This week's Snapshot is ready for testing! Are you ready for the goodness? Check it out:
Snapshot Features:
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- Added a fancy new Scoreboard system
- Added some new functionality to dispensers
- Taught dispensers and droppers about the 3rd dimension
- Scared mobs away from the dangerous minecart tracks
- Former bugs listed below, have now been fixed:
- Achievements lost after update
- Flowing water still drags the player while flying.
- Piston extended and retracted at the same time
- Chest glitch that lets them appear as if they are opened while they are not.
- Doors texture wrong
- Particle Effects are messed up again...
- Breeding cows can consume more than one wheat
- Variable redstone strength causing strange update behavior
- Hopper doesn't accept items from second slot when container has different items in first slot
- Redstone signals shortened by devices that output a shorter signal
- Iron door stays powered when retrieving the redstone block
- Changing the Texturepack ingame renders strange
- Boats and minecarts should not be dropped in Creative
- Using Pick Block on Minecart with TNT or Hopper gives you just a Minecart
- Monostable Circuits only work in a North/South Configuration
- Armor enchantments (besides Thorns) have no effect on mobs
- If a minecart with hopper falls into the void, the game will crash
- Hopper minecart behave like they are on powered Activator rail if they never touched one.
- Wrong death message of renamed mobs spawned by dispensers
- Minecart with hopper is not placed on rail
Download Links:
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Client Download: Click here
Server Download: Click here
As always, be sure to report any and all bugs found at the official Minecraft bug tracker!
Wheat should indeed take 2 or 3 applications to grow. This can be done by making the crop grow 2 stages per meal rather than one.
For trees, maybe 7-10 shorter growth stages hits the spot. Big mushrooms should have 5 stages since they don't grow by themselves. Grass growth may be given a random amount of plants spawned.
Wheat should indeed take 2 or 3 applications to grow. This can be done by making the crop grow 2 stages per meal rather than one.
For trees, maybe 7-10 shorter growth stages hits the spot. Big mushrooms should have 5 stages since they don't grow by themselves. Grass growth may be given a random amount of plants spawned.
EDIT: Whoops, accidentally posted three times, internet went mad... not intentional, that's for sure, and I don't seem to be able to be able to delete myself... sorry.
2 shots for a tree and 7 for wheat? yeah that makes sense....
Dispensers can use it now!?
Not only did you add machine gun style tree farming, you upped the rate of fire. Well done *claps slowly*
Mobs scared of minecart tracks?
In the mean time that API you hired dinnerbone still a WIP with no foreseeable due date since he missed the 1.3 deadline. Thanks for making modded life harder guys.
I get the dispenser thing, so I'm sure some kind of adjustment would be appropriate. I just think that the problem might actually be solved with less frustration and user backlash if the number of bonemeal was reduced to 1 per bone instead of 3.
I do like the dispencer changes.
The problem lies with initially getting enough wheat/seeds to keep yourself full for the growth cycle. Unless you get lucky finding a village, thats a lot of grass to punch.
The only time I've ever bothered with bonemeal is those first few nights to build up the initial stockpile.
I guess the nerf could actually say 'spend less time sleeping/cowering- go and fight our souped-up skeletons'
I agree, this is an unnecessary change. On one hand, they want to make the game "harder" by having to click more times on a single block... how fun is that. On the other hand, they want to make laying a minecart track mind numblingly easy now, with no considerations of mobs getting on the track, lighting the track, etc? How do those two concepts jibe together?
Leave bonemeal alone, and leave the minecart tracks alone. I don't even like the idea of mobs being scared of an inbound minecart. If that's the case, that still eliminates the need to make your track mob-proof, since they'll never be near the track when it's actually being used.
Also, if mobs are scared of minecart tracks, you can't make fun contraptions where you send a TNT cart into a group of mobs to blow them to smithereens, if they will avoid the tracks at all costs.
OH! CALLED IT! TRUMP! TRUUUUUUMP!
Seriously, cool stuff... I'm guessing from the photo that Dispensers have learned to ignite thingies using Flint and Steel. Pretty slick, but Fire Charges can be used to achieve the same result... nevertheless, that's another item to make the Dropper actually vaguely useful
Anyone know what this Scoreboard thing is?... I haven't played around in shapshot land for 1.5 yet, but I'd love to know what that thing actually is.
