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  • Forum Upgrade Information: Read Only For Update

    • By Sacheverell Jul 1, 2014
    • Category IconNews
    • 7

    >>> THE FORUM IS CURRENTLY: READ-ONLY <<<

    Even as we speak, the forum is undergoing maintenance! This thread will update when the forum is no longer in read-only mode!

    During the maintenance period, you will still be able to read pages on the forum. However, you will not be able to post, change your profile, or make any other changes until we leave the maintenance period. This maintenance is to finish the upgrade of the forum platform to Cobalt, when the forum returns we'll be on our brand new platform.

    We expect the forum to be in read only for up to 10 hours, from 9:00 AM CST (GMT -6).

    Thank you for your patience, see you on the other side!
    Tags News
    7 latest comment by akshay1418 Jump to Comment
  • NOTICE: Important Forum Update Information

    • By Sacheverell Jun 30, 2014
    • Category IconNews
    • 56
    IMPORTANT FORUM INFORMATION!

    Starting tomorrow (Tuesday, July 1st) at approximately 9:00 AM CST (GMT -6), the Minecraft Forum will be going into Read-Only Mode, while we back up the entire forum database, and get the new, improved forum software installed, up, and running!

    During the maintenance period, you will still be able to read pages on the forum. However, you will not be able to post, change your profile, or make any other changes until we leave the maintenance period.

    We anticipate that the maintenance will last around, or a little longer than, 10 hours.

    We will update this post when the maintenance period goes into effect, as well as when it ends. We are very excited about the new forum changes, and think you will be as well! See you soon!
    Tags News
    56
  • The Villager Project, Day 2

    • By Sacheverell Jun 29, 2014
    • Category IconNews
    • 41
    Day 2

    Greetings, science enthusiasts! Today was a productive day indeed in Village.

    I personally felt the Village chapel was lacking a certain something, and I couldn't put my finger on it. After pondering the problem for many hours, it dawned on me that I had not seen a SINGLE bouncy castle anywhere in this forsaken town.

    Before: Dull and boring. After: Colorful and bouncy.

    My first act to save these people from overwhelming, lethal levels of boredom was to convert their dingy old chapel into a bouncy castle, complete with colorful windows, and a diving board at the top. It was incidental that I discovered that villagers cannot survive falls from a great height without bouncy blocks.

    Suffice it to say, the villagers were amused with their improved structure, bouncing the day away without a care in the world. Not a single chore was finished, and not a single villager sale was made that day.

    Experiment 2.1a conclusion: Villagers like bouncy things

    While amusing themselves on the slime blocks, the villagers offered a proposition. They claimed, much to my surprise and disdain, that the netherbrick roads were terrifying them. They kept whining on and on about moaning voices, hot bricks burning their feet, and something about their souls (honestly, I wasn't listening very closely). I am nothing if not a benevolent experiment manager, so I conceded that quartz roads would look much nicer, and probably wouldn't drag them off into the nether in the middle of the night, maybe. As with all things in life, a price must be paid for this glorious new road!

    Namely, an occupied prison cell, and a spectator sport for my amusement.

    I erected a cozy containment building in the middle of town, where a community garden had previously been staining the landscape. The villager tagged as "Barnaby" volunteered at sword-point to enter the cell, and is now locked inside for an undetermined duration. We will see how that goes. Still, the cell was a minor concession. The real experiment lay ahead, in the form of Villager/Zombie races!

    I erected a track on top of what has now been named "Death Mountain", designed to allow two villagers to race each other, in the friendly spirit of competition. In keeping with this friendly spirit of competition, the villagers are encouraged to race harder by friendly zombies, hot on their heels, the entire race. The loser of the race will be eaten by the friendly zombie, while the survivor will go on to more friendly advanced tests. I am nothing if not merciful! Having heard the cries of the villagers lamenting their road, I feel this solution was equally beneficial to all involved.

    The blue-lane villager was eaten, so he was renamed "Zombie Chow". Red-lane won the race, and has been given the name "Peon". He will be given power over the others.

    In conclusion, villagers are morons.

    ...I mean, they seem to respond to bartering, even under extremely unfavorable terms. Also, waving a sword at them makes them more receptive to uneven bargains. Join us next week, as we test the conductive properties of villagers, have another race to see who is the new jailer, and build a brand-new monster petting zoo!
    Tags News Villager_Experiment
    41 latest comment by gsim101 Jump to Comment
  • Music Video - Live in Minecraft

    • By Sacheverell Jun 28, 2014
    • Category IconNews
    • 22

    Minecraft music videos remain as popular, clever, and creative as ever! Today's entry is called "Live in Minecraft", brought to you by Bebopvox, with vocals by LindeeLink, and animation by mcKupo!
    Tags Digital Diamonds News
    22 latest comment by twinkleninja Jump to Comment
  • Minecraft News - Skinpack 6, Debug Worlds, & More

    • By Sacheverell Jun 27, 2014
    • Category IconNews
    • 6

    David and Toby drag me out of bed to bring you another delightful installment of this week's news! New skins, new surprises, new everything!
    Tags News
    6 latest comment by akshay1418 Jump to Comment
  • Minecraft Forum Beta Ending Soon - Help Us Test It!

