Minecraft: Switch Edition Comes To The Nintendo Switch
Nintendo announces the Switch, and Minecraft joins them!
Quote fromDon’t get me wrong, VR is not bad for social. In fact, I think social could become one of the biggest applications of (Oculus Rift). Being able to sit in a virtual living room and see your friend’s avatar? Business meetings? Virtual cinemas where you feel like you’re actually watching the movie with your friend who is seven time zones away?
But I don’t want to work with social, I want to work with games.
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- x y z are coordinates, can be relative using tilde, as usual
- block is the block id (ofcourse), which in the future will be mod-safe (for example, instead of having the value 1, you can have "minecraft:stone")
- data is the block data, 0-15 as normal
- method is special and can have three values: replace, keep, destroy. "replace" will simply replace the current block, and throw an error message if nothing happened (occurs when the new block/data is identical to the old one). "keep" will only place the new block if the target space is empty, and "destroy" will first destroy the target block (and spawn resources) before placing the new block.
- dataTag is the NBT tag were you put information for tile entities such as chests. For example, "{Items:[{id:"minecraft:potato",Count:2}]}", and so on.