Today's Snapshot includes a helping of:
- Anvil block has been tweaked (it’s cheaper to create, minor visual changes, and you can repair tools using wood/ingots/diamonds)
- Bats no longer trample crops or trigger pressure plates
- Redstone repeaters can be “locked” (fixed output) by having a powered repeater connected to its left or right side
- Updated language files
- More bugfixes & tweaks!
Grab the Snapshot today, and see 1.4 early - it doesn't include all that 1.4 has to offer, but it comes pretty darn close!
Client Download: Click here
Server Download: Click here
Same here, except Etho came to mind first for me. He was just saying how he recently resupplied his redstone reserves... >.>
Repeater A is our repeater in the circuit.
Repeater B is the repeater that is pointed at the side of Repeater A to lock or unlock it.
When power is applied to Repeater B, Repeater A will not change state when power is supplied or removed from Repeater A. You have to unpower Repeater B to change Repeater A's state.
Is this how it works?
edit: Or the cost should be in materials. A sort of renaming tome. A book + ink sac + redstone dust.
I don't mind the cost so much, but having the anvil lose durability when you use it seems a bit excessive, when you're consuming resources to repair your tools. It is consistent with how Minecraft works, but I'd prefer the anvil to be permanent and indestructible. Though...being able to keep and combine enchants might make up for this.
My largest gripe is that many of the API developers won't even bother starting on the development of their APIs until after the formal release. In many ways, I don't even understand why Mojang tries to cooperate with a bunch of folks who ignore them and make the whole preparatory period moot in the first place.
Originally Jeb had simply redstone wire going to the side of the repeater, but threw the idea out at the last minute as there were circuits which had a series of repeaters and some "ordinary" redstone wire on the immediate adjacent block(s).
I am looking forward to playing with this change in repeater behavior as it makes for a compact memory cell and can make for some very interesting and compact shift registers.
I originally thought that, but they changed it so it only happens then a repeater is powering the repeater. The only way for it to lock is if you have power coming to the soon-to-be-locked repeater from another repeater. This is pretty tough to do on accident.
Transistors! (*) (as two people have pointed out before me).
Now, please, Mojang --
Give Us A Ground! We have no true ability to force a signal low with a grounding stake; all we have is "On" or "Disconnected", not "Off-grounded".
Now to test my "Doorbell Loop" that keeps getting messed up in everything since 125 single player (125 multiplayer, 132 either)
(*): Alright, strictly speaking, it's not a true transistor.
A true transistor would be "Diode only outputs when the side is on", not "Diode only changes state when the side is off".
Give us a true transistor block! A new block, perhaps made by a diode plus one dust on the side.
Wha? Why do you even need an anvil in a mode where items are completely useless? You plan to enchant and rename items you did nothing to achieve?