    • By Sacheverell Jun 25, 2014
    • Category IconNews
    • 48

    Try Out the New Forum!

    If you recall, we have been hard at work getting the new, improved Minecraft Forum up and ready to go! Loaded with improvements - ranging from post editors that don't eat your formatting anymore, to improved load times, layouts, and more - we think you will really enjoy them! However, we need your help putting the final touches on everything.

    Ideally, we want the new forum format to go live next week, but just to be sure everything is in order, we would like you to help us test everything out! Make posts! Edit posts! Report me, and everyone else you see on the beta forum! Anything and everything you can think of to help us make it the very best it can be when it goes live is greatly appreciated. Even better, constructive feedback (positive or negative) could earn you a custom title on the new forum!
    Tags Minecraft Forum News
    48 latest comment by lolalolaa Jump to Comment
  • Snapshot Wednesday - 14w26a

    • By Sacheverell Jun 25, 2014
    • Category IconNews
    • 35
    It's Wednesday, and that means snapshot day! What, you thought they were on Thursday? Not anymore! Mojang is aiming to release snapshots earlier in the week, to allow for more time in bugfixes, feature polish, and all that other good stuff. Minecraft - part of this complete breakfast*!

    Anyway, here is what's going on with 14w26a:

    CHANGELOG:
    • Lots more internal rewrites.
    • Many bug fixes and some performance optimizations.
    • Added ‘/worldborder add’ command
    • Added new world generator for debugging, useful for resourcepack makers (hold shift and cycle through “World Type” to select it)
    • Blocks no longer talk about you behind your back.
    BUGFIX BUFFET (NOW WITH FEWER CALORIES):
    • [Bug MC-5164] – Strenght and Weakness Potions do not work on agressive wolves
    • [Bug MC-8987] – Flame-enchanted bows don't activate TNT minecarts!
    • [Bug MC-22586] – spreadplayers command doesn't accept relative coords for x and z parameters
    • [Bug MC-35431] – Tellraw commandblockoutput
    • [Bug MC-46244] – Command block bug – New particle feature
    • [Bug MC-46634] – Thunder Volume not affected by weather volume settings
    • [Bug MC-46851] – Potion effect particles stay in spectator mode
    • [Bug MC-51788] – Playsound doesn't work with relative coords
    • [Bug MC-55589] – /particle doesn't work with some entities
    • [Bug MC-55625] – /playsound relative to entity does not work
    • [Bug MC-56294] – "Are you sure you want to open the following website?" buttons are offset
    • [Bug MC-56862] – Guardian doesn't die on land and can swim in lava.
    • [Bug MC-56877] – Snow Golem has a broken head
    • [Bug MC-56884] – Negative Color Crosshair
    • [Bug MC-56941] – Floating torch
    • [Bug MC-57033] – Game crashes when new chunks are loaded
    • [Bug MC-57057] – Guardian mob sound bug
    • [Bug MC-57117] – Item frame backgrounds are black on server
    • [Bug MC-57159] – Darker Grass, Mushrooms, Flowers, and Vines
    • [Bug MC-57188] – Wearing Pumpkins on your head. Pumpkins are huge and upside down.
    • [Bug MC-57256] – Placed anvil is rotated by 90°
    • [Bug MC-57524] – Nether portals don't generate or generate unlit
    • [Bug MC-57670] – The player no longer sinks into the first layer of stacked snow.
    • [Bug MC-57685] – Water dungeons cannot be turned off using world customization
    • [Bug MC-57822] – Cocoa Beans have wrong orientation
    • [Bug MC-57829] – Lever on Slab is upside down
    • [Bug MC-57841] – /give'ing written book with json data will show "Invalid Item" when hovered on in chat
    • [Bug MC-57843] – Written book with json data not formatting right
    • [Bug MC-57854] – Stained Glass Panes particles uncolored
    • [Bug MC-57866] – Written books with JSON don't get created correctly (no color and styles)
    • [Bug MC-57868] – stained glass pane are dropping white glass pane
    • [Bug MC-57870] – /testforblocks broken
    • [Bug MC-57882] – Empty line in creative inventory
    • [Bug MC-57883] – The barrier blocks particles for being broken are purple and black checkered.
    • [Bug MC-57916] – Iron Golems don't require air blocks to be besides their head when placing the head block
    • [Bug MC-57917] – Drying a wet sponge in furnace with a STACK of buckets below will cause them to disappear and leave A SINGULAR water bucket
    • [Bug MC-57966] – Block icons in statistics and flatland GUI rendering wrong
    • [Bug MC-57986] – Stacked buckets bug
    • [Bug MC-58025] – Losing my bukkets from sponge
    • [Bug MC-58048] – Acacia and Dark Oak Logs mined with silk touch show the MissingTexture
    • [Bug MC-58060] – Summoning FallingSand with TileID as Chest, Trapped Chest, Ender Chest, Lava and Water crashes game
    • [Bug MC-58066] – Right-click with bow when no arrows in inventory
    • [Bug MC-58136] – Pumpkin/Melon stems rendering incorrectly
    • [Bug MC-58140] – Repeater will show Comparator texture when unpowered, delay:4 and locked
    • [Bug MC-58191] – Can walk through snow layer (Block meta 7)
    • [Bug MC-58196] – Fishing rod and carrot on a stick rendering incorrectly in 3rd person
    • [Bug MC-58229] – Scores in written books don't work properly when on a server
    • [Bug MC-58493] – BUD Creates Double Redstone Drops When Activated
    • [Bug MC-58537] – Supplemental selectors in /scoreboard teams join & leave don't work with the @e selector
    • [Bug MC-58637] – FallingSand – Only top side of block has a texture
    • And many more that weren’t reported on the bug tracker!
    Please report any and all bugs you find in Minecraft to bugs.mojang.com. If nobody reports a bug, they will become a feature!

