Snapshot 13w47a Ready for Testing!
This week's Snapshot brings an exciting new feature: the ability to live-stream your game on Twitch.tv with one click! How does it work?
Before you can start streaming, you will need to visit your Mojang account settings and link a Twitch account to your Mojang account. Then, while in the game, you may check the quality settings in Options -> Broadcast Options, or just go ahead and start broadcasting at any time by hitting F6. This key can be configured in the Controls options.
Currently, the livestreaming feature is only supported on Windows (XP and higher) and Mac OS X Lion (10.7) and higher. If you cannot start broadcasting in-game, go to the options screen and it should say why it isn't working.
To get snapshots, open your launcher and press the “New Profile” button. Call it “snapshots” and check the box saying “Enable experimental development snapshots” and save. To switch to the normal version, you can select it in the dropdown at the bottom left corner of the launcher.
This is a really awesome feature, and I will be demonstrating it on my Twitch page throughout the day*! Feel free to drop by, see how it works, and ask questions.
SERVER CROSS-PLATFORM JAR:
Click here!
* - Barring breaks for food, sleep, and/or technical issues - it IS a Snapshot, after all!
Get with it, Sach.
This. Never better said.
From a business standpoint, twitch.tv obviously benefits, but what does Mojang get out of it? Is a little ad revenue worth tying their flagship game and their players to another company?
On the technical side, why make your game dependent on a third-party feature that 99% of players will never use? Some players can't even start the snapshots because the twitch library is missing or crashing. And the timing. They delay a much-needed 1.7.3 to cram in a major new third-party library dependency. One that by necessity must hook fairly deeply into the rendering code. Is it any surprise that we're already up to 13w47e?
Even the players who do want to stream won't necessarily want to be locked into one streaming service. And presumably the dedicated LPers will continue to post pre-recorded and edited videos, so again I ask, what is the point of this?
Finally if hooking up to Twitch TV is some sort of payoff to get more money in, how about doing a kickstarter instead to help get things like API's and bug fixing going since you want more money? I'm sure people will contribute to that and get more benefit out of that as well as the game sales from a better product and not one tied to a specific service.
o Frame-rate: I sometimes play on a Surface Pro which has really slow video, but it has been perfectly playable full-screen with the settings turned down.
o Animals & Fences: I have lots of sheep & pigs and have not noticed any issues with them getting out. I do notice that if you have a fence one block away from a block of dirt that chickens get stuck in the fence. I just made sure my fences were at least two blocks from walls.
o Crashes: I have not had any game or server crashes in 1.7.2
The posts in this forum make it sound like the game is completely broken, and that is not my experience. Am I just lucky?
Jorg
Thank you very much for speaking my mind Especially since there are bugfixes in this update, just some people are too lazy to actually go look at MCwiki and learn that for themselves.
Wish I had an answer but I do not. From what I have read, the bukkit is ready and willing to crank one out but they feel that they can't step in and fix the issues holding them back.
Not really anyone here to blame, it's forward progress and we have to wait. The internet is not good at that.