FEATURES:
- New highly customisable terrain generation! (Create new world -> “World Type: Customized”)
- New customisable world borders! Check out the /worldborder command.
- Lots of bug fixes, performance gains and code cleaning-upper-izing.
- ???
To get snapshots, open your launcher and press the “New Profile” button. Call it “snapshots” and check the box saying “Enable experimental development snapshots” and save. To switch to the normal version, you can select it in the dropdown at the bottom left corner of the launcher. Back up your world first or run the game on in a different folder (See the “new profile” dialog).
Snapshots can corrupt your world, please backup and/or run them in a different folder from your main worlds.
Cross-platform server jar:
REPORT BUGS TO:
It could be modded, but it would be a lot of work. The heights of rivers, swamps, and beaches, would have to be changed to match the sea. Ocean heights would have to be lowered, obviously. And most land biomes would have to have their heights tweaked to blend in with all the changed watery biomes. Possibly the only way to do it is to make all heights sea-level-relative and just have the whole world move up and down, as it were.
If the goal is to change the % of the world that's ocean, it would be better to alter the biome distributor, like I did in Climate Control.
The arrangements and availability of different items can change survival a lot. It's a very different game playing in amplified vs. playing in default due almost solely to the difficulty in getting around. And consider a world where iron is more common than default underground dirt vs. one where it's as rare as default diamonds.
great update I enjoyed but I think Minecraft should add more friendlies animals to leave the coolest game and I'm from Brazil !
A couple of criticisms. Really just "I hope they do this next" items.
1. Instead of a biome slider where you have to pick all or one single biome, make new page or make a drop box where you can toggle which biomes you want to generate and which ones you don't.
2. Make it so modders can add their own "pages" or "sliders" or "boxes" to the customization pages if their mods modify the generation at all.
All in all I'm very impressed with this snapshot.
FYI - I am currently generating a world where the ore sliders for fill and tries are maxxed and the levels they generate stratified (like coal from 70 - 53, iron from 39-53, etc) and It's been sitting at "Building World" for about 5-10 min. My gaming laptop is lagging pretty hard so it's trying to build the world... I wonder if it'll actually successfully generate.
It is, you just can't go any further because it just generates "fake" blocks.
Also, Im confused about the biome slider. it appears you can either choose to spawn all biomes, or only one kind of biome? There is no way to choose, say, 4 biomes to spawn? Why would they make it like this? It makes no sense
If you shrink biomes down to 1, And just slightly raise the noise level in all the axes, and then boost the size of rivers you can crate worlds that look similar to how BETA biomes use to be!
I already started playing on that world. The landscape is a challenge in some places but then so was Beta at times
Best of all, we can at last lower the spawn rate of caves, ravines and mineshafts! Make these things rare like they should be and not make our underground a freaking spaghetti bowl.
What do you mean plugin api? I haven't seen any info on this yet.
Bit feature-light
That is good, It means that time is being put in where it deserves to be:
Mod API and performance.
Besides DUUUUUDEE, You just mentioned a frieaking custom terrain.
Quality over Quantity
Not sure if that is you or you speaking out the opinion of the MC community
Custom Terrain
Great I always wanted to play with Wedge!
Snapshot
Great to see this, But I will wait until it is released and stable!
Also, I'm just wondering, does anyone know if worlds generated with the default 'customized' settings are the same as generating a world with the original 'default' generation setting? I'm curious to know if there are really only 7 dungeons on a standard, randomly generated Minecraft world. That seems really low. Or is that 7 dungeons within a specific-sized, repeating volume?
^This.
That aside, I absolutely love this addition. Generator mods have allowed me to mess with biomes and their sizes, but it's awesome being able to also play with things like dungeon rarity, and tweak ores and water level and such. Makes me quite excited to jump into 1.8 straight away, whereas in the past I've been one to always wait for the mods to catch up.
I hope you're not thinking your comment somehow counters or disproves my comment. Because it really doesn't even address my comment. Your comment stands on it's own, but it really has no business quoting my comment.
You don't always have to rely on vanilla to give you an experience. There are mods and servers that use plugins that can spice up your game
Still the same though. XD