Time for this week's Snapshot, 13w24a! Comprised mainly of bugfixes, there are a few goodies - or, in the case of textures, laying the foundation for goodies - in store, however!
FEATURES:
- Removed Texture Pack support, added Resource Packs
- Added new gamerule for day-night cycle
- Things and stuff
BUGFIXES:
- Mobs spawn and then quickly despawn in peaceful. Looks like the "ender-porting-out-of-water" effect.
- You can't get "The End?" achievement
- Persistence required tag freezes mobs
- Squids taking damage while in water
- Hard to spawn Squids
- Scoreboard "health" objective set to display "belowname" disconnecting player on multiplayer with end of stream
- Lava texture animation moves too fast / Animated textures ignoring text files
WAIT, MY TEXTURE PACKS LOOK ALL BROKEN AND WRONG AND...:
Nope, there is a new texture system now in place, in preparation for the future of the Mod API!
Quote fromWe’ve been working really hard on the new Resource Pack system, and we think it’s at the point where we can finally push it live. This is a huge step forward for the future mod API and will replace texture packs.
Unfortunately, texture packs will no longer be supported but you can use this fancy tool to automatically convert them! Please report all issues about resource packs, and the snapshot in general, to our bug tracker!
(\ Back atcha.
You do realize that all the changes they have done our mod API stuff leading up to full model capability with mod blocks and other facts so they are actually leaning towards the way of heavy modifications to the game you were ever known them being plugs and mods being one thing to complete plug and mod fusion. So calling this a no more mod situation is kind of far-fetched. The rover heading down is clearly more mods but in a plug thought process. So now with the possibility of servers becoming more unique I don't see how this being eight not multiple game is going to be make sense so your statement is invalid.
I feel like somebody came by and said "Hey, I'm going to kick down your sand castle, but don't worry, you can build a better one." And that's happened a couple of times, never actually being able to finish something without it being ruined by another "great update." That's a pattern, and unless it's changed, it will become a company protocol. It's a type of "built-in obsolescence" which is a cornerstone of closed systems.
Most of you are not going to understand it because you're not creating texture packs or adventure maps. But don't you do everything you can to fend off the creeper? Do you build cool forts in the mountains with the hope that one day the creepers will blown you to bits? If the game mechanics were mis-balanced so that you could never accomplish anything in Minecraft, would you continue playing it? No. But that's what's going on when they continue to break the game with every update. The people who are making things, the "creators", are seeing their work constantly destroyed. Eventually, they will go elsewhere.
All that's required is that 1.) Mojang continue to break the tools people use to create with. 2.) A better platform that is more friendly to creators comes available.
Those two conditions make the perfect storm, and they are growing. I speculate that if the creators go elsewhere, the livelihood of Minecraft will be placed in the hands of those who take screenshots of cakes, and frag each other in as many ways as possible. In other words, there will be hype and no substance. If you're a creator then you've already sensed this happening. Maybe you couldn't put a finger on it; maybe you rolled with the punches for fear of mob retaliation. But you knew something was happening. If it grows, it will mark Minecraft's descent, after the creators have moved on to friendlier pastures and the rest have had their way with her.
I hope to be the fool who foretold a future that never happened. Minecraft is awesome, like every bit of nostalgia from my whole life wrapped into one thing. That's why I'm rattling a sword: not to get attention like a hype-monger, but to forewarn as someone whose watched it happen a few times. And Mojang I believe to be simply lacking foresight, not being malicious. Maybe I'm being emotional here, but the bottom line is that Mojang lacks no budget to put in backwards compatibility and be friendly to the modders they are purporting to help.
It's the Walking Dead, just in case you were wondering
I hear you. Not sure I want to update my stuff for 1.6. I think I'm about done, though I'll check how many changes are needed before making any decisions
It is basically equivalent to a texture pack in principle, except it can contain more types of resources at once. A lot of games have used this kind of system in the recent 15 years, all of iD Software's games for instance use "paks" in varying formats (pak, pk3, pk4, the latter two being renamed zips like Minecraft uses). Mojang aren't quite there yet with the fully hierarchical, modular asset loader but maybe it will happen one day, a good start would be moving the default assets from minecraft.jar to their own package.
EDIT: just realized that the red dots in the pic are spider eyes through the wall...maybe a new potion that lets you see mobs through walls? that would be cool, thats a spell in my mod, MythiCraft...but it might just be them showing something i didnt catch onto....either way....EXPLAIN IT MOOORRREEE!!! xD
Well said!!!
Mojang has it's money... they stopped caring about the product a looong time ago. Any money they get now is just added gravy.
any newsI believe #2 is actually what's happening right now; they're giving "creators" that platform in the form of the Mod API. I'm hoping that once the API is finished, it will get rid of the need for modmakers to always have to update their mods when a new version of Minecraft comes out. However, mods and texture packs have been a part of Minecraft since the day it was available to the public (or at least that's what I believe), so even if one "creator" gives up and leaves, it seems like three more will take his or her place. Besides, after the API, sooner or later, my belief is that Mojang will simply slow down on the updates before they finally just stop completely. Even later, Minecraft might possibly get a redux on a better engine (which I'm hoping), if they aren't knocked off their pedestal by some other "voxel-based building game". Of course, at the moment, Minecraft pretty much owns a monopoly on the genre.
As for right now, I don't like to use mods for the reason of that they break with every update. I won't really care as much of what gets added to the vanilla game once this limitation is removed (if it ever does get removed), as every mod I install will feel like a new update in itself.