Time for this week's Snapshot, 13w24a! Comprised mainly of bugfixes, there are a few goodies - or, in the case of textures, laying the foundation for goodies - in store, however!
FEATURES:
- Removed Texture Pack support, added Resource Packs
- Added new gamerule for day-night cycle
- Things and stuff
BUGFIXES:
- Mobs spawn and then quickly despawn in peaceful. Looks like the "ender-porting-out-of-water" effect.
- You can't get "The End?" achievement
- Persistence required tag freezes mobs
- Squids taking damage while in water
- Hard to spawn Squids
- Scoreboard "health" objective set to display "belowname" disconnecting player on multiplayer with end of stream
- Lava texture animation moves too fast / Animated textures ignoring text files
WAIT, MY TEXTURE PACKS LOOK ALL BROKEN AND WRONG AND...:
Nope, there is a new texture system now in place, in preparation for the future of the Mod API!
Quote fromWe’ve been working really hard on the new Resource Pack system, and we think it’s at the point where we can finally push it live. This is a huge step forward for the future mod API and will replace texture packs.
Unfortunately, texture packs will no longer be supported but you can use this fancy tool to automatically convert them! Please report all issues about resource packs, and the snapshot in general, to our bug tracker!
I don't doubt that it's aggravating. I didn't mean to imply that the work of modders or texture artists is easy.
I just live in the hope that as the feature sets for the resource system and mod API becomes solidified, this will become less of a problem, as presumably the mod API (I am guessing) will be more backwards compatability friendly.
I am hoping that once the resource system is in place, it will be far enough along that they don't need to change the structure of everything yet another time, that it will finally be flexible enough to become the final design.
Like others have said, it's reasonable to believe that all this content is filling to pad out the game a bit, and give us something new until they are finally ready to release the API, at which point they can start slowing down development and let the community take it from there, so to speak, so hopefully modders and texture artists will not have to put up with... What, tri-monthly or so updates too much longer.
Herobrine isn't real, and Grum is one of the Mojang staff, so no, he's not supposed to be the new Herobrine.
As for why he's photobombing every single shot, your guess is as good as anyone's.
Think about it for a second:
Say our mystery player we will call Bob, plays on 3 servers with their own texture packs, he uses Optifine for CTM/better grass/reduce annoying particles, and Rei's Mini Map. Now one of these servers is a Tekkit server, which only needs the one mod added.
Would it not make more sense to have a Mod folder seperated from the resource packs folder for the more universal mods, so one does not have to install the mod on every texture pack they wish to use? I understand that most mods do not take more than 500kb, but it is still a hassle to jump through each texture pack to install a mod you wish to use universally, not to mantion, would not such a harsh code change, even to the same mod, not inflict errors on the system due to over-taxation of resources?
just saying...
EDIT: Oh yeah, and the wonder tool for converting my texture pack, doesn't work on any texture pack I use, or the one I created myself.
The things are just stuff they added to the game.
The stuff is just things they added too.
ps: You should put that "I am the guardian" thing in your signature.
Week 25 doesn't start until tomorrow (Monday), so even if they released a snapshot today (Sunday) it wouldn't be 13w25a. Also, they almost always release on Thursday.