This week's early-release Snapshot is out! The following changes are confirmed:
- Added new world file format called 'Anvil' (256 max height and 4096 block IDs*)
- Multi-player light calculations do no longer cause affected blocks to be transmitted to the clients, instead the clients will recalculate the light on their own
- Villagers will repopulate villages based on how many houses there are available
- Some nights in villages will be worse than others...
- Added a redstone-controlled light source
- Decreased chance for the rare mob drops
- All animals use the new AI system now
*The game can't use the full range of IDs yet because there are still some assumptions that IDs above 256 are items.
NOTE: It is absolutely imperative that players back up their maps before testing the new format, just in case!
Jeb also had the following to say about the new save format:
Quote fromNOTE: This snapshot will convert the maps you load to the new file format. If you want to revert to the old format, you need to replace the 'level.dat' file with the file called 'level.dat_mcr'. The new format will write world regions to files called '*.mca', so your original regions will remain as '*.mcr'.
UPDATE: The client/server files are now 12w07b! If you downloaded the files earlier today, and want the most up-to-date version, download the updated files from the links below:
Get the updated client here!
Get the updated server here!
Updates:
- Crash bug corrupting levels when spawning mobs above the 255th block
- Sheep animation is correct in SMP
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All else fails do this for a proper install after you've backed up everything.
Open minecraft launcher.
Go to Options: then click 'Force update'.
Login / Launch Minecraft.
Wait til it finished downloading and when you see the menu screen close minecraft.
Now open %appdata% and open your .minecraft/bin folder.
Replace the minecraft.jar with the 12w07b minecraft.jar.
Re-open minecraft.
...
Profit :D.
For Minecraft 1.2.0 pre relese 7
1:cave light is gliched
2:Sheeps heads bob up and down
3:there are no caves
PS:is this where you post bug reports? and im on a mac
I dont think it is strange. Do you know how to power up something?
-Redstone torch lights up the block above it unless it is air.
-The block above the redstone torch also powers up what is above, beside, behind, or in front.
(Since the block above the redstone torch is a lamp, the lamp lights up and also distributes the power to nearby lamps causing them to light)
-Redstone dust powers up the block it faces to, below it, and below the block that is below the dust. (or maybe)
(Since the redstone dust is placed on a lamp, the lamp gets power. And since there are lamps below those lamps, those lamps below the powered lamps receive power as well)
I can verify this one:
Figured I'd put glass and iron bars around the cat to keep him safe from spiders, etc; then I thought maybe the creepers weren't seeing him (even though all mobs could see me through glass just fine), so I broke a couple sections of glass and bars to make sure the creepers had a direct line of sight to the cat--and still no response, as you can see! That cat is literally about two blocks away from the creepers, and they're just chilling there. They had to walk up a stairway to get there, too, so they're clearly there on purpose, ignoring cats and smoking trees.
Every time I generate a new world the world has no caves or ravines what so ever,
also The End when entered does not generate any terrain, works fine for the Nether.
They need to fix this severely or mining will become an issue.
Force update only gives you the current 1.1 release.
Get the snapshot from a download link (first post of this thread) and manually copy it into the minecraft/bin folder after renaming the current minecraft.jar
With all of the problems in this snapshot, Id either wait for the next one or use 12W06A untila new snapshot is released.
If anyone can get a pig to (willingly) jump off a cliff of sufficient height, let me know, I'd love to be proved wrong on this xD