I take a look at minecarts, briefly touch on redstone, and talk about a giveaway for 50 FREE MCX360 game codes - take a look!
Minecraft on the 360 - we've talked about it in passing over the last few months, but have offered very few specifics. Now, that all changes - no wild rumors, no random guesses; let's take a solid look at MCX360.
Multiplayer - What is it Like?
Surprisingly awesome. I was personally a little hesitant about how it would feel to play Minecraft on a 360 controller, but you would be surprised at just how intuitive the controls are. The triggers deal with what we usually associate with left- and right-mouse clicks (albeit reversed, in this case), navigating your inventory & crafting screens is smooth and easy - it's startlingly well done.
What's There, What Isn't
It's been a long, long time since Beta 1.6, and it's easy to forget what exactly was in the game at the time. For example, wolves and powered tracks were in the game by then, although myself and a number of others believed both to be added later on. Having said that, it's almost easier to say what's not in the game, relative to the PC title, and that list is only so long - there's no jungle (or associated critters), and that's undoubtedly the largest absence from the core game.
Beyond that, the differences are mostly mechanical - there's no Creative/Survival mode, but on the plus side, no hunger either. You can still punch the wool off of sheep, but no shears for taking leaf blocks. Powered tracks are definitely present, but the old booster track glitch doesn't work.
For those wondering, the map size is 1000x1000 blocks.
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Gameplay footage!
Multiplayer - How It WorksMulti-player Minecraft is about the only kind of Minecraft worth playing, some might say. One of the many SMP-related questions to come out recently is, "How does this even work?" Servers, dynamic joining, subscription requirements? Not terribly hard at all, as it turns out. You start up a single-player game as you would normally, but be sure to leave the "Online" box checked. Then, your friends can join you whenever they like!
We'll be showing this in more detail, of course - but I've got something in the works that might let you guys do it with me instead. More on that in a moment.
This is great and all, but when can I play it?
The game is set to release on May 9th, 2012 (this Wednesday) on XBLA. We will be revealing preview footage of the game all week right here on the front page, so be sure to check in frequently for a real-time look at exactly how the console port works!
In summary, MCX360 exceeds expectations in many respects - one thing Minecraft veterans will notice immediately is that smooth (and consistent) frame-rate: the game runs as smooth as silk, and it's truly a thing of beauty to behold. While I wasn't able to enhance my worlds with any texture packs (I'd even saved a few old ones, just in case), there has been talk that texture packs (and custom skins) will be a reality in the future.
Custom skins are something that's been causing a bit of confusion lately - some people have seen the skins in the official Teaser video and come away with the impression that they were user-made; sadly, this is not the case. There are a number of pre-generated skins that are assigned to players as they join the game, starting with default Steve, and going through "Tuxedo Steve", "Tennis Shorts Steve", "Prison(?) Outfit Steve", and so on. These skins are not persistent to the player themselves, but whoever happened to join in that particular "slot". For example, if you joined my game as the second player and got Tuxedo Steve, that would be you for the remainder of your stay, as well as if you left and returned. But, if you left and another friend joined in your place, they would now be Tuxedo Steve, and you might be Tennis Steve on your return.
Still, it's nice to see that the foundations of custom skinning are there. We'll eagerly watch where it goes.
Check back all week as we cover this newest installment in the Minecraft series, up to and including launch!
That wasn't present in the original post. It was edited in after wave after wave of "World size?" questions were asked.
Arcade games usually land around 5 or 6 am Mountain Time. I would expect the same release format for minecraft.
1.Will the world size increase? (i think a lot of people would be pleased for just a simple yes or no answer for this)
2.Whats the build height?
3.Is neather same world size?
4.Mods? (i realize they are highly unlikely)
5.Creative mode? (havn't seen anything about that yet)
besides this just take your time with the game i would like it to be done right and you guys do a great job so keep up the work i would like to personaly thank all of the team
That is fine for a few friends that trust each other, but it is certainly idiotic for an open server. With no plugins to stop griefers and no "distance" to go hide your place, this is going to be griefer central. A miserable experience for most players who try it.
But then, maybe they "fixed it" by not allowing open servers. It would be a typical Microsoft "feature".
also will there be Mods such as mo creep and weirdos or will people have to make the mod again or use a flashdrive(for single and multiplayer)
I think mojang signed a contract with xbox so they can only release the game on the console. (Apart from the mobile version)
But if they do keep it in place, does that mean they're bringing back the "Farlands" or will it be like some sort of invisable wall?
there is local multiplayer (2,4)
but can only 3 players be in a splitscreen play session? or nah?
I didn't get minecraft till 1.8.1 came out though so can anyone tell me if the Nether was made before 1.6 or is that not there either...
I saw a video, it is an invisible wall. On the map, it was a big island, enough to fill an actual map; he said you start out with a map. If you leave the island, there will be a vast ocean (At least for the map he was on, idk if every map is like this) and there will be an invisible wall at the map's boundaries.
Do you know what terrain generator it will use?
I am right with 10/5/2012 around 11PM ?? Only if it launch at midnight 9th in america... Every time its so confusing with the timezones...
the point is that there is a very huge difference between the content of the beta and the content of the full version, its much easier for the 4J to port an older version of the game because it results in much less conversion, as well as the fact that the game is constantly updating, so they would need to continuously add features during the process of the conversion, meaning the game would never be released
edit: the team also mention several times that the 360 version would be behind on updates, though it is expected to catch up to the pc version in the near future
heave no fear, the Nether was created during the alpha stages of the game
all console games that support 4 player splitscreen support 3 player splitscreen, its just not ideal because 2 players get tiny boxes while 1 gets half the screen