This week's Snapshot is ready for testing! Are you ready for the goodness? Check it out:
Snapshot Features:
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- Added a fancy new Scoreboard system
- Added some new functionality to dispensers
- Taught dispensers and droppers about the 3rd dimension
- Scared mobs away from the dangerous minecart tracks
- Former bugs listed below, have now been fixed:
- Achievements lost after update
- Flowing water still drags the player while flying.
- Piston extended and retracted at the same time
- Chest glitch that lets them appear as if they are opened while they are not.
- Doors texture wrong
- Particle Effects are messed up again...
- Breeding cows can consume more than one wheat
- Variable redstone strength causing strange update behavior
- Hopper doesn't accept items from second slot when container has different items in first slot
- Redstone signals shortened by devices that output a shorter signal
- Iron door stays powered when retrieving the redstone block
- Changing the Texturepack ingame renders strange
- Boats and minecarts should not be dropped in Creative
- Using Pick Block on Minecart with TNT or Hopper gives you just a Minecart
- Monostable Circuits only work in a North/South Configuration
- Armor enchantments (besides Thorns) have no effect on mobs
- If a minecart with hopper falls into the void, the game will crash
- Hopper minecart behave like they are on powered Activator rail if they never touched one.
- Wrong death message of renamed mobs spawned by dispensers
- Minecart with hopper is not placed on rail
Download Links:
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Client Download: Click here
Server Download: Click here
As always, be sure to report any and all bugs found at the official Minecraft bug tracker!
It's fun to start with few wheats, and gradually, over the days, grow your field to massive proportions.
I always like it in games when you start with little, and gradually grow. But if it can go to fast, then there isn't a correct balance of patience vs reward anymore.
That is also why I like starting Minecraft on a lonely island in the sea with nothing but a tree and a few grass blades.
So if the reason of the bonemeal nerf is to have more slow paced farming, then personally, I'm for it.
You're a squid.
YEAH! BONEMEAL IS BASICALLY ALL OF MINECRAFT, SO LETS RAGE SO THAT PEOPLE KNOW OF MY DISPLEASURE! RAAAAGE!!!! (this is sarcasm, obviously)
How will I be able to do large scale landscaping with such high bonemeal requirements?
Honestly bone meal is a massive time saver. you can either use bone meal, or you can build a dirt hut to hide in while you wait for the wheat to grow, and go watch tv. One is fun, the other could not be more boring.
Bone meal is also used to grow flowers and grass, how will the nerf effect the floral industry?
But honestly, how is this even worth their time? There are a ton of things everyone would rather Mojang be working on than tinkering with a long held staple of the game.
Bonemeal is not broken. Do not fix it. you will only make a mess of things.
The block still exists Robert. It was 44:6 and it's now 44:8 due to the new Quartz slab being added to take up the 44:7 spot. Hope this helps.
Yeah, and while it is a snapshot, they're stating that they don't like the change, though if you ask me, their complaint is done in a too much "passionate" way that can backfire their claims.
Yet I agree with them. Nerfing the bonemeal is not a good change.
Wait, does this mean we can fence in animals with rails?
Ah, so that's the reason for the change? Automated farming with bonemeal is now possible in vanilla? That changes things a bit. I just hope they don't think like the guys from GregTech.
You don't say, i know it's a test, i am just giving Mojang feedback.
No, I mean Light-Switch blocks, like the ones found in your REAL house, not Redstone Lamps, duh.
And spikes, we REALLY need spikes.
Hmm... you seem familiar... I believe we met on LU Wiki?
Peaceful = 1 bonemeal to full grown
Easy = 2 bonemeal to full grown
Normal = 4 bonemeal to full grown
Hard = 7 bonemeal to full grown
It's simply out of my mind why breeding is being nerfed when they just added magical blocks that interact with their surroundings , can apparently count , generate multiple signals and detect signal strenght with no explanation at all of how they do that. I don't think that cows are too OP compared with that.