Time for this week's Snapshot, 13w24a! Comprised mainly of bugfixes, there are a few goodies - or, in the case of textures, laying the foundation for goodies - in store, however!
FEATURES:
- Removed Texture Pack support, added Resource Packs
- Added new gamerule for day-night cycle
- Things and stuff
BUGFIXES:
- Mobs spawn and then quickly despawn in peaceful. Looks like the "ender-porting-out-of-water" effect.
- You can't get "The End?" achievement
- Persistence required tag freezes mobs
- Squids taking damage while in water
- Hard to spawn Squids
- Scoreboard "health" objective set to display "belowname" disconnecting player on multiplayer with end of stream
- Lava texture animation moves too fast / Animated textures ignoring text files
WAIT, MY TEXTURE PACKS LOOK ALL BROKEN AND WRONG AND...:
Nope, there is a new texture system now in place, in preparation for the future of the Mod API!
Quote fromWe’ve been working really hard on the new Resource Pack system, and we think it’s at the point where we can finally push it live. This is a huge step forward for the future mod API and will replace texture packs.
Unfortunately, texture packs will no longer be supported but you can use this fancy tool to automatically convert them! Please report all issues about resource packs, and the snapshot in general, to our bug tracker!
Remember that Mojang are the creators and the modders are leeching off the game - why don't the modders just produce their own hugely popular platform that they can do what they want on.
Also I believe that if you don't use the new launcher you can have a 1.5.2 minecraft that never changes so that all your mods and textures will continue to work FOREVER - if it hurts so much why put yourself through it unnecessarily
And with the new launcher you can create profiles that have a minecraft 1.5.2 that you can duplicate and mod with only minor issues at present - such as having to use the provides program to transform your texture packs to the new resources pack (this seems to mean that Mojang has considered the modders and provided a way for them to continue to mod, odd that some myopic dipsticks can't (won't) see it)
THE WHOLE PURPOSE OF THE NEW API THAT MOJANG IS WORKING ON IS TO MAKE MODDING AND ADDING TEXTURE PACKS EASY - and as an outsider (to Mojang) I believe they are planning to get Minecraft to that stage and then the only changes will be via mods and texture packs.
Also remember that snapshots are not official release versions - the purpose of them is to try new features, have experienced users test the developments (snapshot users are free product testers, they probably thought that was a smart idea at the time) and fix reported problems.
To summarise - if snapshots are causing you problems - DON'T USE THEM - it is not compulsory. Sit back and wait for the next official release and then complain (you know you will have to, about something, ANYTHING)
Personally I am happy to be along for the ride, but I really hope the API is delivered SOON
And it rearranges the names of a few textures improperly... needless to say it doesn't seem to work... unless the new format invloves using unzipped folders?
Hehehe tanku
Would you rather them release a sequel to Minecraft and make you PAY for the mod API? Cause that's how madden and cod get their money, through over-budgeting and purposeful lack of features. Minecraft is being a consumer-friendly product be keeping the game one time pay and not releasing sequels that build very little on the story and do more to fix bugs and similar issues, but rather doing that progressively to the original.
Might I also add that the game is $25 USD where as most AAA games are averaging $60 USD, and if this is any reflection of the budget, you should be able to understand why Minecraft develops at a slower pace.
That makes absolutely no sense whatsoever.
If Mojang didn't care about the current users, they'd have stopped updating the game long ago.
If it's not the texture pack thing then why do you hate it??? and are you really going to hold back your entire server because you hate a update?
You have to use the texture pack folder not the zip file. If your useing your texture pack as a zip file UN-zip it then run the converter.
http://www.youtube.com/CricketCorp
This modular package design of game resources is how pretty much every game does it today, in Minecraft's case it will go a pretty long way in the right direction (towards the mod API). This system will be no more difficult than the old texture packs, the format is simply extended and slightly altered for the possibility of including sounds, lang files, etc. Now people will be able to create sound packs that can be switched in the main menu, maybe some resource packs will come with custom maps that alter both textures and sounds in one convenient resource pack that is selectable from the menu, etc. Overall this will make things a lot more interesting.
Of course migration is always annoying but at least Mojang are supplying a little tool to do most of the work for you (only it supposedly needs some bugfixing at the moment).
Doing that seems to crash the converter. It just closes instantly when i do.
and when It does work? It doesnt allow me to select the pack when changing it in game.
What the hell.
I get what you're saying but, are you not forgetting the fact that the reason these advanced Optifine specific features don't work yet is because this is a snapshot and the Optifine developer don't usually go out of his way to update for a snapshot, which by definition can change at any point before release?
If I installed a fresh 1.5.2, these features wouldn't work for me either, if I hadn't installed Optifine.
Once Optifine gets caught up, everything will be back to normal just like it is every time.
*Disclaimer* If I have completely misunderstood how vanilla minecraft works and it can suddenly do these advanced features without Optifine then that's my bad.
You need you get the Minecraft Dev launcher. I guess there should be a link to that in the OP.
This is exactly the point I was making.
Everything probably will come back to normal "with time", but in the mean time I'm sitting on 1.8 GB in busted texture packs =(
And you can't envy the frustrating job of both texture pack artists and the teams behind Optifine and MCpatcher when their sand castle gets stomped down for, what, the third time now?
While those problems are being sorted out, I might wait out updating my client and my server to 1.6. Reasoning behind that? Mod devs and texture artists need time to make things happen, and Mojang doesn't seem to plan on giving them much time at all. This is especially noticeable since people are still rolling 1.4.7 because mods haven't even caught up to 1.5 and now we already have 1.6.
I'm not saying there isn't anything inherently WRONG with this, I'm just saying there must be a better way to approach this, right? Releasing snapshots earlier into the future (which I guess is the same as delaying updates, but that doesn't really "cost" them anything) and maybe taking a few of the most asked questions by modders concerning a particular feature(s) and whatnot? It just feels like there is a detach here.