Mojang is ramping up to release the Very Scary Update (1.4), but what to do in the meantime? Well, this week's Snapshot is out, and ready for your viewing pleasure! What awaits us this week?
- Nether loads faster when going through a portal
- In creative mode, teleportation is instantaneous
- Updated and added new sounds by C418
- Added a sound for climbing up Ladders
- New block-placing sounds: Wood, Stone, Plants, Sand, Gravel, although unintended by C418
- New footstep sounds: Sand, Gravel, Soulsand, Grass Block, and Stone
- New mob sounds: Cow, Pigs, Enderman, Zombie, and Skeleton
- New tool sounds: Flint and Steel, Shears (when shearing sheep)
- Lava and Flowing Water now have constant noise
- Added level up sound, but will be changed later for a shorter one
- Added a passive mob (Bat)
Sleeps during the day
Hangs on the ceiling when idle, starts flying when players come near
- Added a hostile mob (Witch)
Regenerate health over time
Hold an empty bottle and rise their noses when attacking
Drink potions of instant health and fire resistance to defend themselves in combat
Rarely drop potions of instant health and fire resistance
Is immune to some splash potions
Does not spawn naturally (yet), but a Spawn Egg exists for it in Creative Mode
- Command block target parameters have been upgraded, click here for details
- Beacon artwork was changed
- The beam of light was changed
- Item Frames no longer despawn when 20 blocks away.
- Wood blocks are now rotated differently. Instead of using the player’s position, it will rotate based on the face it is placed upon, like a lever (this is mainly a test).
- Silverfish Source Blocks have a chance of spawning in caves
As always, you can get this week's Snapshot files below!
Client: Click to download
Server: Click to download
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New Batch of Minecon Tickets Available
It really is the "Pretty, Scary Update", with equal emphasis on both "pretty" and "scary". The point is that there is equally stuff to be scary (witches, bats, wither, and "wither skeletons") as well as pretty stuff like the flower pots, item frames, and other decorative items.
I can hear Simon's "AWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW" from here. And I'm in the USA.
I can also hear him complaining about how the spiders now make creepy scuttling noises whilst walking.
One of the interesting plans that Mojang has for Minecraft is to not only simply implement the API, but to base most of the content related items as plug-ins unto themselves. In other words blocks, items, and mobs are all going to be implemented as plug-ins that will automatically be downloaded when you install Minecraft onto your computer.
When that happens, you will be able to toss out some mob you think is lame, as well as add or replace that mob with something else. Do you want new ores? Just add in the plug-in. You hate emeralds? Just yank that plug-in out of the plug-in folder.
Doing that will make Minecraft extremely customizable and will really blur the line between the "vanilla" game and one that is heavily modded. Just wait and be patient before all of that happens though and don't be a jerk telling these guys what they should and shouldn't be doing.
Is that what that was?
Give the Matmos Environmental Sounds mod a try. I love it.
I find this very funny, actually. but yea, they should get an improved AI to avoid danger
Now I need to worry about a silverfish infestation.
But giant bats would be annoying and awkward to look at.
New Enderman sounds are just the unimplemented ones.
The level up scared the crap outta me the first time I heard it!