- Added an "Open to LAN" menu in the in-game menu, which allows players to open their world to other players. In the menu, the player can choose to turn cheats on or off, and choose the game mode.
- The multiplayer menu now scans for LAN servers (singleplayer worlds which are on the same LAN and have been published with the /publish command).
- Villagers may remove a trade option after it has been used at least 3 times.
- Added wooden stairs for the remaining three wood types (spruce, birch and jungle).
- Redstone (including repeaters, torches, levers, and pressure plates) and Rails can now be placed on slabs and stairs positioned upside down.
- Removed the downwards knockback while drowning.
- Pigs now drop 1-3 Porkchops instead of 0-2.
- Improved memory usage.
- The /tp command now allows teleporting to specified coordinates.
- The syntax for this is /tp [target player]
. - The other functionality of the /tp command is still there.
Get the snapshot here:
Client: Download
Server: Download
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dude....its a snapshot....their fixing it.....CALM DOWN!!!!
The new stairs aren't working for me. If I use jungle wood, I get oak wood stairs. Anyone else having this problem?I guess they forgot to add a way to craft the new stairs. =(
Not happening.
The whole point of snapshot releases is testing on multiple systems. Even catastrophic glitches/bugs are to be expected on some occasions. Nooby post is nooby.
The different kind of stairs are only in the creative inventory.
Sure there is one, even if it isn't intended for minecraft.
and
I doubt they forgot to add it. They probably just ran out of time. That's one of the funny things about timed snapshots, stuff's not always complete when they release it. I would suggest you wait 1 week, and then you can craft all the jungle steps you could ever want.
I'm a bit bummed at trading. I was hoping for some kind of economics, though I know that takes a lot of time/effort that would probably be better used elsewhere. I was just hoping, maybe, that if you bought a lot of something the price would go up until it was too expensive to do any more. And if you ignored a villager, he'd eventually come up with something different to sell you.
English is not my motherlanguage so how it would be wenn du mal eine andere sprache lernst, angepisst bist und einen commentar schreibst und dann wieder deine fresse aufmachst... how you would like this?? And i write what i think, if you think i meant you with red neck thats your fould
I understand that Mojang isn't responsible for save corruption, because I still have previous versions of my player data file. I just don't get why the game keeps trying to overwrite my data when I load the world.
But what I still don't get is why they still haven't brought back the Singleplayer "Saving Chunks" screen! Mobs still freeze, chunks still stop loading, and worlds still don't save upon quitting every time. They claimed to have fixed it in 12w24a, but I still seem to be experiencing the problem!
If Mojang doesn't end up really fixing the bug with mobs freezing, etc., I'm gonna be quite upset.
Is there any way to fix the world-freezing / "Save and Quit" bug?
Traded a villager more than 50 times and nothing happened.