Pictured: ordering resource packs!
One of the trickiest parts of texture packs in the past was mixing and matching. Doing so usually required you to edit them together (or get someone else to do it), but those days are gone! Not only do resource packs let us include more than just texture assets (sound, mods, etc), we will now be able to select more than one resource pack at a time in the 1.7 update! What if you have packs with conflicting assets (the same texture file)? Easy! The topmost resource pack will override all packs underneath it on the "selected" list!
WAIT...WUT
Still not clear how resource packs will be ordered? It's easy! All that's required is to drag any packs you want to use into the "Selected Resource Packs" column on the right, and once there, you can drag the selected pack up or down the list, to change its load priority. Even better, server-side resource packs will ALWAYS take priority, regardless of player pack order!
YEA...I STILL DON'T GET IT...WAT
The picture above gives a brief demonstration on how resource packs can be selected, and have their order changed. With one click, you can add or remove packs. Additionally, changing the load order of the pack is as easy as click-dragging the pack up or down the list. The higher on the list the mod is, the higher the priority of that pack, in cases where packs have conflicting modifications.
Packs will load like this:
- Server-loaded resource packs
- player-loaded resource packs (from top to bottom, on the list)
- Vanilla resources, where none are modified
The possibilities for mixing and matching resources - to say nothing of server-side customization - is definitely going in exciting directions with these changes. Sweet!
WAIT, WHY WOULD I EVEN LOAD MORE THAN ONE RESOURCE PACK?
Let's say you're using your favorite texture pack, and someone comes out with a sound pack you want to use. Right now, the only way to use both of those assets at once is to manually combine them, because selecting more than one pack isn't currently possible. Alternately, maybe someone came up with a couple new textures for some objects and creatures that you like better than your current texture pack, but you don't want to replace the entire pack. This lets you have both! Or, in the case of the sound pack, all three! Or more!
The ability to mix and match your favorite packs of ALL types - texture, sound, mod, and so on - is a huge step forward in Minecraft customization, and this will become more and more apparent as content creators start coming up with packs specifically designed to compliment other packs.
A huge "thank you" to Dinnerbone for the information regarding 1.7 resource packs, as well as his helpful gif showing how it works!
May seem like a small insubstantial thing, but the enhanced freedom of customization and creativity is something I'l always support.
I'm sure this is going to rub texture makers the wrong way though.
GamingGrandpa
I completely agree. It seems kind of pointless.
Will servers be able to force their textures onto users? If the server-loaded resource pack is given priority, isn't that essentially saying that it will override client-loaded packs?
I'm really not happy about the way that sounds, and I do hope I am severely misinterpreting this.
I still don't get it though.
You can mix Resource Packs, say you wanted a sound pack and another one that is textures AND sound, Just put the sound only one at the top, It will load the textures from the second one, and the sounds from the first one
How is it annoying? It gives you a visual example of what you are supposed to do.
Also, Its not laggy, Its just your internet/pc.
MAYBE!
I sure hope that's what it is and I really like the new changes! Mojang did it again!
What? Where did you get that from?