It's time for another round of mini-golf! Wait, no...it's Snapshot Day! What lies in store for us this go-around? Not a revised lighting engine, unfortunately; Dinnerbone has said that the lighting engine is still being worked on, but isn't quite ready for public consumption just yet. Fear not, though! While it might be taking a little bit of extra time to optimize the lighting, it is certainly better to take a little extra time and get it right, than rush something that might not work correctly.
In the meantime, let's see what bugfixes await!
[snapshot]13w07a[/snapshot]
Bug Fixes:
- Slight optimizations to lighting
- Map item placed in item frame experiences Z-fighting
- Nametag of certain mobs too low / too high
- Team colors/prefixes/suffixes are not displayed with "@a, @p\, @r"
But still one more step until the new version
My thoughts precisely when I read his comment (including the sarcasm, obviously!).
Me TO!!!!
Where are piston optimisations so we can build auto vehicles and robots?
Once again Vanilla completely fails to keep up with the modding community.
Beta lighting looked like utter crap.
I think it was...or a bad attempt at trolling. Still looking forward to the next update. The new lighting engine is going to be a big thing, so less haste and more good work is what I say.
while they get payed 50 dollars an hour
I bet they weren't even working alot of the time unless they were just working pointlessly on the lighting.
If he is going to present a re-written, brand new lighting engine in the next stable version, why should he do "Slight optimizations to lighting" in existing engine? O_o
You could already do that with a little MCEDIT.