It's Friday, which means it's time for a weekly Snapshot! They are usually on Thursday, you say? Maybe it IS Thursday, and we have gone back in time...
Seriously though, lets take a look at this week's Snapshot awesomeness!
FEATURES:
- Added new /spreadplayers command
- Added new game rule for natural health regen
- Some balancing to potions and hunger
BUG-FIXES:
- Cows eat buckets. Seems unhealthy!
- Teleporting to "NaN" crashes the game
- Grum no longer gets stuck in Stone
- Remove ‘docm77′ mob as it is not working as intended
- Custom Mob spawner crashing game
- Dogs attack Horses
HOW TO DOWNLOAD:
You can test the latest Snapshot in the Minecraft launcher, or download the jar directly from one of the links below. Select the link for your operating system!
Windows EXE
Mac/OSX
Linux/Other
Thanx man!
HUGE BLOCK LAG in single player games.
WTH guys?
Awesome
Wow. Yeah, balanced. Why have an entire frackin' hunger bar if you can only regen 1 1/2 hearts? It's either you can regen all, or you remove hunger altogether and go back to the old, good system. And the golden apple is even more underpowered than it was before. This is just getting idiotic, jeb. Stahp.
For your information, you CAN either regen all hearts, it's a frackin' gamerule ya dipwad. Also, as my post states above, the B snapshot kind of gives a new reason to get that kind of golden apple. You should also learn who is making these changes, and not blame it on others.
Taking damage (being hit in combat) costs you 30 hunger points (400 hunger points to use up a food point / half shank).
When I read the description, I was thinking that each heart you heal will cost you 30 hunger points -- a reasonable balance.
When I come here, I see people saying that you spend a full half-shank per half-heart -- that's not reasonable.
It means that food's saturation (the hidden hunger bar) is now the real dominant factor -- 4 hunger (2 shanks) and 4.8 saturation means you can heal 5 plus 0-2 (depending on how full you are) points of damage, then you take the next one. Or 6 hunger (3 shanks) and 7.2 means you heal 8 plus, or at least almost all your health and then eat again.
Yes, this means that combat will consume food much, much faster than before.
It does have a big effect on PvP -- the person with the most food is now significantly more likely to win.
But in normal play? Just makes it too much harder.
Donkey's don't count as they are "originated" from horses, it's basically just random mobs.