Changelog
- The stitcher should now make sure to create textures that have sizes in powers of two (fixes all-white textures)
- Trapped Chests can now transmit signal downward through one block. This does not apply horizontally (through walls)
- When powered, the hopper can't receive items
- Fixed Trapped chests only transmit redstone signal via redstone dust
- Fixed Crash at 13w02a Startup [Failed to start game]
- Fixed Hopper item looks odd when dropped
- Fixed Texture of the furnace and the dispenser in the inventory are not showing the blocks "face"
- Fixed Biome's grass color does not get applied to the sides of the grass block in 13w02a
- Fixed Looking at certain items crashes the game
- Fixed the tnt minecart is missing the ssss sound once triggered
- Fixed Minecart with TNT fails to return correct items when removed by player
- Fixed Ghast fireball / Fireball texture
- Fixed White textures everywhere!
- Fixed stitched_terrain.png and stitched_items.png on desktop
- Fixed Cauldrons have no bottom texture inside
- Fixed TNT Minecarts cannot be dispense from a dispenser onto rails
- Fixed TNT Minecarts Disappear on Reload
- Fixed [Regression] Brewing Stand does not show water bottles/potions in world.
- Fixed Dupe planks
- Fixed Hopper still duplicating items
Downloads
Client Download: Click here
Server Download: Click here
The block isnt in the inventory anymore. I searched it and its not there...
Do the /give <your name> 137 <amount> and you will get the command block
Did you report it on the bug tracker? or check to see if someone else has and if they have upvote it?
If you did neither of these things, then how do you expect them to fix it? this forum is NOT a bug tracker, and that has been said many times before.
Apparently you missed the part about them being a WIP block. Get over it!
1) the hoppers need to be able to still receive items when they are powered off with red stone. In other words the redstone should only cut off the process of the hopper being emptied but not loaded. This way it would be extremely easy to make a sorting system with Hoppers and Comparators alone.
2) The cost of making a hopper is too expensive considering there utility. I know if I was playing survival I would want to make dozens of hopper to transport materials and at the cost of 5 iron and a small chest it really detracts from it's utility in survival. If I'm not mistaken the cost used to be 5 Stone and a chest, that was a better cost/utility ratio IMHO because you are going to have to make hundreds for them to be useful. If you want the item to be easier to understand how to make (as in making them out of Iron) then at least let us make a stack of say 10-15 hopper's for the cost of 5 iron. (Just like Mine cart tracks)
3) While I love how you fixed how Hoppers interact with furnaces it would be nice if the orientation of the hoppers was not as dependent on the item being loaded or unloaded. I.E. Only Cobble/Wood through the top/ Coal through the side and the Product out the bottom. Unfortunately it cut's down on players options in utilizing space when there are these limitation.
other then these three minor tweaks, this update is the most exciting thing to come to villain minecrat sense the introduction of pistons.
On that note: Now that you have Dinnerbone how about Pistons that could move entities and Jump-pistons someday, you know so I can get back to ?
Still best Update in almost Forever. <3 All of this Really!!!!
They make these snapshots so they can gain feedback from the community. His opinion is warranted.
agreed. nothing stupid was said. so we shall not call his opinion invalid.
It's called be quite and patient.
great idea
However this is not location and seeds, just a bug.
Actually I've already found of bug in stripped parts of world generator errors. And how is possible bugfixes to 13w02c comes from?
And here is the link, but it still not fixed yet about bug tracker of '[MC-5737] World generating in stripped parts'
Wasn't meaning to come off as rude, just asking for seed and location so I can see if it reproduces for me. After reading the Mojira entry this appears to be a client side "illusory glitch" (most everyone on that reports a relog "fixes" it). This leads me to believe that either there are two generators running at once, or some sort of "bit skipping" is happening on alternating chunks.
Notice how the bands appear to be exactly one chunk wide? Curious no?
Regardless this is not a bug reporting thread, the Mojira and bug sections of the forum are for that, this was my point.
please provide a bit more information than "Won't work", else we really can't help you make it work.
Yep, congrats, you accidentally built a BUD