- Added an "Open to LAN" menu in the in-game menu, which allows players to open their world to other players. In the menu, the player can choose to turn cheats on or off, and choose the game mode.
- The multiplayer menu now scans for LAN servers (singleplayer worlds which are on the same LAN and have been published with the /publish command).
- Villagers may remove a trade option after it has been used at least 3 times.
- Added wooden stairs for the remaining three wood types (spruce, birch and jungle).
- Redstone (including repeaters, torches, levers, and pressure plates) and Rails can now be placed on slabs and stairs positioned upside down.
- Removed the downwards knockback while drowning.
- Pigs now drop 1-3 Porkchops instead of 0-2.
- Improved memory usage.
- The /tp command now allows teleporting to specified coordinates.
- The syntax for this is /tp [target player]
. - The other functionality of the /tp command is still there.
Get the snapshot here:
Client: Download
Server: Download
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Yeah, one of my friends does tons of building with Netherbrick... i feel sorry for him not having halfslabs. I always build with dark wood and it frikkin sucked not being able to have stairs.
The icons appear inverted in 12w25a Snapshot, a little disturbing to identify them, because the number is on your face.
Translated by Google: sorry for my english
Also, this crash has happened to me 4 times:
---- Minecraft Crash Report ----
Time: 6/23/12 1:58 AM
Description: Exception in server tick loop
java.lang.NullPointerException
at aaa.a(SourceFile:47)
at aby.a(SourceFile:15)
at agm.a(SourceFile:13)
at ara.a(SourceFile:13)
at aby.a(SourceFile:15)
at aby.a(SourceFile:15)
at hn.a(SourceFile:15)
at ash.a(SourceFile:24)
at ahy.a(SourceFile:19)
at wh.a(SourceFile:160)
at aqb.<init>(SourceFile:29)
at tt.a(SourceFile:58)
at tt.c(SourceFile:97)
at wh.a(SourceFile:155)
at wh.b(SourceFile:145)
at atw.b(SourceFile:213)
at ait.c(SourceFile:69)
at bd.<init>(SourceFile:28)
at asr.a(SourceFile:173)
at asr.a(SourceFile:204)
at hx.a(SourceFile:95)
at hx.c(SourceFile:130)
at hx.a(SourceFile:72)
at alj.b(SourceFile:71)
at pm.p(SourceFile:409)
at pm.o(SourceFile:361)
at arb.o(SourceFile:108)
at pm.run(SourceFile:308)
at dl.run(SourceFile:487)
Relevant Details:
- Minecraft Version: 12w25a
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.7.0_03, Oracle Corporation
- Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
- Memory: 413039624 bytes (393 MB) / 944963584 bytes (901 MB) up to 954466304 bytes (910 MB)
- Player Count: 1 / 8; [fy['ruthannbh'/1130974, l='New World', x=44.01, y=96.98, z=4.14]]
- World New World Entities: 0 total; []
- World New World Players: 0 total; []
- World New World Chunk Stats: ServerChunkCache: 0 Drop: 0
if that's the open to lan function, then it obviously won't work. also, stop spamming on the snapshot with your crappy servers
If you think it annoys people when you don't read the whole thread, imagine how much it angers them when you don't even read the first post.
Probably not. 1.4 (Unless they change their minds)
Same thing is happening for me. My comp isn't the greatest, but it has always played the game fine before. I think the RAM update is helping with chunk rendering, but it does seem that there is a consistent lag of a second or two every 8-10 seconds. For now, I just learned to swing my sword like crazy when the zombies would suddenly stop moving for a bit. I hope they get this worked out for 1.3 or at least offer updated video settings for those who are experiencing this (i.e. java XMS RAM, fast graphics, OpenGL, etc) because the current methods aren't cutting it.
On a side note, I think I have fallen in love with extreme hills on Large Biomes. There was a large thread earlier about how biomes were lacking. Now, I feel Large Biomes has in a way fixed it. Now that a biome fills half a map, there is so much room to put content in each type of biome. Extreme Hills have some scattered trees, Tiaga has large mountains, not to mention you can find ruins in both desert and jungle now. Though, if they are going to make sandstone villages in desert, I wish they would do something like cobblestone villages in snow. Seems like villages are only limited to plains and desert. At least put them in swamp! ... or are they already?
Thank you good sir for coming up with this list. I see you dug a little further then some of us. Would you mind too much if I added this list to my website? Find it in my signature.
PLAESE let Adventure Mode players place torches and ladders! )':
It's really really not fun to play like that, once you get trapped somewhere, you're doomed ):
Does anyone know how to fix this?
But... If you play an adventure map, and a creeper blows up and trap you?
I'll open a twitter account, good idea, thx!
> SMP block lag in SSP.
Playing in single player i am having the same block lag i get on few smp servers. Blocks coming back after being mined. Stone blocks turning into dirt/gravel blocks after being mined.
The above problems might be indicative of something being wrong with the way the game is saving/loading data.
Mobs also still seem to get stuck in the ground.