- Villagers will trade items (They are notoriously cheap, however)
- Added a “currency item”
- A few minor terrain changes
- A new useful block/item (requires obsidian)
- Added a /seed command for showing the map seed
- Added sandstone stairs
- A lot of smaller changes and fixes
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Get the snapshot here:
Client: download
Server: download
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Some points of interest discovered already:
- Possible TNT traps in the world
- Ender Chest (Sort of like a chest network - place two different Ender Chests and place items in either, and they will appear in any other Ender Chests you have placed. It glows a bit.)
- Emerald and Emerald Ore (used with Villagers)
- Made Buckets stackable.
- Added Snow to Creative Inventory.
- NPC Villages change style according to their biome.
- Stars are more realistic.
- They are now slightly smaller and slightly brighter.
- Changed Gravel texture.
- Improved Options menu.
- Added Pyramids.
- Added a second Golden Apple made with Blocks of Gold. After being consumed, the player receives 30 second Regeneration IV, plus Resistance and Fire Resistance for 5 minutes.
- Dispensers will eject Water and Lava source blocks (from buckets); Will also take water and lava source blocks if there is an empty bucket inside
Of course, with any update there's always a few bugs - some of the most relevant ones are listed below (take note of "old world corruption in particular!):
- Emerald Ore has the wrong texture.
- Loading a world from a previous version corrupts it.
- Generated structures are very buggy.
- New Golden Apple does not appear in the creative mode inventory screen.
- Villager Trading for items worth more than one emerald doesn't work if you place the emeralds one by one.
- When removing the last Ender Chest, no items are ejected, and you must place a new one to retrieve the items. (may not be a bug)
- Single player still thinks it requires server/minecraft_server.jar. A blank file with the same name can be used.
- When generating a superflat world, you will get chunk errors - there will be some chunks generated in default, and the other are generated in superflat.
- Stacked buckets don't pick up fluids. Instead, the fluid just disappears.
Edit\\ Another thing I just noticed, when I relogged (to pause the game...), I had the falling through the void effect like logging a server, until screen was black, at which point I had to click out of the world and back in.
If they remove that functionality, they'd be re-skinned chests with a particle effect, i.e. aesthetically pleasing, but ultimately pointless.
It seems to have completely crashed my SSP game... I can't play it at all now. I had a nice little kingdom going too Everytime I load I just fall into the void, along with every villager around me.
Read the OP next time, guys.
The chests are far from pointless. For example you can put one in your base and another in a mine. When you mine stuff and don't have room for it all you can place it in the chest. Fill up your inventory again and head back to your base. you now have what you placed in the chest and what;s in you inventory. You can also put one at an End portal and one in the End which you'll have access to in both worlds.
Size 24 not necessary.
I DID. The OP said we didn't need the server.jar!
What exactly am I suppose to be looking for, because I don't know how to fix this problem?
I have added both the server jar, and the single player Jar - however, it's still giving me the "He's dead, Jim!" error.
Don't add the server jar.
> New worlds can crash on loading them.
> New worlds load w/o terrain and you fall endlessly into the void. Cheats / SPC do not work.
> Ender chest contents can be accessed by other players. Great for long distance trading though. So maybe a private version can be added that is linked to the server side inventory of each player.
> Sand stone steps are not craftable.
> Trees appear to be cut in half.
I'm still getting the same error message, with or without the server.jar.