Final thought--does anyone else get the impression that 7 Bonemeal should be for Saplings, and 2 for Wheat? Cuz wheat is cheap and really easy to get (also not that useful--now three seeds + 21 frikkin bonemeal for one bread, it's infinitely easier to get Pork or Steak or something else legit like that than to kill that many skeletons, not to mention the fact that skellies just got even more OP ), whereas saplings grow from little teensy things to gigantic trees (well, I suppose I exaggerate here, but nonetheless bigger than WHEAT) that provide absolutely dead-on critical Wood. Balancing issue, much...?
Anywho, still looking forward to 1.5! Should be a sweet update for <pans through lists of snapshot features> EVERYTHING!
Allow me to point out that since Skeletons were buffed in a previous update, they're now much harder to kill. Therefore bone meal is much more difficult to obtain, especially at the start of the game.
Looking at math of the game, it takes 7 bones (or 21 bone meal) to fast track 3 wheat to make 1 bread loaf; with 21 bone meal you can:
2. In looking at the game logically, a tree has a much larger mass than a stalk of wheat, therefore it would require more water, minerals and energy to create a tree over wheat. Therefore it should take less bone meal to make wheat than a tree.
I play hardcore mode 90% of the time, I say at least half the time I would have died from hunger if it wasn't for seed and a bone because there was nothing else to eat. This new bone meal nerf makes sky block maps, survivor island maps, desert maps and maps where beasts failed to spawn impossible to play. (honestly)
Solution
Wheat should have 2 growth stage (newly planted and full grown) so it would only take 1 bone meal to grow.
or just have an exception for wheat have it 8 stages but only 1 bone meal to grow.
it's not complaining it's called feedback; if it wasn't for feedback then these unpopular unfinished features would be in the next version. just say'n.
1) The real killer is at game startup -- that's when you actually need to grow wheat fast, and now you need 7 bones for a single loaf of bread!
ETA: 1a) would be when you need to multiply plants for a field.
2) Long term: 1 bone gets you several blocks of wood from a normal tree, or 100 or so from a jungle giant (if you have the saplings)... but it takes 3 bones to grow a potato plant to maturity? Riiight.
And it's not like its use on crop fields was that overpowered -- for a basic 9x9 plot, you would already have needed 27 bones for the whole field, which is significant even if you do have a skeleton farm. (And even using dispensers -- how far away can the dispenser put the bonemeal? Can it go through mature plants?)
If they're going to hard-nerf any aspect of bonemeal, it should be the use on jungle giants, which right now gives wood as fast as you can chop. I could live with 2 meal for ordinary trees.
But you know what would be really good? Using bonemeal to grow a tree into a larger form. First use, you (always) get a small tree. Second use, you get max size of the small form. Third use, you get a big form. Jungle giants need 4 (or more) to reach full size.
Optionally, it could regenerate chopped leaves and wood, when used on or beneath a vertical log. OK, that would let you grow a tree from a log -- maybe it only would work if you have top and bottom logs, and (re)grow leaves only proportional to the resulting trunk.
Why bother doing that? In peaceful mode you don't get hungry therefor there is no immediate need to grow a stalks of wheat (when you can't find anything else) The harder the game mode gets the faster you get hungry and the more damage mobs do to you so there is a more immediate need to get food. (The sound of a god's bellow, "Warrior needs food, Badly!", echos in the dungeon while running the Gauntlet) Making us need to use 7 bones to make 1 loaf seems off to me.
And yes, the only really matters in the start of the game when you're at your weakest, and there isn't anything else to eat. (which seems to happen to me a lot)
I thought about that too, but it would make XP farming extremely easy and if you really want to keep XP after death, play with cheats on and enter /gamerule keepInventory true
My biggest concern is the efficiency of bread. Now it feels like carrots or potatoes are much more efficient than bread, since the vegetable don't require more than a dozen of bonemeal.
Bread is my favorite game meal... but now it's just pointless. (Unless you make a giant wheat farm of about 30x30 blocks big and you just let them grow by themselves)
A more balanced way would probably be to let you produce Bottles o'Enchanting, perhaps costing 1 level apiece (and maybe a cheap potion ingredient for a base). Wanna take that to the Suggestions forum?
Yeah, bread was already somewhat marginalized, made worse by potatoes. Its remaining role is still as startup food, as you can still grow it the slow way. But the real problem is, this makes it much more difficult to fill out a wheat field when starting a game. It makes setting up a new base tougher too, for all crops.