I would like to preface this post with the following:
IF YOU FIND BUGS, REPORT THEM, PLEASE!
Now then, it's time for a new...Snapshot!
Snapshotsnapshotsnapshot SNAPSHOT!
...okay, I'll stop that. So, what's on the menu for 14w07a?
SWEET CHANGES:
- Added iron trapdoors
- You can now share to lan for spectator mode only
SWEET CHANGES FOR MAPMAKERS: (SPOILER: Many technical details inc)
- A resourcepack can now be bundled with a map, put it in the map save directory and name it “resources.zip”
- Example: ".minecraft/saves/TheMapWithTheThing/resources.zip"
- The commands /testfor, /testforblock and /clear can now test for partial matches of NBT lists
- Example: /testfor @p {Inventory:[{Slot:6b,id:"minecraft:diamond_sword"}],SelectedItemSlot:6}
- Scoreboard objectives for fake players with a name starting with # will never show up on the sidebar
- New /scoreboard subcommands /scoreboard operation and /scoreboard test
- The command /scoreboard operation can apply arithmetic operation to scores (+ – * / %) and accumulate player scores
- Example: /scoreboard players operation #teamscores redScore += @a[team=red] blueKills
- The command /scoreboard test can be used to test if a scoreboard value is between a min and a max value
- Example: /scoreboard players test #global anObjective 12 19
- New command /execute to execute commands in the context and at the position of other entities or players
- Example: /execute @e[type=Chicken] ~ ~ ~ fill ~-1 ~-1 ~-1 ~1 ~1 ~1 minecraft:glass
- New selector parameters for entity selectors to detect entity rotations with rxm – x rot min, rx – x rot max, rym – y rot min, ry . y rot max
- Example: @a[rxm=-15,rx=15,rym=-45,ry=45]
- Players in team can now have a team based objective shown on the sidebar, depending on the team color
- Example: /scoreboard objectives setdisplay team.yellow anotherObjective
- While debug overlay is on (press F3 to turn it on and off), looking at a block in the world will show the coordinates of that block
- BlockItem instances can now hold a custom NBT tag that is merged into a block entity when it’s placed
- Example: /give @p command_block 1 0 {BlockEntityTag:{Command:"setblock ~ ~ ~ minecraft:diamond_block"}}
- In creative mode, players can create a copy of a BlockEntity in their hotbar, including all NBT data, with ctrl+[PICK_KEY] (usually ctrl+middle mouse button)
- The /tellraw command can now insert values from scoreboards into messages
- Example: /tellraw @p {text:"Have ",extra:[{score:{name:"Searge",objective:"reward"}},{text:" diamonds"}]}
- New command /testforblocks to compare two areas of a map
- Example: /testforblocks 100 64 100 107 69 107 0 64 0 masked
- Dispensers will place a commandblock instead of shooting it out
- Nametags for players in other teams can now be hidden with a team option
- Example: /scoreboard teams option red nametagVisibility hideForOtherTeam
BUGFIXES:
- [Bug MC-36947] – /weather clear
- [Bug MC-44489] – /kill @e doesn't kill ender dragons
- [Bug MC-45773] – Chest not spawning in Monster dungeons
- [Bug MC-46559] – Spectating a mob leaves you at two blocks tall view
- [Bug MC-46838] – testfor NBT parsing error
- [Bug MC-47520] – Standing under block with water / lava on top will apply blue / red filter.
- [Bug MC-47543] – Items stacked with Items that have PickupDelay set to 32767 can no longer be picked up
- [Bug MC-47545] – CanPlaceOn does not work with wooden doors
- [Bug MC-47555] – Cannot place boats
- [Bug MC-47596] – Items of the same type (IE, stone and stone) ignore datavalues and stack anyway
- [Bug MC-47598] – The color of sugar canes doesn't change depending on the biome
- [Bug MC-47636] – Boats appear to be sunken in water
- [Bug MC-47642] – Hopper: java.lang.ArrayIndexOutOfBoundsException: 4
- [Bug MC-47653] – torch causing missing texture when placed on bottom side of block
- [Bug MC-47685] – Hopper: java.lang.ArrayIndexOutOfBoundsException: 3
- [Bug MC-47817] – Baby Zombie Pigman Running with Strange Speed
- [Bug MC-47821] – Ghasts do not despawn in Peaceful Mode
- [Bug MC-48043] – Held Blaze Rod not in hand
- And many more that weren’t on the bug tracker so we couldn’t mark them as fixed! Did I mention please report bugs? Thanks.
To get snapshots, open your launcher and press the “New Profile” button. Call it “snapshots” and check the box saying “Enable experimental development snapshots” and save. To switch to the normal version, you can select it in the dropdown at the bottom left corner of the launcher. Back up your world first or run the game on in a different folder (See the “new profile” dialog).
Snapshots can corrupt your world, please backup and/or run them in a different folder from your main worlds.
- Cross-platform server jar: https://s3.amazonaws...rver.14w07a.jar
I completely forgot about villagers here. Epic.
Cool.
More like "Sweet changes for SethBling"
Only takes four, 2x2 grid. 3x2 gives you iron bars
"SNAPSHOT!"
WHERE"D IT GO?
"SNAPSHOT!" (Units get blasted by my charrzooka)
Text-art example:
| __
| /_ /
| / /
|/ /
|_./
Before: skewed.
| --..
| /-. /
| / /
|/ /
|../
Now: tilted!
Yep, that's part of the new block models.
Ok, seriously though, I hate when they insist on doing mapmaker only snapshots and things. For one, it's completely useless for me since I don't make maps, and usually don't play custom maps either. I play single player Survival, as I'm sure a LOT of people do, seeing as that's kind of Minecraft's main game mode. But yet update after update, they refuse to add anything remotely useful for survival. Survival needs big updates to keep it interesting, can we please start getting some of those updates? At least mix them in with the mapmaking features, so the snapshots aren't entirely useless to some of us.
Also, I don't count a couple new biomes, some new flowers, colored glass, and a few new types of stone, to be very big for survival. It's all just aesthetic crap that we would be fine without. When I say survival needs updates, I mean proper game-changing updates. Survival's barely changed since they added The Ender Dragon, and even then, the only thing that changed was being able to go the the end and kill the dragon, then the rest of the game was the same as usual. Even the recent change to enchanting isn't a huge deal, it's not like it's going to change what I do in the game or anything. I'll simply just collect more lapis.
It just seems Mojang forget that there's some people that play Minecraft, for the actual SURVIVAL aspect. The idea of having to survive, as you find and gather resources, to get better tools/weapons, to do more stuff. When you only update the game with aesthetic items, or mapmaker changes, you're leaving the group of people that play for proper survival mode, out with nothing. We need proper changes. Upgraded bows, more stuff in the nether, mini-bosses, more full bosses, more storage(chest) type blocks, more hostile mobs, daytime hostile mobs, more types of dungeons, more structures(above and below ground), more weapons, more enchantments, make the end useful for something after you beat the dragon, etc, etc.