This week's Snapshot is ready for testing! Are you ready for the goodness? Check it out:
Snapshot Features:
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- Added a fancy new Scoreboard system
- Added some new functionality to dispensers
- Taught dispensers and droppers about the 3rd dimension
- Scared mobs away from the dangerous minecart tracks
- Former bugs listed below, have now been fixed:
- Achievements lost after update
- Flowing water still drags the player while flying.
- Piston extended and retracted at the same time
- Chest glitch that lets them appear as if they are opened while they are not.
- Doors texture wrong
- Particle Effects are messed up again...
- Breeding cows can consume more than one wheat
- Variable redstone strength causing strange update behavior
- Hopper doesn't accept items from second slot when container has different items in first slot
- Redstone signals shortened by devices that output a shorter signal
- Iron door stays powered when retrieving the redstone block
- Changing the Texturepack ingame renders strange
- Boats and minecarts should not be dropped in Creative
- Using Pick Block on Minecart with TNT or Hopper gives you just a Minecart
- Monostable Circuits only work in a North/South Configuration
- Armor enchantments (besides Thorns) have no effect on mobs
- If a minecart with hopper falls into the void, the game will crash
- Hopper minecart behave like they are on powered Activator rail if they never touched one.
- Wrong death message of renamed mobs spawned by dispensers
- Minecart with hopper is not placed on rail
Download Links:
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Client Download: Click here
Server Download: Click here
As always, be sure to report any and all bugs found at the official Minecraft bug tracker!
Sometimes I think people forget that we can break trees with our hands and go to hell to shoot magical flaming arrows at floating baby voiced squids.
The point I'm making is that minecraft isn't meant to be realistic. Why should crop growing be?
Giant Mushrooms are still 1 bonemeal, hopefully they stay that way!
Challenge? Hardly. Annoying? Sure it is, Minecraft is absolutely NOT challenging, once you have seen all biomes you know what each one will look like, Hard mode is, incredibly, easy, Hardcore has no challenge at all, you just have to be a little more careful, but you generally only die if you go derping around.
find out, one thing is orientation
They will still not walk over at ANY time except chickens.(no idea why any is in caps)
Directions, flint n steal, armorer, tnt.(go in game too see what i mean)
You can do exactly that if you add a comparator to a command block you and type in "/testfor @p[score_Quest_min=40,r=6]" and connect the comparator to the iron door with a single redstone. If you want a group to go in at once then add more redstone for every player you would like in the area. It will count how many players are in the area that meet the requirements and increase the strength of the redstone.
Discovered that while building acanon which borked up
Exactly. All it does is serve to annoy, so why introduce such a change at all? Change should be purposeful, with intentions on improving something. So now, however infrequently it's used, when I do go to right-click on a piece of immature wheat, instead of one right-click, I now have to do that SEVEN times (I understand it's not "balanced", the the seven figure will most likely be changed)! I don't understand why any change was necessary at all. Again, change should have a reason behind it, and I fail to see the goal here.
I propose that bonemeal + ghast tear (or something) combine to create a new item that functions like the old bonemeal.
I like to have my cake and eat it too.
atleast lower is to like 2-3 a crop, i used to see a skeleton and be like, eh, now i see a skeleton, and i know i will get hit, because they have such good aim, and spawn in groups alot of times. so, bone meal is now even more useless, and they could have done other things. like, nerf the skeletons.
/give @p[score_Data=2] 276
/give@p[score_Data=2,r=5] 276
/give @p[score_Onion=2] 276
/give @p[score_Onion=2,r=5] 276
/testfor @p[score_Data=2]
/testfor @p[score_Data=2,r=3]
/testfor @p[score_Onions=2]
/testfor @p[score_Onions=2,r=3]
The server serves the client. If you're not interested in running a server, download the client version of the snapshot. The client is the consumer of the game, I suppose.
http://en.wikipedia.org/wiki/Game_client