    To get snapshots, open your launcher and press the “New Profile” button. Call it “snapshots” and check the box saying “Enable experimental development snapshots” and save. To switch to the normal version, you can select it in the dropdown at the bottom left corner of the launcher. Back up your world first or run the game on in a different folder (See the “new profile” dialog).

    Snapshots can corrupt your world, please backup and/or run them in a different folder from your main worlds.

    Cross-platform server jar:https://s3.amazonaws.com/Minecraft.Download/versions/14w26a/minecraft_server.14w26a.jar

    Report bugs here: Minecraft issue tracker!

    *With milk added
    Tags Patch News
    35
  • Minecraft Sweeper. Minesweeper Craft? Sweepcraft?

    • By Sacheverell Jun 24, 2014
    • Category IconNews
    • 11

    Minesweeper: it's been on nearly every version of Windows since the dawn of time. Alternating between amusing and infuriating, Minesweeper has been the default time-killer for years, and now, exists to kill some time inside Minecraft!

    Minecrafter magib1 has put together a fully functional version of the game, including features such as:

    • 3 Difficulties (Beginner, Intermediate, Expert)
    • Customizable minefields (Up to 50x50 and up to 1,000 mines)
    • Automatic win detection
    • Explosive mines
    • Built in timer
    • Automatic win detection
    • Easy to reset

    Want to take a shot at this game? How long can you go before triggering a mine? Click here, and find out!
    Tags Digital Diamonds News
    11 latest comment by WhatTheChicken1354 Jump to Comment
  • Minecraft Mondays - Minecraft on the Wii U and 3DS?

    • By Sacheverell Jun 23, 2014
    • Category IconNews
    • 41

    Will Minecraft come to Nintendo devices? Just how big is Minecraft on Youtube? Find out all this and more, in this week's Minecraft Monday show!
    Tags News
    41 latest comment by akshay1418 Jump to Comment
  • Saturday with Sach: The Villager Project, Day 1

    • By Sacheverell Jun 22, 2014
    • Category IconNews
    • 118
    VILLAGERS: A SOCIAL EXPERIMENT


    Location: "Village". Note the roofsheep infestation - shameful.

    In the interests of science, I have begun documenting an experiment with a local village, unironically named "Village" by the locals.

    At first, Village isn't much to look at, beyond the majestic mountains in the distance: houses, farms, the usual. Peaceful. Serene. Tranquil.

    BORING.

    Upon arriving, I couldn't help but notice the villagers were life-threateningly stupid. At least 3 of them were trapped in a hole, with no apparent means of escape. Neither they, nor their safer brethren, seemed concerned by this. Coupled with their complete lack of defenses, I estimated their unassisted chances of survival lasting, at most, a few minutes.

    Step one of the project was to erect a wall around Village, to save them from themselves. As much as seeing a spider carry one of these people off would have been amusing, it would have also tainted the experiment irrevocably. More than that, the wall kept them in, so they could not fall into any more holes. While no formal study was conducted, I strongly suspect that giving these villagers a glass of water would cause them to drown.


    The wall, post-construction. A villager took interest in the camera, before attempting to eat it. He has been ear-tagged as "Walter".

