
UPDATE - BUGFIXES:
- [Bug MC-44331] – Interacting with invalid villagers crashes the game
- [Bug MC-44359] – Hopper: java.lang.NullPointerException: Exception generating new chunk
- [Bug MC-44370] – Item Entity falling on Farmland destroys the Farmland
- [Bug MC-44371] – “/kill @e” does not kill arrows
- [Bug MC-44378] – Hopper: java.lang.NullPointerException: Exception ticking world
- [Bug MC-44380] – Hopper: java.lang.NullPointerException: Invalid Biome id
- [Bug MC-44383] – Hopper: java.lang.NullPointerException: Getting biome
- [Bug MC-44389] – Leaves not changing colour depending on biome
- [Bug MC-44390] – @a doesn't work with all commands
- [Bug MC-44392] – Hopper: java.lang.IndexOutOfBoundsException: Index: 2, Size: 2
- [Bug MC-44400] – /clear does not respect "max count" when above 0
- [Bug MC-44409] – /blockdata with CommandBlocks not updating
- [Bug MC-44442] – Water/Lava Not Flowing "Smart"
- [Bug MC-44467] – Biome-specific terrain features being placed in the wrong area
- [Bug MC-44468] – Using @a with scoreboard assigns things per UUID not name
After a long winter hibernation, Minecraft comes alive with the sound of Snapshots! The 1.8 update promises a whole lot of awesome new stuff to enjoy, and today's Snapshot gives you a chance to see some of those changes, right now! Enough talk - LET'S SEE WHAT WE HAVE TODAY:
FEATURE LIST:
Big survival changes:
- 3 new stone types!
- Major Enchanting & Repairing changes!
- Mossy stone bricks recipe!
- Updated Villager trading!
- Doors stack!
- Slime blocks!
- Lots of other tweaks, changes, bug fixes and secret features!
- Adventure Mode no longer lets you place/destroy blocks.
- But that can change!
- Added Entity Selectors! Use @e in certain commands to target entities. You can limit it with [type=Chicken] or [type=!Skeleton]
- Added a /blockdata command!
- Added ‘Lock’ (String) NBT tag on most containers.
- Added an optional entity parameter to /kill (try: /kill @e[type=!Player]
- Added optional arguments to /clear for max item count (use 0 to not actually delete anything) & NBT data
- Lots of other tweaks, changes, bug fixes and secret features!
SERVER FILES:
- Cross-platform jar:https://s3.amazonaws...rver.14w02a.jar
- Windows EXE:https://s3.amazonaws...rver.14w02a.exe
"Stop releasing 100% free updates, which other game companies would call 'expansion packs' and charge an extra $20 for!"
I'm sorry, but that's all I heard from your comment.
Yeah, I found that out later after I said that. At least I achieved my life goal!
YES!!! AGREED!!! CUT WITH THE DAMNED NEW FEATURES AND GIVE US THAT MOD API ALREADY!!!
BTW, I love what I see so far.
If you think Mojang is so good, go and ask them why the Mod API isn't out yet.
I don't
I don't see an issue with mossy stone bricks being more accessible either. People complaining that they should be rare will find PLENTY of them inside Strongholds, which are easy to locate. (At least now i'm not hollowing out the entire Stronghold just so I can have Mossy Bricks.)
Considering this is a Snapshot, I'm eager to see what else is in store for the new update.
My daydreaming goes on
I don't know, maybe because they know that while mods are popular a majority of the more than 10 million registered Minecraft users play vanilla?
Face it, those that use mods are a loyal and outspoken group of players, but they are a minority.
(Edit.. oh, there are more that 13 million paid users.. guess I was behind the times..
the whole thing comes down as to what they think came first initially the game or the mod. Bugs the pit out of me when they start to sob "stealing from mods" when the game belongs to mojang and mojang allows modders to modify.
Also from the Mojang website, from the terms and conditions, under forum and communications,
Basically, all people saying they stole from mod, Well, they legally have the right to "steal" from mods.
Please note the word Website.
In other news, the Mod API has now officially reached HL3 status.
Eternally promised but never to be released.
Most mods post a description or screenshot on this website. That's enough for Mojang to "modify and adapt that content".
As for the Mod API, a few people have pointed out that several changes have been made to slowly build Minecraft towards that point. There have been several comments made on the Forge website that 1.7 removes the need for block ids, which is critical if you don't want the hassle of resolving them with each and every mod added to the game. I believe the sound rework in 1.7 also makes it a bit friendlier for modders too, but I've heard less about that. Resource packs are also a step in that transition.
In short, the Mod API is not Mojang's first priority, but at some point they'll either make it or make the source Minecraft code so Mod API friendly that updates cease to break Forge, which would accomplish the same thing.
Could you design it?
If not, then perhaps it's harder than you think.