Mineways: 3D Prints of Minecraft Objects
Well, now's your chance.
Eric Haines from Autodesk (the makers of 3D rendering software, no less) has just released his Mineways program to the world. Mineways allows you to select various blocks from within the game, trim them up, and send them to 3D printing service, Shapeways.
The process is extremely simple, and after a quick turn around, you can have any Minecraft scene, object, or mob rendered into a real life object of your very own.
True! So the thing I do is make small prints: smaller is cuter & cooler looking. You can find prints in my non-profit (to me) Shapeways shop for as low as $5.
Make sure to download Mineways directly from the Mineways site itself - why people put this program up on Mediafire and whatnot is beyond me. The code's open source, and I'm a reputable guy; my (ancient, ugly) personal webpage is here.
In other news, I've made a Version 3.03 today. No major changes, here's the rundown: Avoid crash when old-style terrain.png is used; warnings system improved. // Updated new Shapeways ceramics costs, and improved estimation by including partial block export. // Updated terrainExt*.png files Coterie, Doku, and BD Craft.
Here's exporting using the latest Doku Light, rendered with G3D (note how G3D doesn't use transparency to cast shadows - hey, that's OK, it's interactive):
OBJECTION!
YOU'RE NOT THE REAL THOMAS BANGALTER!
Fine
Here's the description of Import Settings:
The merged faces fix for lesser blocks resulted in export files that were about 10% smaller overall - it helps in particular with slabs and stairs (and snow).
I'm also hoping merging in this way gets rid of problems such as the holes that can occur when 3D printing: http://www.flickr.co...ol-1862849@N21/
Hey man, just wanted to say thanks for keeping this program up to date. It really does help and saves a lot of time with a lot of minecraft related stuff I do.
Here's the rundown: Added option under "Help" that minimizes the amount of memory used during export. Use this option if you're running out of memory on large exports. This is not on by default, as this option will make exports take a few seconds longer. // Share some common export settings (color, material, block size, etc.) among some related file formats. This is useful for when you export to both Shapeways and Sculpteo, for example. // Free the input TerrainExt.png file as soon as we're done with it. // Added automatic cache resizing and recovery for large map display.
Since memory savings doesn't look like much, instead here's a new large model printed out by a colleague.