    Strangely, the villagers did not seem to notice or care about wall construction. This might suggest they have extremely poor eyesight, and likely no hearing at all. Alternately, they may have been ignoring the wall, since it was not edible. I have made a note to not construct walls out of ham, going forward.

    The villagers' level of technology seems appalling at best. While they have a rudimentary grasp of basic construction principles, they lack any source of electricity, plumbing, bathing, and possess primitive agrarian techniques. Their social structure (if one can call it that) is pure chaos. There are no clear leaders, laborers, specialists, anything at all. While some of their clothing varies, their day-to-day tasks rarely change. If any interaction took place, it was in the form of cryptic conversations. At this time, it is unknown what their nasal utterances mean.


    Here, we see two villagers (now ear-tagged "Marv" and "Pubert") talking, presumably about sorcery. Walter looks on with jealousy - he is rarely included in these conversations, it seems.

    To assist them, I began construction of a new road system, to replace the slipshod gravel mess they were using before. Both for beautification reasons, and for instilling terror in the locals, I opted to use nether brick for this task. Unsurprisingly, this task is massively laborious and tedious, so I attempted to enlist the villagers' help, by building a statue of myself, for them to admire. Shortly after, they begun following orders. Sadly, orders often had to be repeated, and reinforced with the use of an Experimental Discipline Stick.


    The statue serves as the town's new centerpiece, so they never forget who their benevolent experiment supervisor is. EVER.

    This is an unprecedented opportunity both for myself, and for you, the reader. A fully intact village, preserved from monsters and the elements, existing solely to fulfill our experiments! Naturally, I wouldn't be documenting this experiment if I didn't want your input and expertise!

    Please include below what experiments you feel would best suit this project, dear researchers. Anything goes, because this is for science! Want to test their combustibility? We can do that! Curious how they stand up to extreme pressure? Doable! Let's hear what experiment we should conduct for day 2!
    Tags News Villager_Experiment
    118 latest comment by user-12985741 Jump to Comment
  • Minecraft News - Underwater Monuments, Scary Sea Life, and More

    • By Sacheverell Jun 20, 2014
    • Category IconNews
    • 55

    Toby takes a set of scuba gear, diving right into this week's snapshot/pre-release double feature! So many sea monsters, so little time.

    As a personal aside, I would like to add that I think the new fish mobs are sentient, and more importantly, EVIL. There is a story to this.

    FISH - EVIL, OR PURE EVIL?

    So there I was, exploring a seed with an underwater monument nearby. First of all, this thing is HUGE. There is little doubt that an entire village could fit in this thing, nevermind one of the above-ground temples. It's easy to see why it sank, the thing must weigh hundreds of tons! (Being in the middle of the ocean is another possible reason, but I haven't ruled out alternatives.) As I dove in, Creative mode sheathing me like a set of glorious armor, a number of things jumped out, not least of which was the ever-growing number of creepy fish. Oh, it was just a few at first - one or two of them, glaring at me as I swam by, JUDGING MY EVERY MOVE - but by the time I'd had a good look at the new stone, swam/ran a few corridors in, and really gotten a feel for the majesty of the place, there was a cloud of these things following along. I'm pretty sure one of them had a clipboard, and was taking notes.

    These fish are just the beginning. Any day now, they will find our shores, and they will invade! No villager will be safe, no pig will be protected, no cow will be covered. These one-eyed horrors are the sign of the apocalypse*, and we must prepare ourselves! Just to be on the safe side, I have begun gathering sponges, to empty the entire ocean.

    It's the only way to be sure.

    ________________________________________________________________

    * - Editor's note: fish might not actually be the sign of the apocalypse, or any other disaster. Your fish may vary. See store for details.
    Tags News
    55 latest comment by Twav_weirdono Jump to Comment
  • 14w25b Bugfix Update

    • By Sacheverell Jun 19, 2014
    • Category IconNews
    • 33
    Bugfixes, bugfixes, bugfixes! Every snapshot brings a load of bugs, and thanks to your reporting, many get fixed before they ever see the (officially released) light of day! Today's bugfix release for yesterday's snapshot includes the following list of cleanup detail:

