Snapshot Support in the Curse Client, Now Beta Testing & More
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Ever wanted to test Snapshots, but either couldn't figure out installation, or just decided it was too much work? You're in luck, because we are adding Snapshot support to the Curse Client! Simply click "Get It" beside the Snapshot you'd like to test, and the Client will download that specific version to a separate folder from your release install, allowing for you to test without fear of save corruption! You can switch between any released Snapshot at any time, and can also copy your Worlds over from your release version of Minecraft for even more specialized testing!
In addition, the "My Textures" and "Get More Textures" tabs are available on this install, making texture pack testing a breeze.
The Snapshot feature is currently in beta testing, and can be tested on the test version of the Curse Client, which can be found here. Please note that once testing is done, you will want to go back to using the normal Client. So if you want to help test out Snapshot support, be sure to grab the test Client, and try it out today!
Content Creator Rewards Program
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Content creators have been uploading their work to bukkit.org for some time now. What if there were a way to get rewards for your uploads to Bukkit? For example, Amazon gift cards, or just straight cash? Turns out you can! Check out the video above for a rundown of the program, plus a walk-through for content creators to redeem their rewards at any time.
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I agree Dark, there is a reason why I don't code for Bukkit. Modloader and Forge are just way more powerful for unique mods. Bukkit has nice features... but look at the mods.... Most of them all add or do the same features as the next plugin.. =/
I was using the original posts words... not saying I couldn't do it myself, nor that I was too lazy. I personally had been to busy setting up and playing on a personal family bukkit server and learning Java as pertains to Bukkit pluggins.
I sent the log to curse. I hope it helps.
So for example, do only the top 100 content creators of that month recieve any points at all, but give nothing to the less popular creators who are still getting a thousand or so downloads a month? or do the top content producers simply get more, but everyone getting downloads gets points?
Or, is it a matter of a certain amount of downloads translating to a certain amount of points added up at the end of the month by figuring out the ratio of total downloads to points in the pool, and distributing them accordingly?
Most content creators out there are using adf.ly. in what ways is this a better alternative? it's certainly intriguing, though reading the FAQ doesn't answer many questions i have about, in fact, it simply creates more.
One very important question i have:
Where does the money come from? Is it simply sharing the ad revenue with content creators because they are one of the main reasons the website is visited, or will this require people to pay to use the site, or download content? For example, i have a texture pack. It would of course be nice to get something in return for the huge amount of work it is making such a thing (this year puts the project at its one year mark) but at the same time, id rather my texture pack be available to anyone, not just those who can afford it, no matter how low the price, i would never charge people to use it.
You bring up a lot of good points. Is there currently a way for the content creators of the community to give feedback and ask questions they may have?
As for your question about how this compares with adfly I am going to guess that it ranges dramatically from account to account. With my adfly account I typically get 0.01 for every 10 downloads. On the FaQ curse stated that 1 point is the equivalent of 0.05. Based on my own personal numbers the only way the new system would be worth it is if I were to get 1 point for every 50 or less downloads. As I said these are my own personal numbers and you should do a check with your own adfly account before deciding how well the system will work for you.