
It's Friday, which means it's time for a weekly Snapshot! They are usually on Thursday, you say? Maybe it IS Thursday, and we have gone back in time...
Seriously though, lets take a look at this week's Snapshot awesomeness!
FEATURES:
- Added new /spreadplayers command
- Added new game rule for natural health regen
- Some balancing to potions and hunger
BUG-FIXES:
- Cows eat buckets. Seems unhealthy!
- Teleporting to "NaN" crashes the game
- Grum no longer gets stuck in Stone
- Remove ‘docm77′ mob as it is not working as intended
- Custom Mob spawner crashing game
- Dogs attack Horses
HOW TO DOWNLOAD:
You can test the latest Snapshot in the Minecraft launcher, or download the jar directly from one of the links below. Select the link for your operating system!
Windows EXE
Mac/OSX
Linux/Other
/spreadplayers <x> <z> <spreadDistance> <maxRange> <respectTeams true:false> <player ...>
It's funny, Because whenever they add features like coal blocks people complain and say "You adding features for adding features sake" and when they don't people say what you just said.
Sometimes it's not clear whether the text is the bug, though, or the fix. Imagine you see the following items in a list of bugfixes. We don't know exactly what the bugs are, but they have been fixed. Most of the time, we can infer from context:
"Game crashes when sheep eat grass." -- that's clearly a bug, and it has been fixed.
"Sheep regrow wool when they eat grass." -- this one, on the other hand, seems to be the fix and not the bug. Apparently the bug was that before, they would not regrow the wool, and now it's been fixed, so they do.
Okay, so that's fine. We're all familiar with sheep and what they do. We know that when they eat grass, they're supposed to regrow their wool, and not supposed to crash the game. But what about when the bugfix says something like this:
"This new block you've never heard of before does this thing which you're not sure if it's supposed to do or not." -- What? Is "that thing it does" the bug that's been fixed (and now it doesn't do the thing anymore)? Or, is the bug that it was not doing it before, and doing it now is the fix?
The reason they haven't been doing much with the snapshots lately is because they've been working on the Resource Pack system, which is crucial for the Mod API to work, which is something that's been wanted for a LONG time. This shows that they're finally getting around to making it.
I was all for the coal blocks. I enjoy snapshots and updates where things are added. Here the only thing really added was omg uhc in vanilla.
8 Gold ingots is nearly 1 gold BLOCK, that to make a SINGLE Golden apple to heal a measly 4 hit points (2 hearts) over 5 seconds. In other words, 1 hit point every 1.25 second, and only for a very short duration too.
Meanwhile, natural regeneration from keeping the hunger bar nearly full is almost free, doesn't use up any extra inventory space, and is at a rate of 1 hit point of regeneration every 4 seconds. And it works even when under the effect of food poisoning! Food is so plentiful in the game that choosing not to keep your hunger bar always nearly full nearly all the time you can is tantamount to being stupid. So basically, that golden apple allows you to save a whopping 16 seconds of natural regeneration... Whoopeee! Not! I can see it as making a difference in PVP battles and stuff like that, but it just makes the item nearly worthless otherwise.
I don't quite like where that "let's make things more & more hard to get or costly" attitude is heading. Next thing we know, crafting torches will require 1 coal block over 1 wood block to get only 2 torches, and crafting armor & tools will require iron blocks instead of ingots, etc.
I know Minecraft isn't realistic and that is fine, but at least it should keep a minimum amount of common sense and make sense internally too.
- A gold block is bigger than an ingot which is bigger than a nugget. "Comme Sense"™ Check: passed!
- Tools and armor pieces require ingots, because those things are apparently smaller than a full block. "Comme Sense"™ Check: passed again!
- But Golden Apples require nearly 8/9 of a Gold Block (and 8 full blocks for the enchanted version?) = Doesn't make sense at all!
It's not as if there was a special "magical" way to "extract" or condense" the "quintessential" magic of "gold value" into some sort of powder or item or thingamabob, which would then be used to make those special food and potion ingredients.
Noo, it's just simple *_ordinary_* Crafting. Some loss is ok up to a point (like when making stairs you use up 6 blocks of volume to obtain only 3 blocks worth of output volume), but there is a limit beyond which the mind goes "blank". 4 iron ingots to make a compass is already pushing on that limit. But a compass is not a one-shot consumable, you make 1 and it keeps forever. But 8 ingots to surround a fruit with a thin metal layer? Now, THAT is just crazy.
Even the glistering melon didn't really need changing: compare with probably the most useful potion of all the Swiftness potion, which is a real and direct time saver in all situations requiring moving some distance, and even in many others, and which needs only a measly 1 *_sugar_*! This is probably the easiest potion ingredient to have in huge amounts, because Sugar Cane grows in many places especially around rivers, which are also easy to find, and it is really easy to farm it (doesn't even need replanting!) and it grows quite quickly too. That melon doesn't look fully covered with gold, either. So the previous recipe made more "intuitive common sense".
I'm not talking about "realism" (booh with realism!), just that a game should internally make sense.
Honestly, the only truly significant additions I've seen so far are Horses, Nametags, and leads. That's about it. It only just merits a "major" update...
No offense to Mojang, but I kind of expected to see more features rolling out. Like, hmm, maybe the Mod API that is now a year and a half overdue? Or perhaps they're actually working on it now, and that's why features are coming slower...
*crosses fingers and prays to the gods of Minecraft that this is the case*
Looking forward to 1.6 still, even if it isn't quite what I've expected so far. Keep it up, Mojang!
and was a bit mad at Docm
For all we know he'll ad the nugget apple back, just keep the ingot apple.
And "Realism"?
it's a game dood, not too realistic with zombies and skeletons.
Actually the question this begs is: Do you really think all the people who continually point out this new, amazing thing they've discovered read ANY PART of ANY post in this thread, except (maybe) the first one?
But that's work. I mean, he'd have to go hunt them all down on the exact page where he got the list, and then find all the links to them that are right there in the original blog post too.