    Snapshot 14w25b

    Snapshot 14w25b has been released to fix the following bugs:
    • [Bug MC-47513] – Black line at the horizon when using shaders
    • [Bug MC-56852] – Placeholder texture showing for burning player instead of fire
    • [Bug MC-56853] – F3 hovering over grass and log model: IDUNNOMYNAME:*C
    • [Bug MC-56858] – Water and Lava textures messed up after changing resource pack
    • [Bug MC-56865] – Stairs place the wrong way
    • [Bug MC-56868] – Missing map texture
    • [Bug MC-56880] – Thrown splash potions have missing texture
    • [Bug MC-56887] – Jungle leaves have oak leaves texture
    • [Bug MC-56893] – Crash When Placing Log
    • [Bug MC-56898] – Missing texture for Enderman-handled block
    • [Bug MC-56899] – Chickens constantly flap their wings
    • [Bug MC-56905] – When placing a pumpkin, its face does not face the player.
    • [Bug MC-56914] – Fast Graphics leaves texture
    • [Bug MC-56921] – Repeater not rendering delay length correctly
    • [Bug MC-56922] – Bed Doesn't Drop When Broken
    • [Bug MC-56947] – Dragon egg item rendering incorrectly
    • [Bug MC-56951] – Repeaters and comparators are placed in the wrong orientation
    • [Bug MC-56952] – Trapdoor duplication
    • [Bug MC-56957] – Dispenser and dropper direction issue
    • [Bug MC-56981] – Acacia / Dark Oak Wood Log being dropped as Oak Wood with missing texture
    • [Bug MC-56982] – Rendering bug with pistons
    • [Bug MC-56984] – Floating Items Dropped on floor
    • [Bug MC-56990] – Chiselled quartz block turns into regular quartz
    • [Bug MC-57020] – Burning furnaces change orientation
    • [Bug MC-57023] – wrong animation while breaking blocks in survival
    • [Bug MC-57041] – Missing Barrier Texture
    • [Bug MC-57045] – Comparators appear as powered when put into subtraction mode.
    • [Bug MC-57075] – customitemnames dont get displayed in itemframes
    • [Bug MC-57079] – Elder Guardian able to apply mining fatigue to someone in spectator mode
    • [Bug MC-57102] – Grass all neatly lined up
    • [Bug MC-57112] – Use damage splash potion to kill guardian crash the game
    • [Bug MC-57121] – Superflat world customization visually replaces water ID with Air ID
    • [Bug MC-57134] – Items in item frames facing wrong way
    • [Bug MC-57178] – Vines are placed on opposite side
    • [Bug MC-57234] – placing ladders causes a crash.
    • [Bug MC-57312] – Minecraft default world generator crashes.
    • [Bug MC-57374] – Stacked "Enchanted" Items Render Incorrectly
    • [Bug MC-57385] – End portal frames must be placed in reverse to work correctly.
    • [Bug MC-57415] – Scoreboard setdisplay won't show up in tab menu
    • [Bug MC-57429] – Magma cubes rendering wrong
    • [Bug MC-57555] – Blocks are held wrong
    • [Bug MC-57574] – Mipmapping does not work in Inventory
    • [Bug MC-57603] – Powered rail icon is powered
    Don't forget - if you find any bugs, be sure to report them to the bug tracker, so they can be fixed before an official release! A bug-free Minecraft is a HAPPY Minecraft!
    Tags Patch News
    33 latest comment by MTOMPBladesmenm Jump to Comment
  • Snapshot Double-Feature: 1.7.10 Pre-Release, 14w25a Ready for Testing!

    • By Sacheverell Jun 18, 2014
    • Category IconNews
    • 115
    Are you tired of getting one snapshot a week? Do you wish you could have more? You are in luck, for today, Mojang has released both a snapshot, and a pre-release! Twice the content for half the calories! Dinnerbone brings us this week's delectable morsels of Minecraft munchies, straight from the futuristic kitchen of Mojang!

    The pre-release is relatively light, and mostly focused on Realms-specific content. However, the snapshot is loaded to the gills with goodies,

    1.7.10 PRE-RELEASE (ALPHA 4)
    • This pre-release allows you to finally upload your own worlds to Realms, and adds an option to allow you to enable command-blocks on your own Realm. It also fixes some possible future-compatibility issues we discovered.


    Snapshot 14w25a

    Hey, look, a snapshot! It has lots of cool new stuff. I’m not going to tell you what they are. Not even about the new sponge texture or the new hostile mob. Nope. Nuhuh. Won’t get any new information about the new underwater stuff from me! I will, however, tell you that this snapshot contains a few months worth of rewrites to some very important parts of the engine. It is very likely that this snapshot may be more unstable than usual, slower than usual, slightly more sentient than usual or just generally unusual. Please help us to fix all these issues by reporting anything you find to the bug tracker!

    NOTABLE CHANGES
    • Added a new hostile mob.
    • Introduced Sponges to survival, with new behaviour and looks.
    • Added new scoreboard operations: "=", "<" and ">" - assign, min, max.
    • ???
    • Badgers were removed from the game.
    • Rewrote how items are rendered.
    • Rewrote how blocks are rendered.
    • Rewrote how block data is handled.
    • Rewrote history. Toby isn’t real.
    Wait a minute...what's with all this hidden content?! Can you find it? Do you know where to start looking? We will know soon enough...

