Time for this week's Snapshot, 13w24a! Comprised mainly of bugfixes, there are a few goodies - or, in the case of textures, laying the foundation for goodies - in store, however!
FEATURES:
- Removed Texture Pack support, added Resource Packs
- Added new gamerule for day-night cycle
- Things and stuff
BUGFIXES:
- Mobs spawn and then quickly despawn in peaceful. Looks like the "ender-porting-out-of-water" effect.
- You can't get "The End?" achievement
- Persistence required tag freezes mobs
- Squids taking damage while in water
- Hard to spawn Squids
- Scoreboard "health" objective set to display "belowname" disconnecting player on multiplayer with end of stream
- Lava texture animation moves too fast / Animated textures ignoring text files
WAIT, MY TEXTURE PACKS LOOK ALL BROKEN AND WRONG AND...:
Nope, there is a new texture system now in place, in preparation for the future of the Mod API!
Quote fromWe’ve been working really hard on the new Resource Pack system, and we think it’s at the point where we can finally push it live. This is a huge step forward for the future mod API and will replace texture packs.
Unfortunately, texture packs will no longer be supported but you can use this fancy tool to automatically convert them! Please report all issues about resource packs, and the snapshot in general, to our bug tracker!
If you asked once per page, I probably wouldn't have noticed. Saying you were being ignored as if we all knew something and weren't telling you, that's what set me off.
I probably went to far and for that I'm sorry, but really one of two things will happen: Someone will figure it out and post it, or nobody will figure it out and nobody will post it. Your asking will do nothing to speed the process, and people not answering does not mean that everybody's ignoring you.
Again fellow Minecrafters, calm down. Do some research. A little reading never hurt anybody. I've done some extensive research into this "Mod API," and basically its Forge integrated into Minecraft, plus texture packs, and some other stuff. I don't understand why people are afraid of new and efficient ways to do things. You're going to have to re-learn some stuff, oh well. It's not a big deal. Changes happen and the game gets better. You should be glad they are even doing this Mod API, and not going the other route where they find some way to lock and encrypt all the files so you can't mod at all, then start suing people when they do make a mod. I'm glad the staff at Mojang are trying to find ways to let us, the players and consumers, mod the game. In the end, this new API will be easier and more efficient, and it helps to eliminate bugs/mod conflicts. So basically these resource packs are the mods/texture packs.
Same thing will surely happen with the new texture pack format, the idea is awesome, just hope it won't take forever to see new texture/ressource packs with our favorite ones.
So far, so good, can't wait to see the new mods appearing, won't ever touch this new serie until I have at least a map mod, either Rei's Minimap or Zan's Minimap, loosing myself so much easy cause I love to explore large areas.
Basically Texture Packs (In a different format), but they can also edit sounds, and language files
Child: But if we move out of this house we'll have to live on the street!
That's how all you people complaining that they're throwing away texture packs sound. This is in every single way better. Texture pack makers will adjust; they have before. Only now, they'll be able to start adding sounds to their packs as well. Or not, if they don't feel like it.
Yeah it's disgraceful they want to give us the ability to edit sounds and langauge files, plus texture files as usual.
Where do they get off giving the community more power eh?
It won't. You can download the converter and litterally have your old texture packs converted to resource packs right now.
I'm playing with the Miso 64x64 pack in 13w24a as I'm writing this.
Ironically I had just finished pressing nearly 2000 files for the three resolutions of my new texture pack - and in the process of vetting the files saw the change in format. Nearly blew a gasket, even WHEN Dinnerbone's utility handily transformed months of work into the correct format.
Thankfully I don't break things.
But of course, now we've got to prepare for the whole new format, though I must admit is nice to see files named for their material. Should be a big help to newbie texture pack developers.
And no, we haven't bought a domain yet - we can still safely drop "texture" from our pack name and be happy. Great timing, as it turns out.
Instead of modifying just the texture pack, a resource pack gives you the ability to change everything, just as a mod would.
rei_minimap VoxelMods zan
There are more to current texture packs than the resource packs account for, right now.
My biggest worry is what becomes of CTM (connected textures) and custom animations. Basically all the stuff most textures packs are using now, and why most texture packs need Optifine or McPatcher to function. Custom sound files are great! But... having lots of texture packs, namely things like MojoKraft and Misa's, break because their mod-based features are not yet supported is a bad thing. That's just how it is. That sucks. Doesn't matter that it gets better later; it sucks right now. So if people are saying they are going to hold onto 1.5, it isn't blind hatred for change or any such idiocy. They just are going to wait until the things that improve their MC experience are given TIME to catch up. It's all about timing.
Now, ultimately, accounting for this just requires time; sooner or later these two mods will be rewritten to function on 1.6 (I imagine these ones are important enough that if abandoned by the creators would be immediately intercepted by the community) and will return the functionality the resource packs are going to temporarily suspend in order to move forward.
However, the TIMING is pretty poor. Last I checked, a lot of people were still playing catch-up with 1.5, and a lot of people were rolling 1.4.7 because many modders hadn't been given enough time between that update either before everything changed. That's a frustration that is very valid. Every time a major overhaul happens, it isn't like the modding and texture pack community just wave a magic wand and make the incompatibilities go away. Their world is turned upside-down and they are then forced to completely relearn their trade to suit a new system.
This update is coming too soon. That's the only "problem" with it, really. Given enough time everyone will forget there was even a period of outrage, because important mods like Optifine and the texture packs they support will be eventually updated to suit the most recent designs of MC.
BUT NO ONE SHOULD MISTAKE THE CONVERTER FOR AN INSTANT FIX TO THE TEXTURE PACK ISSUE. HD packs have been using a lot of complex extras that resource packs flat-out don't support yet, and old texture packs are still going to have issues. This converter is not a magic wand, and people should not be speaking of it as such.
I'm just asking out of curiousity, because I honestly don't know, but, break how?
I am using Misa's right now and so far I haven't seen anything out of the ordinary.
Of course, there might be subtle details in the textures with connected textures that aren't in use right now, because we don't have Optifine yet, but I'm honestly not seeing that, it looks fine to me.
New conversions?
Nooo...
Its more like moving into a mansion that you have to use the back door in order to get in all the time. It may be nice once you get inside, not being able to use the front door kinda sucks.
Until the system us complete, texture pack makers are left in the dark.
EDIT: I had a few reasons I checked on myself to tell you, but then I scrapped that when I realized Misa herself made a statement on the problems the texture pack change has caused.
Other than that there are the things that are extremely popular among texture packs, connected texture mods. In Mojokraft, two slabs on top of each other results in a different texture entirely from one full block of the same exact material. Windows being a continuous pane of glass instead of individual panels also relies on this, if I'm not mistaken.
I also am unsure whether resource packs properly function with better skies, but they very well could. I really enjoy having a custom moon, sun, and stars texture set myself.
Misa's texture pack is very incomplete without the aid of Optifine or MCPatcher, due to custom animations of mobs and items, CTM support, and better skies, among other things. You may not have noticed, but to those of us who do notice, it's very dissappointing to see how little resources packs actually, currently support.
Really, CTM needs some love. And I sure hope it gets it. Personal opinion it may be, but I honestly believe CTM is what MAKES a good deal of the texture packs I truly enjoy, so yeah.