Check out this informative video by the Dead Worker's Party, which shows off the awesome shaders currently in testing!
UPDATE Sept. 20: Snapshot 13w38c has been released to fix numerous graphical issues, crashes and item frame issues. The client is available in your launcher, and the server links are at the bottom of the page!
It's time for another weekly Snapshot! This batch of preview goodies is brought to you by...well, Mojang. There really wasn't anything witty to say there. Still need something witty before the patch notes? Alright, fine: elephants can't jump.
Right, let's see some patch notes!
CHANGES:
REDACTED
Pretty exciting changes! What, you don't see them? That's because they're secret! See if you can find them all before tomorrow...
SERVER FILES:
Cross-platform jar: Click here
Windows EXE: Click here
Report bugs here: Minecraft issue tracker
You don't get it, do you? Yes, those are useless shaders right now. They were made in a short time but just to prove a concept. In the near future people will be able to make their own, and maybe some quality ones like the GSLS shaders. This will be very useful for map and resource pack making.
The shaders are located in the assets folder in the .jar file, that means they can be changed or more can be added, maybe through a resource pack.
If the whole thing were just those useless shaders (though I kinda like some of them) I would agree with you.
4.4, actually.
As I've said, it's not just about hardware. Drivers are also important, too. You can be using a lower version of OpenGL if your graphics driver doesn't support a higher version. People worried about not having OpenGL 2.1 should try updating their graphics driver and check in Minecraft via Snooper, as if they've never updated the graphics driver on their 2-5 year old computer, they just might get 2.1 or higher, especially if they aren't that far from it.
The default shaders are GLSL shaders, actually, just fairly simple ones. And they can indeed be changed completely by resource packs, I've done it already and even posted screenshots on this thread. And to add to that, I can almost guarantee that the "super secret settings" button is going to turn into a "shaders" button, and we'll get a menu to add and activate shaders, probably similar to either the old pack system or maybe even the new one (allowing multiple). It might not stay there, though, they might take it and FOV and move it into video settings, and then move the other buttons up.
Could you link me to those pictures?
What if they are manufacturer custom drivers? That is my problem, and it is a big risk to update custom drivers without contacting the person who put them there.
Sorry, re-reading that I now realize that was misleading. I have modified shaders in my pack, and have completely switched them. I have also found people who have made entirely new shaders for MC.
Most of what I've done:
No, but I'm assuming that for now you could hack it in.
I tested it, and you can not only edit the .JSON FILES, but also the .FSH/.VSH FILES AS WELL. WITH A RESOURCE PACK.
So, I'm assuming that if you renamed the .FSH file from the shader, made the .JSON file to properly use it, I'd assume you could get it working without modding.
What I want to know is, is there a default "shader layout"? Maybe "overlay.json" or "fxaa.json" are used without using the super secret settings?
So far I have edited the files in my resource pack to increase the "color convolve" oversaturation effect, and removed the hue shifting from "wobble". I will try to see if I can get that shader that makes the world look like it's bending, if I can find it.... (EDIT3: I tried this, however it just gives me a GL error)
EDIT: Also, please support this
EDIT2: GOSH DERNET TAIINE:
No shaders:
Default oversaturation shader:
Oversaturation shader with more saturation (changed .JSON file):
Wobble effect without hue shifting (changed .fsh file):
As far as "all new", I found this on reddit:
And I think I also saw someone who made their own cel-shading type shader.
I would attempt making my own shader, but I don't really understand it and its implementation well enough to do that, yet. Besides, in a few updates it should be getting more GLSL functionality and power as well.
Can you explain a bit more what exactly you mean? Do you mean like not using an OEM nVidia card, but like a PNY or EVGA one?
I'm not really seeing how that could be any more risk than doing graphics driver updates in general, unless you're in a production environment (which you shouldn't worry about Minecraft in this case, anyways) or really really don't know what you're doing.
In any case, updating graphics drivers is always a risk, as there could always be new bugs. The risk is worth it though, as it could fix them and increase performance.
Desert villages? No.
This tells another story
https://twitter.com/Dinnerbone/status/380773792085467136
Well that is partially true. Just because you can update the drivers to higher then your video card specs show, doesn't mean you can support all the features of the updated drivers. It even says this in the official OpenGL books. I know because I have the 3rd Edition all the way up to 5th editions. I also have the "Orange Book" sitting here too. All of them give history and explanations about OpenGL's history and its ups and downs. One thing that is common through out all these books is that not all graphics card manufactures' agree on specs or features. So when a video card is shown to support OpenGL 2.1, it means it fully supports ONLY the 2.1 CORE features of OpenGL and any extra is just bonus of that card. So when you update the drivers you are not guarenteed you'll be able to use every feature from the update.
Well this is why it can be a problem if Minecraft is going to require 2.1. Just by updating the drivers doesn't guarentee they can still play it if their card shows that it supports something less. So yes, my statement about the hardware is exactly correct. They need to update their video card itself to fully be compatible with OpenGL 2.1 CORE. And these folks whom are complaining about not being able to play is showing that their card is not compatible. Some say they did update, and yet, they still can't play. So bottom line, it goes back to being a hardware issue. And who knows what Mojang is going to add when it comes to OpenGL 2.1 features. So it would save them a lot of frustration to go ahead and update their video card to support a minimum of OpenGL 2.1.
Nope, HP doesn't let me to update with official drivers, and the damned HP ones are outdated.
Linux ones are updated.
Basically, LSD.
I'm digging out some iron ore and coal above a wooden staircase, and I thought the item drops were going through the stairs... but it turns out they are sliding all the way down the staircase and collecting at the bottom.
Is this new?
SPOILER: the mob flips over!!
Do that in 1.6, it's been implemented since nametags were added