- Added a defense mob to villages
- Added up-side-down stairs
- Many changes to the world and lighting system
Server: download here
Need help using a snapshot? Badprenup has you covered!
1. Download the new snapshot minecraft.jar
2. Navigate to your .minecraft folder (On windows, you can find it by searching for %appdata%)
3. Put the new jar file in the bin folder (OPTIONAL: Back up your old jar file).
4. Open Minecraft via the launcher, how you normally would.
Let us know what you find! Here's a screenshot Jon provided of the new mob, the Iron Golem:
remember wool collection pre 1.8? i dont want to go back to that. im glad for certain changes. easier iron? sure! means i can build my railroads even faster now. i wouldnt say it is that easy. as u either have to kill the golems or watch them die from zombies. so it isnt the fastest way. u can probably get more iron mining.
now... if only gold was easier to get... killing pigmen doesnt gaurantee gold nuggets and my luck at mining gold ore SUCKS!
Yep been waiting for this for a LONG LONG time. Going to make some very sweet buildings now. much more detail. Just think if we had gravity boots too and could walk on the ceiling. and build upside down too. now that would be fun. but no really this is just
for aesthetics. Im happy about it.
Really? Cuz um... Take a look.
i didnt think jeb would implement that so soon. maybe in another snapshot. who knows. ill be ok with that as long as i can find a nice mod that can generate a 256 high world for me. deeper oceans! higher skies! huge huge biomes! thats what im hoping for.
No they need to get terrain generation under control before they rls. 1.2 You want maps that arent any taller than 128 even though its been raised to 256? Wouldn't you call that unfinished? I would.
Yea we can only hope. if 1.2 is released without better terrain generation I will be completely let down.
haha! sure looks like it!
That's been around for a while. Just like you'll see sand suspended to the sides of other sand blocks (or other blocks) when there is nothing below it to keep it from falling (when it should fall). When you update an adjacent block (attach a torch to it, etc.) it will cause the sand to fall.
Also, villagers should buy ores for food or experience or something since they don't seem to have any miners, and they seem like they could use a lot of them.
Suggestion: Player created iron golems have pumpkin heads, while village golems look like they do now.
best picture on this thread. lol. i laughed pretty hard at work when i saw that.
Don't tell me about it! I feel bad only for thinking about it.
Anyway, waht Jeb said on Twitter makes me think 12w09 will be the last snapshot.
I disagree. Golem uppercut is awesome! (I once made a quake mod that had earth elementals in it, very similar to these iron golems, and they had both smash and uppercut, and uppercut is way more awesome) What it should do is knock enemies up into the air a little more.
There's a serious technical issue with this, which is that currently bounding boxes for blocks are just that: A box. Making the bounding box for stairs exactly match the contours for stairs would mean having multiple bounding boxes for one block, or allowing more arbitrary geometry for bounding boxes. Either way significantly complicating collision detection.
This is why fence corners have a bounding box that "sticks in" from the corner, because otherwise it'd need two boxes for the two directions of fence.
Not saying it shouldn't be done, just saying you have to be realistic about the trade-off with the feature and the effort to implement it.
Because the last snapshot generated no caves.Except for abandoned mineshafts
According to the wiki, yes.
As of the other people, I'm confident Jeb will do some sort of Cave or World Generation update in the future. 1.2 has clearly been a Villager and AI (in general) update. Sure, we also saw Jungles added (a biome that was desperately need, along with Tropical Islands and true Savannahs, not the old biome with the same name), but besides that and world height thing, the main additions have been improved mobs, animals, and villagers.
I do hope Jeb eventually gets around to adding biome specific mobs and animals to per-existing biomes as well. If they're going to add biome-specific animals to the brand new biomes (not the including the rehash ones, like Taiga and Snow biomes), why not the pre-existing ones? (Maybe, Snow Golems could spawn naturally in Snow and Taiga biomes, for starters.) Anyhow, I hope 1.3 is another mass bug kill-a-thon and optimization update, as someone suggested in the Suggestions section.
P.S. I love that Iron Golem reference to "Castle in the Sky"