A series of images was released recently, indicating some interesting changes to tool repairs in the future update. Aside from the standard repair type, it is suggested that combining two different enchanted tools might produce a new tool, carrying the benefits of both:
The days of having numerous tools with a single, useful enchantment may be drawing to a close - while the option to keep numerous enchanted tools remains an option - one common example being, having a separate Silk Touch pickax from the standard ones - the ability to take two tools and make one vastly better one remains a very appealing option for those looking to save on space, or just boost their arsenal of mining, hunting and farming capabilities.
Keep an ear to the ground, as we bring you more updates on these changes.
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Edit: Another way to repair tools, interesting... For those that enchant tools from what I see so far...
thank you, person who posted a link on my topic...
presumably one would cancel out the other, as they work at cross purposes. and silk touch on ores just makes you waste coal (not that youre running low on it.) to get the item. (use a coal to get a coal. really?)
shame i lost my uber max eff, fortune, unbreaking pick. with this i coulda kept that.
and it looks like were gonna have a new block for it as well.
I also think you should need a hammer, like in TerraFirmaCraft, depending on what material and what enchants the tool/weapon/armor has, the more durability it takes off the hammer, or something like that.
In any case, it looks to be expensive to combine enchants like that. At least my friend can finally have his ultimate pickaxe...
1.4
Y U NO come out faster?!