- Added a demo mode for non-premium users (won’t be available until Mojang does a full update)
- Added bonus chest option to create world screen
- Added option to enable single-player commands to create world screen
- Updated language files
- Bug fixing and tweaks
Paying attention? If so, you definitely saw the option to add single-player commands! Curious how it works? Wondering exactly what the "bonus chest" option does? Be sure to grab the client and server files below!
The "demo" game is designed to last for 5 in-game days, at which point the world will self-delete and prompt the player to purchase the full version of the game. While a demo of Minecraft has existed for some time, is has not, to date, been incorporated into the main game.
Dinnerbone has also stated that they will be changing the format of ops.txt, white-list.txt, banned-*.txt for 1.3, letting the community know well in advance so mod/plugin makers and anyone else who may tinker with the game can prepare for the changes. As mentioned some time ago in an interview with Jeb, SMP and SSP will likely be merged in the future, making it easier to run small, informal SMP games for friends without the hassle of server and community management. Large servers will likely still persist, only changing somewhat in how they are maintained.
Keep an eye out as we cover more exciting changes in the coming days!
I would really like a complete combat overhaul, the current system sucks and its exactly what you said. With a new combat system I think health would have to be redone too because even if they add more weapons there is just a limit to how much you can customize each according to how much hp they take. Imagine 6 different weapons all doing 3 damage or 6? same stats different skins?
I would like it if they didn't make quests at all, it would take time out of other areas for them to add or fix. The villagers could simply do some trading, ask for protection or simply coexist with the player. Villages could expand and improve by themselves without the need for player help and at the same time could fall into ruin and shrink back for other reasons.
The game does have potential and it is slowly coming out thanks to jeb and company.
I might be more excited if they would clarify how this is a means to an end.. Okay we have severely watered down single player commands, and an optional bonus chest, but I assume this is just progress toward some greater goal.. what is it?
Done Loading
And a nearly filled green bar.
What annoys me is that people complain about stuff thats optional, Some people want different things, Someone might want bonus chests and someone else doesn't There are two reasons not to complain,
1: Its optional! If you dont want it don't use it
2: Why complain anyways? its not really going to help just annoy people.
Maybe so players don't have to feel obligated to use a mod to make their work more convenient? Maybe for vanilla players who want to be able to play creative AND survival on the same map?
1. Will it be possible to edit already created maps, like turning on the single-player commands for my already created "creative world"?
2. Will it be possible to convert a world from creative to survival?
I'm making a custom map (in creative) and such an option would make it easier to turn it into a "survival" world.
(Having to do it through the "server options" is unnecessarily complicated and, to me, the "lack" of such and option kind of ruins the purpose of "creative worlds")
And you can always turn the cheat off.......
Have blocks stopped being transparent from time to time? (rare but annoying)
Have the light issues in nether where far-away lava doesn't light up properly, and some torches in villages/mines also don't light up the surroundings (easily verifiable and annoying)?
Have they finally added the ubber-simple-to-do half-slabs and stairs with the different wood textures? (waiting this to continue work on my wood castle)
Did they review the villager spawn system or we still need 100 doors to get a villager?
Did they review the first iron golen spawn system or we still get the village ruined on the first night by zombies because iron golens only spawn once your village is freaking huge (which will never happen since zombies will kill them first) - which conversely means your village is a big farm of doors
Or are they just ADDING new bugs and as it seems lots of cheating features? (now it will be extra-suspicious to see a large "legit" world if you can get items so easily as to not requiring mods)
That's it, isn't that cheat enough?
Those are the only chests, they're only intended to have starter items for survival.
at least i made a fix for 1.2.5 at http://www.minecraftforum.net/topic/1074618-125-fix-for-wolves-and-ocelots-spawning-too-manycraft-spawn-eggs-over-3000-downloads/
no
Not so much cheater, though that would be a moot point as anyone can mod the heck outta this game to cheat anytime they want. This is more to start testing and enabling functions of multiplayer administration so players can start inviting others into their single player worlds. The starting chest is also a good idea in situations where people are starting the game off and don;t have much direction to go. Were it not for let's play videos and some pre-emptive wiki reading I would have gotten lost and died of starvation and creepers my first night in the world. Besides... the chest contains nothing you couldn't get in your first 5 minutes of the game anyways. If it had iron or diamonds in it I would be concerned.
Cheers ...
BrickVoid