![](https://media-minecraftforum.cursecdn.com/attachments/2/893/635379394481885057.png)
A new Snapshot is out and about, ready for your testing pleasure! Here's what is on offer this week:
[snapshot]13w06a[/snapshot]
Snapshot Bugfixes:
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The following items were corrected, test them and see!
- Some lighting optimizations, no bug fixes yet sorry
- Pigs constantly jumping, when player control them on half slabs and stairs.
- Z-fighting of iron bars / glass panes with the block below / above
- Leaves replace transparent blocks
- Clouds have a transparency when you are above/in them but not when you're underneath them.
- Baby mob collision boxes are too large.
- Village lamp post floating torches
- Corner Fence Has Incorrect Collision Box
- Wither skeletons have wrong hitbox
- Double Trapped chest, makes two sounds when opening and closing.
- No sound from some trapped chests
- Villager trade menu missing name
- Placing a block East of the Hopper makes the inside appear black
- Piston pushing piston bugs / piston duplicating piston
- Comparators do not update their output signal
- Team option "friendlyfire" is not saved to disk; resets upon map reload
- Scoreboard name duplication
- FallingSand support for block IDs > 128
Testing the Snapshot:
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Users who wanted to test Snapshots and Pre-releases in the past had to manually download the files, copy over existing files, and run the risk of ruining their single-player games. Want an easier way to test Snapshots, that also guarantees the safety of any and all of your worlds? The Curse Client now has Snapshot support, and using it couldn't possibly be easier! Check it out:
Literally two steps, that's it. Click the image to see the video!
That's it, you're playing the latest Snapshot! There are also filter options to only see Snapshots, Pre-releases, or full releases. Wait, full releases?! That's right, you can even use the Client to play on older versions of Minecraft, at any time! This feature is good for those who want to roll back to earlier versions of Minecraft for testing, nostalgia, or if their favorite server is still running on an outdated version number. Sweet!
So let's say you're running the Client, but don't want to open it up. What is a fast, easy way to get this Snapshot? Well, if you click the button on the banner below, the Client will do all the work for you (or, if you don't have the Client installed, will help with that as well).
One of the reasons I disagree with you (about bonemeal specifically) is because "yielding a crop" is not an overly powerful result, even if done instantly (instead of just shy of instantly, how the current system is). So you use 3 bonemeal to instantly yield 3 pieces of wheat, and what do you have? You have one piece of bread, that doesn't have much saturation, and doesn't give much restoration to your food bar: big whoop. It doesn't instantly make melons or pumpkins, just the stalk. It does give you instant carrot(s) and potatoes, but again, I don't find "instant" carrots and potatoes a particularly powerful tool in this game. If it somehow made getting diamonds much faster, or getting levels for enchanting much faster, or helped you attain any powerful, scarce resource much quicker, then I could see the harm in making that too easy.
I have no objections to making survival more challenging, and in fact with the new skeletons, especially on Hard mode (the only difficulty I've tried them, actually), they actually become scary, especially in groups of 2 or more in a cramped space. I also like the somewhat recent (I think, anyway) change where monsters will drop from much higher heights (I think it's like up to 20 blocks now) to pursue you. I like added challenge, but I think tinkering with bonemeal was a pretty poor choice in how to implement that.
I guess I just don't see the intrinsic value in having to wait for something that has such little effect on the game to begin with.
Honestly, if the devs just HAVE to alter bonemeal in some way, I think lowering the drop rate of bones from skeletons, and/or making bones only return a single bonemeal would be a better solution. Bonemeal would still have the same functionality, it would just be more scarce (but still to an insignificant level, and thus sorta pointless to alter). In the end, the effect is going to annoy more people, like myself, who feel that the change was unnecessary, than it's going to improve the gaming experience of those who are OK with the change.
Take their quote:
And break it up like so:
And it'll look like this:
This is my reply.
I'm replying here too.
Third reply!
NOTE: Use "Preview post" a lot when doing this, it's easy to mess up the start and end tags
Everybody feel free to play it and give me feedback!! My name is paulmatte btw.
THE MAP IS IN THE SNAPSHOT 13w06a.That is why I am posting the link here.
LINK: http://www.minecraftforum.net/topic/1685264-desert-ruin-mattemap-1-alpha-release-paulmatte/page__hl__ mattemap desert#entry20860540
Enjoy
PM
Haha! Funny that in that village I discussed, the people spread out on the new update and then when I went back to 1.4.7 they went back to crowding in a corner.
I don't actually know all the names of everybody at Mojang, or a way to determine if a commenter is a Mojang employee or not. It really did sound like you had made a change and committed it into the snapshot. That, plus what I saw on my world, seemed enough evidence to me.
No worries though, no harm (except my hopes dashing on the rocks) no foul.
REALLY GOOD!!!
Actually, only Dinnerbone (as far as i know) actually visits the forums.