    To get snapshots, open your launcher and press the “New Profile” button. Call it “snapshots” and check the box saying “Enable experimental development snapshots” and save. To switch to the normal version, you can select it in the dropdown at the bottom left corner of the launcher. Back up your world first or run the game on in a different folder (See the “new profile” dialog).

    Snapshots can corrupt your world, please backup and/or run them in a different folder from your main worlds.

    CROSS-PLATFORM SERVER JAR

    https://s3.amazonaws.com/Minecraft.Download/versions/14w25a/minecraft_server.14w25a.jar

    REPORT BUGS:

    Minecraft issue tracker
    Tags Patch News
    115
  • EULA Revisited: an Updated Q&A From Mojang

    • By Sacheverell Jun 16, 2014
    • Category IconNews
    • 1,341
    It's time to revisit the EULA once more!

    With the recent announcement about changes to the EULA (and in particular, how they will affect multiplayer servers), many questions have arisen. Mojang has looked over numerous discussions by you, the community, and has released a new Q&A announcement, to address some of the most frequently-asked questions to come from the announcement. More many come in the future, but for now, check out these clarifying answers, direct from Mojang!

    Quote from Owen »
    Are any servers exempt to the EULA?

    No. It affects all servers and players equally.

    Do server hosts have a grace period to implement changes to their servers?

    Yes. All servers must comply with the EULA by August 1st, 2014.

    Can I charge for access to my server?

    Yes. How players join a server is up to you. Single entrance fees or subscriptions are both allowed.

    How often am I allowed to charge players to access my server?

    You can charge players as regularly as you like. You can even charge for timed access if you think it’s the best way to monetise your server.

    What counts as a server? Are proxies one big server, or lots of smaller ones?

    A server is something a user connects to with their client. The user is on a different server when they leave the one they are connected to and manually join another (in the multiplayer screen). Virtual servers and proxies make no difference here, to the client it’s the same server.

    Can I charge access to a specific part of my server, such as a minigame or world?

    No, you cannot charge for any part of a server other than the initial access. Once on a server, all players must have the same gameplay privileges. You may make a different server for the user to connect to which features “premium” areas, and charge for access to that server instead, but the benefits cannot carry over to your other servers.

    So can I charge for my minigames or mods?

    Yes, so long as all players on your server have access to the features.

    Can I offer a limited trial period for all users?

    Yes. So long as both trial and paying users have access to the same gameplay features during the trial, we’re cool with it.

    Can I give paying users priority access to my server?

    Yes, but you cannot restrict gameplay elements to specific users.

    Does the EULA still apply for access to user-created mods?

    Yes. It doesn’t make a difference who made the mods, or how they were implemented onto your server. All mods require Minecraft to run. You are not allowed to charge for Minecraft features which affect gameplay.

    What do you mean by “hard currency” compared to “soft currency”?

    Hard currency is real money or anything that can be converted into real money, including Bitcoins. Soft currency is available in-game only, and has no real-world value. The restriction in the EULA only apply to hard currency; you may unlock anything with soft currency.

    Can I sell “kits” for hard currency if I provide a balanced alternative for non-paying users?

    If the “kits” contain gameplay-affecting features they are not allowed. Gameplay balance is not relevant to the EULA. If the items included in the kit are purely cosmetic, you can charge real money/hard currency.

    My server features a currency that you can earn through gameplay, but which can also be bought for hard currency. Is that OK?

    Soft currencies that are solely earned in-game are fine, but you cannot sell in-game currency for hard currency. Hybrid/dual currency systems are not allowed.

    Can I sell boosters, which provide faster gold gain, XP, or other in-game resources for hard currency?

    No – boosters, item generators, and all other features that affect gameplay are not allowed.

    So how do I make money from cosmetic items?

    You can sell cosmetic items for hard currency directly or allow players to fund an “account” specific to your server. It’s up to the host of the server to decide how this works. Remember that capes are the exception to this rule – you are not allowed to give them away or sell them.

    Can I sell ranks on my server?

    Yes. Ranks are allowed so long as any perks gained are cosmetic. Coloured names, prefixes, special hats etc. are fine.

    Can users purchase something that affects the entire server, such as a temporary XP boost?
    Yes, but everyone who can access the server must be able to use the feature, regardless of whether they purchased it or not.

    Can I award all players with a gameplay feature if I reach a donation goal within a time period?

    Yes, so long as all players receive the benefit regardless of who donated then it’s OK.

    Can I charge for access to server commands?

    Yes, as long as their effects are purely cosmetic. Commands that affect gameplay, such as a command to fly, cannot be sold for hard currency.

    If all players get access to a feature such as a plot of land, can I sell access to multiple plots for hard currency?

    No – that would be a gameplay affecting change, so it’s not allowed. All player who access your server must have the same gameplay features offered to them. The same rule applies to items, such as potions.

