FEATURES:
- Item frames can give off a signal detected by Comparators.
- Lots of changes to villager AI. Some of them now actually do stuff!
- Looting now gives 1% chance of rare loot per level
- Iron Golems/Zombie Pigmen now drop items on normal kills
- You can now spawn Iron Golems/Snow Golems/Withers with dispensers + pumpkin/skulls respectively
- Bushes can now catch fire
- Buttons can now be placed on ceiling/floors
- Seecret Changes
- Balancing tweaks!
NOTABLE MAPMAKER ADDITIONS:
- New command /particle to show particle effects in the world. It can also be relative to entities. Example: /particle lava ~ ~1 ~ 1 1 1 0.5 2 @e[type=Chicken]
- Added the ability to filter block types in the /fill command, but only if it’s used to fill in replace mode with “normal” blocks. It does not work when filling with block entities. Syntax: /fillreplace [filterBlockName] [filterData]
- Fixed most of the remaining issues with the /clone command, for example chest orientation.
Bugs fixed in this snapshot:
- [Bug MC-1253] – Ladder, Sign, Fence, Gate, Trapdoor causes block it is placed in to darken
- [Bug MC-2399] – Transparent blocks raise the light level of the block they're in visually by one
- [Bug MC-9582] – Whole-word selection behaves erratically in chat
- [Bug MC-16457] – Pumpkin texture flips when made into snowman
- [Bug MC-18284] – New AI mobs see through invisibility
- [Bug MC-18984] – Dead bushes and Saplings do not burn
- [Bug MC-24336] – Withers are harmed by the explosions of their Wither Skulls
- [Bug MC-25370] – Mouse is centered when going to previous menu with ESC
- [Bug MC-31081] – Stone monster eggs Spawn 2 Silverfish
- [Bug MC-31203] – Furnace Progress Remains After Changing Ingredient
- [Bug MC-32301] – Lava fizz sound plays whenever a flowing lava block destroys an air block
- [Bug MC-36847] – No Colon after Game Mode in World Options
- [Bug MC-37355] – server-icon.png alpha channel display
- [Bug MC-43984] – Normal players can use player selectors
- [Bug MC-44551] – Silverfish can infest Granite/Andesite/Diorite
- [Bug MC-44592] – Lava spreads further than it should
- [Bug MC-44805] – /difficulty doesn't update on singleplayer
- [Bug MC-44890] – Doors get added to the list of village doors over and over again
- [Bug MC-44893] – /kill Not Killing Invulnerable Entity
- [Bug MC-45011] – /clone doesnt clone TileEntity orientation
- [Bug MC-45056] – Hopper: java.lang.NullPointerException: Loading entity NBT
- [Bug MC-45063] – Tripwire is invisible
- [Bug MC-45071] – The world freezes if an Enderman is being hit.
- [Bug MC-45082] – Skin Layers Appear to be Off when Travelling through Portals
- [Bug MC-45084] – Skin's Second Layers Invisible in First Person
- [Bug MC-45087] – Id for cooked fish is "minecraft:cooked_fished"
- [Bug MC-45172] – New skin layer jacket acts enchanted when enchanted pants equipped
- [Bug MC-45235] – Double Shift = Sprint
- [Bug MC-45448] – Problem with auto-completion of commands
Cross-platform server jar:https://s3.amazonaws.com/Minecraft.Download/versions/14w04a/minecraft_server.14w04a.jar
Report bugs here:
Hey
The particle thing sounds fun too.
And someone please retool redstone so it is easier to work with. It could take up 1/4 the volume and be 2000x times easier to work with if you could build circuits vertically or control how junctions are formed between adjacent redstone lines. And craftbook's Integrated circuits have proven so incredibly useful for me that it boarders on insanity the idea that anyone would bother to make anything redstone related without them. What am I going to do with redstone emitting item frames? Nothing. And I can't believe they don't spend their effort addressing the more obvious problems with redstone.
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What would be awesome is if someone made a giant explosion, then a mushroom cloud of lava particles.
The best way to get Minecraft is to BUY Minecraft. It funds the programmers and keeps it an awesome game. You wouldn't be getting all these cool updates if everyone got the game for free. So go buy it, it is not that expensive. I've had Minecraft since the alpha days, and I bought my son a game card from GameStop so he and I could play across LAN in the same worlds. I am all for the programmers getting paid, they've earned it.
14w04b fixed the slow framerate issues, pretty awesome! I haven't played around with the villagers yet so I don't know what they can do. My son has cooped up a bunch of villagers in Creative Mode and is having a hard time getting them to breed at all, so we haven't found the trick to getting it to happen yet. I have played around with the Combination Lock idea quite a bit, very intriguing and a whole lot of fun! (Item Frame sends Comparator signal based on item's rotation orientation in frame). Pretty cool stuff!
Keep up the good work!
When opening my game to LAN, my son sometimes gets booted with this message when placing glass blocks just below the surface of water and then breaking it (from his computer, it leaves a hole in the water for a while and then the error pops up on his computer; on my computer it looks like he simply freezes for a bit and then disappears, and the block he broke from his computer is still visible on my computer as if he never broke it):
Connection Lost
Internal Exception:
io.netty.handler.timeout.ReadTimeoutException
Also, sometimes he gets disconnected at seemingly completely random times, even when just standing around idle:
Connection Lost
Internal Exception: java.io.IOException: An existing connection was forcibly closed by the remote host
I will test this using 14w04a and 1.7.4 to ensure these are actually bugs and not problems with my own network.
I'm going to attempt to explain why redstone isn't smaller than it is. Simply, because this is a block game and the original premise was that a block could be any one thing; and how two adjacent blocks interact is purely a set of hard-coded rules.
Your suggestion to player-control how adjacent blocks interact would require imbuing blocks with a host of attributes or settings to define their behavior. Now the state of the world isn't just about the blocks, it's also very much about all the settings of the block that have been set just so.
I haven't shown that your idea is impossible or even impractical. But I think your idea would require a different vision of Minecraft.
In the end, making everything in the world smaller is just like making the player bigger; and there's really no point in that.
I have a pretty good system for controlling redstone junctions. Only 3 bits are needed to define all possible junctions. Anyway, it's pretty simple. First, redstone automatically forms a junction with the previous block you placed, assuming they are right next to each other. In order to create new junctions, or destroy them, equip some kind of a wand. With the wand, left click on one block, right click on an adjacent block, and bam, you've just created/removed a junction between them. That's it., now you can have redstone wires that are directly adjacent without necessarily connecting, and can create vertical circuits as well.
What matters are the cells, and the adjacents.
Redstone figures out who it talks to based on its neighbors, not based on its state.
My advice: stop treating it as an afterthought. Make the floors of your house every 8 blocks -- 3 (or 4) +floor/roof (5-6 total) for the main floor, and a small wiring attic for redstone.
It is a development version, a.k.a a snapshot. Pretty much Mojang give pre-releases of new Minecraft features so the community can get more excited for updates, and to find bugs and crashes related to the new features.
So no, not the latest version. Though the server might be on the snapshot.