12w30b Snapshot Ready For Testing!

UPDATE: The download links have been updated - 12w30b is now ready for testing!

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It's getting really close to 1.3 release time, checking that everything runs as expected is exceptionally important. Mojang's plan is to release one or two snapshots, and then the 1.3 pre-release by Wednesday or Thursday. The pre-release is intended to be identical to the official release next week, in order to give modmakers and server admins a week’s head start. This is why Mojang needs to do a snapshot first, since they can’t do changes to the update after the pre-release is out.

This snapshot consists of all the bugfixes that Nathan (@dinnerbone) and Eric (@_grum) have been working on the last two weeks. Get it here:

Client: Download

Server: Download

Also, be sure to check on the wiki for updates as they occur!

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Changelog

Maybe: Made creepers stronger - Relevant logs from #minecraft on freenode on July 19th

Depending on difficulty, they do more damage now:
Easy: 16.6% more damage
Normal: 33.3% more damage
Hard: 50% more damage



  • Improved performance
  • Accelerated chunk loading
  • Decreased lag spike frequency
  • Made the Nether less laggy
  • Made chat work smoothly even when the server is laggy
  • Decreased unnecessary world updates
  • Decreased packets sent between client and server
  • Added VSync
  • Has to be toggled manually in options.txt
  • Added Fullscreen mode
  • Has to be toggled manually in options.txt
  • You can now use decimals when /tp'ing to specific coordinates
  • Fixed some bugs
  • Fixed existing signs not showing text
  • Fixed Mob Spawners all looking like pig spawners
  • Fixed cmd+c, cmd+x & cmd+v not working on OS X
  • Fixed sneaking players' nameplates not staying hidden when loading the chunks the sneaking players are in
  • Fixed multiple chunks often not displaying
  • Fixed trying to spawn an entity that is not a mob via spawner editing crashing the game
  • Fixed higher server-set view distances instantly kicking joining players
  • Fixed sections above Y=191 becoming invisible when loading worlds
  • Fixed not completely generated chunks not updating to visually when walking into them
  • Fixed compasses not pointing to spawn but to X=8 & Z=8 after respawning
  • Fixed other players' fishing lines looking like they start from their feet
  • Maybe: Fixed a bug with Unbreaking-enchanted tools and destroying blocks
  • Fixed being able to move LAN servers in the server list and crashing the game
  • Fixed opening SP worlds to LAN, saving and quitting it leaving the server running and showing up in the server list
  • Fixed pushing a minecart with the movement keys causing the camera to shake in the direction pressed
  • Fixed potion effects losing their graphical effects when traveling between dimensions
  • Fixed ghast's fireballs getting stuck mid-air when unloading their chunk, might apply to fire charges and blaze's fireballs as well
  • Fixed the last slot in the opened creative inventory's hotbar being one pixel too short on all but the survival inventory tabs and a few pixels being off on the survival inventory tab
  • Fixed blocks disappearing when you placing them under yourself and jumping
  • Fixed the client trying to trample crops instead of letting the server dictate trampling

A big thanks to redstonehelper for his help in compiling the list!

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