    How should servers deal with users who have already spent hard currency on features that affect gameplay?

    Users may keep the perks they have paid for, on the condition that the same perks are available to other players on the server (directly, or purchasable using soft currency). It’s up to the server host to decide how to compensate users for previous transactions.


    Do you have a question you would like answered about the EULA? Let's discuss it in the comments!

    _____________________________________________

    EXTREMELY FRIENDLY REMINDER OF FRIENDLINESS AND HAPPY-JOY FEELINGS

    Please keep all discussion as civil as possible! This is a very hot topic, and we understand that there are very strong feelings about the EULA. That's okay! Open discussion is a GOOD thing! However, please avoid the following:
    • Name-calling
    • Encouraging (or claiming to engage in) EULA violations
    Tags Mojang AB News
    1,341 latest comment by user-30276258 Jump to Comment
  • Creepers - a Closer Look

    • By Sacheverell Jun 16, 2014
    • Category IconNews
    • 34

    The nature of creepers is a topic that's been discussed for years. Why do they explode? What is their endless fascination with our houses? While many theories have been put forward, the Game Theorists have come up with a surprisingly sensible theory about the inner workings of everyone's favorite green monster. Enjoy!
    Tags News
    34
  • Happy Father's Day!

    • By Sacheverell Jun 15, 2014
    • Category IconNews
    • 23
    Image by Blue_Element

    For many countries around the world, today is Father's Day! Happy Father's Day to all the dads out there, I hope you have a good day today!
    Tags News
    23
  • Community Creations: "Through The Night", a Minecraft Original Music Video

    • By Sacheverell Jun 13, 2014
    • Category IconNews
    • 22

    While many music/animation videos about Minecraft are parodies of existing songs, this is a refreshing take on the genre - "Through the Night", a 100% original Minecraft song, brought to you by AntVenom, MusicByPedro, and Jay Breeze, animated by Bootstrap Buckaroo. Enjoy!
    Tags Digital Diamonds News
    22 latest comment by WhatTheChicken1354 Jump to Comment
  • Mojang Announcement: EULA, and Servers

    • By Sacheverell Jun 12, 2014
    • Category IconNews
    • 850
    Mojang responds directly to questions about the EULA (both current, and future versions), tackling a number of hot topics relating to servers head on. Hopefully, this will answer a number of questions that have been flying around for the last few days!

    Quote from Owen »
    Hello!

    Let’s get one thing clear: we love it when Minecrafters host servers. Tiny or massive, running vanilla Minecraft or a heavily modded version, we think they’re all great. Playing with friends in persistent worlds is awesome. Everyone knows that.

    Over the past week there’s been lots of discussion about Minecraft servers and your right to monetise them. Legally, you are not allowed to make money from our products. There has been one exception to this rule so far – Minecraft videos. We’re about to make a second exception – Minecraft servers.
    Hosting servers can be expensive. We want to give community members a way to cover their costs. That said, we don’t want our players to be exploited, or to have a frustrating time unless they pay. The following rules, which may be tweaked at a later date, have been created with those points in mind.

    You are allowed to charge players to access your server

    So long as the fee is the same for all players, you are allowed to charge for access to your server. You are not allowed to split your playerbase into paying, and non-paying users, nor can you restrict gameplay elements to different tiers of player.

    Basically, if you’re charging for access to your server, you are selling a “ticket” and there can only be one type of ticket, no matter how much people are willing to spend.

    You are allowed to accept donations

    You are allowed to accept donation from your players. You can thank them publicly, or in-game, but can’t give them preferential treatment for donating. You are not allowed to restrict gameplay features in an attempt to make money.

    You are allowed to provide in-game advertising or sponsorship opportunities

    Running servers can be expensive, with that in mind, you are allowed to put adverts in your Minecraft worlds to help with costs. Used within reason, adverts and sponsorship can be good ways to fund a server.
    You are allowed to sell in-game items so long as they don’t affect gameplay
    We don’t mind you selling items in game, but they must be purely cosmetic. Pets, hats, and particle effects are OK, but swords, invincibility potions, and man-eating pigs are not. We want all players to be presented with the same gameplay features, whether they decide to pay or not.
    There is one exception to this rule – capes! We have a lot of fun making cool capes for extra-special members of our community and Minecon attendees. We’d like to keep them as exclusive as possible. So, yeah, no capes please, for free or otherwise.

    You cannot charge real-world cash for in-game currency

    We don’t mind you making up currencies which players earn through playing but you are not allowed to sell it for real-world cash. Remember – if the stuff you sell affects gameplay, we’re not cool with it.
    Don’t pretend to be us, and provide your customers with loads of info!
    If you do decide to monetise your server, you must clearly state that the purchase is not associated with Mojang, declare who the money is going to, and provide a purchase history and contact details. You should also check up on the legality of selling digital items in your specific region.
    Thanks for reading!

