Mod API Coming in January?
The new modding API has long been requested by modders, as currently, the modding support is all unofficial. Tools such as bukkit will finally be getting a supported method of integrating their mods into Minecraft, blowing open the doors to developers.
Info is at 2:20 in this week's . Listen to the first part for some juicy info on new Mojang employee's!
finaly!
(even if it dosent come before may this is good news)
I am starting to see the focus of Minecraft veer and take different directions altogether.
It's essentially a drag and drop interface for installing mods, kind of similar to installing skins
Honestly not quite sure what they can do apart from incorporate things from existing community projects. At this point, with epic mods like Buildcraft already defining the scene any limitations introduced by an official mod API will just discourage modders from actually using it.
The problem with the current implimentation is lack of support by the vanilla product. SO everyone releases loaders like modloader, bukkit, forge, etc, to allow mods to be used in the game. With some vanilla support, there may be no need to use things like modloader, but who knows.
One thing is for sure, the change will break every mod like 1.0.0 did to all the pre-launch mods.
Well as the game is not finished completely yet there is no guarantee that will happen yet
2 years on the list of things to do.
I don't think another 2 months will hurt anyone though. They have added amazing things since alpha.
Thank you Mojang! (We need a Jeb_ emoticon...)