- Enchantment levels are slightly exponential again.
- It now takes 825 Experience to reach level 30.
- Added Ender Portal frame to creative inventory.
- Tripwire is now activated by all entities, including arrows.
- The max distance has been increased to 40 blocks.
- Boats can accelerate to faster than previous speeds.
- Boats are now easier to control.
- Wooden Pressure Plates detect arrows.
- String placed down has a smaller black frame unless on TNT, leaves or pistons.
- A lot of smaller changes and fixes.
- Texture Packs that are in folders and not in a zip file are recognized as a texture pack.
- Texture Packs image is displayed for folder based texture packs.
- The player can now see the cracking effect on blocks when other players mine blocks in multiplayer. Bug Fixes:
- Pressing F no longer reloads chunks.
- Fixed a bug when pistons pushed a wire.
- NPC Villagers procreate again.
- Mining a ore give now 3 times less experience orbs.
- Weathers transitions are back.
- Slime and Magma Cube jumping animations have been fixed.
- Armor and Tool enchantments now show on multiplayer.
- The search function in the creative inventory now only activates within the search tab, meaning that the inventory key now allows you to exit the creative menu once again.
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I also want to see emerald weapons, Armor and tools for 1.3 which would be alot stronger then diamond Armor, Weapons and tools.
First, great ideas, love that there is more in game adventure.
Ok down to the details
Could we have a few less coca beans? I know it was ridiculous before to get them but now they are practically dime a dozen. Having them be a bit more rare could make the hunt more interesting.
Adventure mode is a great idea, but when I set up TNT and play my map in adventure mode, I end up picking up random blocks that have been blown up. Of course I cannot place these blocks anywhere, but they clutter up my inventory. A fix that does not allow you to pick up blocks you cannot place would be nice.
Tripwires are great. But the traps in the jungle temple are week compared to the desert one. Making the trap, potentially more deadly would be nice.
Desert temples are amazing but mining the blue block sets of the pressure plate before you are inside. Meaning that you do not die in the blast. It might be better to leave that block open so you fall in and then set it off.
Also, Xp for coal is not necessary. I am level thirty in a matter of minutes by mining coal.
That to me isn't new. I make my own texture pack for personal use and I noticed my texture pack template folder (NOT zip file) was in the in-game texture pack list. I am playing on 1.2.5 and I noticed this around 1.2.1.
Hey minecraft players wanna play the new 12w23b snapshot ? I have a server ... private message me if you would like to join as it is whitelist only.
I wonder if people Spam to get their member level moved up on here. Some people
An extended potion runs for 8 minutes. That's pretty much all night long if you take the potion at sunset. Store the surplus in chests and you can manage to restock in the morning with not much trouble. Or build brewing stands all over the place. With the empty bottles being stackable, it's not a huge hardship any more than any of the other inventory management challenges are.
Now to the reason I'm actually posting...
I'm wondering whether others are finding that, at least for save games that were generated in or played in 12w22a, and if you had amassed huge amounts of XP (I had over 1000 XP banked in one game, and was running low on lumber to build storage chests for the enchanted weapons) I found when I installed 12w23b that no progress was happening in the XP, even when I was hunting mobs for their loot and to increase XP. The XP orbs dropped and I collected them, but the progress bar simply did not move.
Started a fresh game and confirmed that at least for low XP levels things still seemed to be working.
Is there some threshhold at which XP stops increasing with this latest bulid/snapshot? Wondering whether it's a bug or a feature. Didn't spot any related bugs in http://www.minecraftwiki.net/wiki/Known_bugs/Version_12w23b
cant craft tnt anyone else having this problem?Make it easier, more fair and more fun to get enchantments on your tools and weapons and also give a bit more control over which enchantments you get, rather than gambling all your EXP away hoping to get the enchantment you want or at least a decent one.
But then again, it's not like there's anything else to spend EXP on when in Singleplayer.
Maybe they didn't reach the goal they set for 1.3...
Maybe they did and now only bug fix remains...
Let's be patient and if 1.3 won't be out until next month we'll all burn everything to the ground!!!
(just kidding)
In survival arrows shot from dispensers do not cause damage to players.
You could use your levels for bragging rights...
But yeah enchanting kinda sucks right now....