    As I hope you’ve noticed, these rules are making attempts to prevent Minecraft servers becoming “pay-to-win.” We hate the idea of server hosts restricting Minecraft’s features to players who have already bought our game! It seems really mean.

    We’re hoping that these rules will give hosts opportunity to continue creating awesome Minecraft worlds, and for our players to enjoy them without worrying about cash.

    Have a good day!
    Tags News
    850 latest comment by xFinaleFlame Jump to Comment
  • Minecraft Mondays (on Wednesday): Community Highlights

    • By Sacheverell Jun 11, 2014
    • Category IconNews
    • 4

    This week brings us loads of community-driven goodies. Enjoy!
    Tags News
    4 latest comment by akshay1418 Jump to Comment
  • Minecraft PE Snapshot Ready for Testing!

    • By Sacheverell Jun 9, 2014
    • Category IconNews
    • 55
    Are you ready to get your Pocket Edition on? I hope so, because there is now a massive update, ready for you to test! It's so massive, your phone will actually weigh more! Keep in mind, this particular update is much like PC snapshots (an early look at features), and currently only testable on Android. Want to test it out for yourself? First, join this Google community, then sign up for the updates.

    For those of you who aren’t on Android, this update will be released for all versions of Pocket Edition in the near future with significantly less bugs. Be patient, pocket crafters. It’s going to be great!

    New features
    • Unlimited worlds!
    • New culling algorithm
    • New culling of clouds
    • Tile entities are saved differently
    • New falling mechanics for gravel and sand
    • New insta ticking of water and lava

    New blocks
    • Podzol
    • Mycelium
    • Huge mushroom blocks
    • Cocoa
    • End portal frame
    • Double plants
    • More stairs/slabs for new wood types
    • New log types (savanna tree and dark oak)
    • New leafs (savanna tree)
    • Monster egg
    • Stained clay
    • Waterlily
    • New flowers
    • Red sand
    • Hardened clay
    • End stone
    • Granite
    • Diorite
    • Andesite
    • Emerald block
    • Emerald ore
    • New leveldb based saving format
    • New entity handling
    • New crafting screen
    • Remade network code (mostly the same packages but new system).
    • New interact button (to make the game easier for new players)

    New mobs
    • Slimes
    • Endermen
    • Wolves
    • Mooshrooms
    • Silverfish

    New and updated biomes
    • Deserts
    • Extreme hills
    • Forests
    • Redwood taiga
    • Roofed forests
    • Frozen
    • Jungle
    • Savanna
    • Mesa
    • Mushroom island
    • Taiga
    • Deep ocean
    • Swamps

    New world feature generation
    • Sand
    • Boulders
    • Ice patch
    • Ice spike
    • Spike
    • Lake
    • Double plants
    • Ground bushes
    • Fancy oaks
    • Jungle tree
    • Mega jungle tree
    • Mega pine tree
    • Savanna tree
    • Swamp tree
    • Huge mushroom
    • Tallgrass
    • Waterlily
    • Vines
    • Melons
    • Pumpkin
    • Dead bush
    • Monster rooms
    • Desert well
    • Fallen logs
    • Emerald ore

    Tweaks to caves
    • Lava at the bottom of caves
    • Caves in desert and mesa
    • Strongholds
    • Villages
    • Villagers
    • Abandoned mine shafts
    • Flat world generation
    • Limited world generation
    • “New” mob spawning
    • Updated light generation
    • Grass color for different biomes
    • Foliage color for different biomes
    • Water color for swamps
    • New AI
    • Spiders
    • New leaf rendering
    • Added more spawn eggs in Creative Mode
    • Added immersive mode for Android
    • Added drip particles for water and lava
    • Updated create world screen

    Tweaks and bug fixes
    • Correct name for stairs, slabs and spawn eggs
    • Beds no longer gives full health in normal difficulty
    • Smooth lighting added for:
    • Beds
    • Fences
    • Walls
    • Cobwebs
    • Chests
    • Leaves
    • Smooth lighting removed for:
    • Glowstone
    • Glass
    • Jack ‘o’ lanterns
    • Improved performance of TNT
    • Prettier clouds
    • The fog is darker underground

    Known Bugs
    • The block highlight flickers (z-fights) when more than 10k blocks distant from spawn
    • Changing the view distance while in a world might crash the game
    • If players walk too far from each other in multiplayer, they can’t see each other

    Known bugs requiring attention
    • Multiplayer is a bit fragile. Please test it and report all issues to us!
    • The LevelDB save format + upgrading of old maps. Please report any data corruption!
    • Crashes in general – uncommon and random crashes might still happen
    Tags Pocket Edition News
    55
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