
Changelog
- Made Zombies & Skeletons stronger, scaled to difficulty
- Added a new Dropper block
- Added a Minecart with Hopper item
- Added some new chat options (In multiplayer menu)
- At least 19 bugs squished
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Don't forget, if you come across any bugs, be sure to report them at the official Minecraft bug tracker, so they can be ironed out before release! Also, if you are a texture pack artist, don't forget that blocks and items will no longer load their artwork from one big sheet of sprites. Instead, they’ll have individual files for each image they’re using. The benefit from this is that it will be easier for Mojang to support custom blocks and items in the future. It will also allow Mojang to mix and match block artwork resolutions, and make sure that you get graphics for blocks that your current texture pack isn't updated for.
"skeletons shoot players from one block away"? So that means they're now super short ranged combatants or was their range increased by 1 block?
Either way, I'm not too affected by stronger mobs. Bring them on, my nano armor and vajra will crush them all.
I love the new update for texture packs, too. It'll be easier to create custom textures now, and it's really a great (and subtle) addition.
Do you have a thing against caves? D:
Can't wait for release date.
Well, i have...
BTW: Nice Signature
OT: I like this update, and yes I remember the suggestion topic to add the Dropper, I'm glad that they added it.
The Redstone Update will redefine Redstone... And so far it has added a ton of new features.
Can't wait for the final release, most of all because I want to build with Nether Quartz blocks when I'm playing SMP but most servers wait until official releases...
So..... I'm still confused why this thing is why this thing is called a dropper then, and why the dispenser did not just gain this ability instead?
Sorry, we'll probably never see this, and Mojang wants to force people to use minecart variants and rails to do this instead. Because of this, they don't plan on adding any sort of pipe. Which means short-distance block travel (imagine up 2-3 blocks) will not be worth using carts for.
I think they mean a shot from a skeleton will have a knockback effect of at least 1 block.
How ever the name is very misleading. 'dropper block' sounds like it should just drop items, but instead it throws them.
Yes, I was saying you could give the dispenser the same ability and make it do the same thing when it had a very weak signal. Add a repeater that has a specific signal output and now the analog system is much easier to use and becomes more useful.
Yes, however hoppers cannot send items upwards, only down and sideways. Plus, chaining a bunch of hoppers together looks ugly.
Yea but that breaks compatibility with existing dispenser setups. It's better to just have the extra block than to change how dispensers behave.
A variable output repeater would be nice to have though. (Perhaps a variable resister block that can lower the signal level by more than one step?)
Only rarely. I'm saying an incredibly weak signal (1-3) which most dispensers now are probably powered with a stronger signal. Even if it was broken, just put a repeater or comparator up at the end of the line to boost the signal to 15. Boom, fixed.
The second part, I think comparators can already work like that, subtracting the signal on the sides from the main input. So I'm saying something that if powered outputs a specific analog signal.
Exactly my point. A block that did as the name "dropper" would be useful for dropping items with no need for redstone. However, I feel like the functions in the "dropper" we actually got should instead be functions of dispensers activated with a weak signal. If they added piping (which, probably not), it would be cool if items fell out of the last pipe in a line of pipes if it was not connected to anything.
that sucks, did he say why? cause if he's afraid we will brake the game with them he could just limit the blocks it can retrieve (such as no ores, obsidian or containers of any kind) . but if the case is that he is just too busy or too lazy then i guess i will have to live with out it and pout in this corner over here
Just thing what JL2579 will do. ;P
And I've already designed a fully automated iron farm using hoppers to collect the iron.
I have no problem hoppers not sending items upwards. SOME things have to still take work in the game.