Are you ready for some bugfixes? There is a whole plethora of them! Poring over many of the bugs introduced in recent Snapshots, Mojang has been hammering them all out, one by one! While a new resource system is in development, it is not currently available for testing. Soon!
FEATURES:
- Villagers now have sounds
- Horses, donkeys, and mules now have sounds
BUGFIXES:
- Sleeping while in a Minecart produces a graphical glitch
- Argument "team" do not work with "!" for other players
- Scoreboard problem with "seeFriendlyInvisibles"
- Horse can climb ladders/vines
- Horses graze on non-grass blocks, also underwater
- Leashes break when riding a horse
- Cannot tie wild horses and foals
- Stacked Entity Spawner creating mass duplicate ghost entities
- Horse armor not keeping enchantments when dropping from a horse
- Crash due to corrupt pack.png in texture pack
- horses break lead when being lead when they stop to eat grass
- Unable to move previously ridden horses after reloading the world
- Problem with horse movement.
- Villagers can now ride on Grum
- Horses not running fast in creative
- Horse – Shift Key Locking
- IllegalStateException: Server tried to update attributes of a non-living entity
- Horse Speed does not remain constant
EDIT: Sorry, this was supposed to be an extension to my above post.
Tweet Quote:
Jens BergenstenVerified account
@jeb_@bmann_2 There will be new mobs in 1.6, but not 1.5Yes: Mobs. Plural. Emphasis mine.
We are currently in a "home run" of debug updates, which is not proof that horses will be the only mob in 1.6, but still a really good hint that it is.
Donkeys and mules being just 2 slightly different variations from the horse, which itself comes in 35 "flavors", personally I don't really see those 2 as really a new, separate mob from the horses. And for the 35 horse flavors, now that is definitely a single mob for sure, in the same way that when they added grey, light gray and black sheep in version pre-release 1.2, they added variety to the sheep mob, not "3 new mobs".
So all of that is all well and good, but it also all boils down to *_one_* mob. Maybe "one and a half", if you insist on counting the donkeys/mules as a mob type that is a bit separate from "true" horses. One and a half *_is_* plural, so yeah this *_is_* strictly the bare minimum that is sufficient to say "mobs" instead of "mob".
Still, that kind of tweet kinda created misplaced hope, right?
If Jeb had used the singular mob instead of the plural mobs in his tweet, then everybody would have been quite pleasantly surprised by the sheer and spectacular variety of the new mob. Instead, he created the expectations of seeing, say, 3 totally new and different mobs. It's like if I say that I'm gonna give you some cookies, you have a hard time thinking that you'll get only one and a half, or even a single pair. What most people will have a tendency to more easily imagine is that they'll actually get several cookies. 3, at the very least. And it is exactly that kind of expectation that kind of reduced a bit the impact of the excellence of the new mob.
try having 5+ villagers next to each other... it only gets worse as more villagers are added to an area. I believe their "Talk" timer is to short, so they spam with their chit chat.
If they only talked upon opening trade or when villagers interact with golems and other villagers, THEN it would not be so bad. However that way it is currently...... I rather build my house in the middle of my farm (Cows, pigs, chickens, sheep. 10+ of each animal) then having my house in a middle of a village. The sound pollution is just horrid.
Yeah. I made a Nazi Zombies map. The zombies come towards the building because of the villagers under it. And now, it'll be weird because you'll hear a lot of talking.
There should be a bugfix snapshot, 13w22b, and it fixes this bug:
MC-____: Villager noises are annoying and cause a headache (fixed by Mojang making villagers make noises at least less frequently).
How does that sound?
Well, they have been fixing bugs, but for the most part, i agree :/
Especially because it's the whole office, not just one dev.
They honestly could do much more.
ASIDE from that, I honestly thought the actual 1.6 update was coming out today x) that is what everyone made it sound like. I was really disappointed to find it was just a snapshot.
I like the villager noises, but i hope they add more variant to it. It gets annoying after the 5000th "Hrrmmmm".