During the weekend, Notch was hard at work producing "Minicraft" for the Ludum Dare contest, and the end-result is a fascinating one, to say the least. Pulling elements (yet not the entirety) from Minecraft, this top-down Zelda-esque game contains a lot of familiar themes: mine materials, craft new and better items, slay monsters. It is, in this respect, where the two games diverge a bit, thematically. Building homes isn't an option, in the conventional sense; while you could push together a number of workbenches to achieve that affect, it serves little purpose to do so. No, the goal of the game is simultaneously much simpler than that, and much harder to accomplish: Kill the only other sentient person in existence, so you can be alone, forever.
Once the game starts, you begin with a bare handful of equipment (not including the classic pick), and must gather materials to create workbenches, anvils, tools and more, all the while exploring a large, diverse environment. As your equipment improves and you explore more of the world, it all culminates into your sole objective (kill the Air Wizard) - at which point, you are victorious, if not endangered.
One thing quickly becomes apparent; what sounds like a childishly simple task reveals a startling level of depth and complexity, especially for a game developed in approximately two days.
Aside from the eerie theme, the game could be said to draw from Minecraft, rather than be a 2D port of it. While certain aspects of the game are shared between the two (mining, crafting items), the driving goals of the game are wildly divergent. Stacking up against 700 other competitors, time will tell how Minicraft fares - you can play it right here.
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Have you heard about Reckoning? We got an exclusive release video on this very game - check it out!
1. Find an area and stick with it. When on the surface, make a monster free zone so you can work in comfort. Particuarlly, make it around a staircase to the cave. When you're underground, don't rush... EVER! (Unless you have a plan.) I died 3 times because I ran out and got crowded by mobs.
2. The shovel is your friend. Aside from all of the sand I collected, the shovel is your friend simply because it can make a mob free zone. Something I did during my last playthrough really helped. To avoid any surprises in the dungeon, I dug out all of the dirt around the stairs. Then, I often dug out a path to where ever I went. (I dug a path between my staircases. I made a path to the cloud stairs, and dug out an area around my farm.) I even did this on the lower floors too. By the time I finished the game, I had about 500 blocks of dirt. This helped more on the lower floors, which held water and even later, lava. (Most of my paths were 2 block wide.)
This also is a good way to survive when you've ran out ahead. And, it helps as a landmark.
3. Prioritize light over defence. In many videos of this game, when people get cornered in the underground, they often carry a lantern, but they stick with flailing their sword in the dark. Predictibly, they died shortly. If you ever run ahead (which I did whenever I got tired of looking for stairs the slow way...) and you feel the need to stop, place your lantern down FIRST. If you have a few moments of silence, feel free to dig up the dirt around you. (I really do love the shovel...)
4. Lanterns galore! I had made about 20-30 lanterns when I had finished. If any of you had played Terraria, you should know how utterly important light is. You can't fight in the dark very well.
5. Pow gloves are for carrying your items... I feel that this is an important thing to know.
6. Cloth is worthless. Weird...
7. Clouds are worthless too? And what about those white crystals? Maybe Notch was going to add another floor and weapon tier....
8. Expect chaos on the clouds. When I got to the clouds, I had placed a bunch of ovens and furnaces up there to try and keep the mobs out. (About 15, and I still had over 999 stone.) Granted... I don't think it worked super well but... I did see fewer mobs after. (Of course... I was also lucky to have a 2nd cloud staircase in sight of my first one, so zombies also could not shotgun me at the same staircase.)
9. Heal during the silent bits. I had about 35 bread when I made it to the cloud. I used about 10 of them when I killed the wizard. Anyway, about bread, I find that it is a pretty helpful item, since you can grow wheat underground. (Granted, since patches of wheat don't always guarantee a seed drop, you might run out of seeds to grow more with...) But, it still can be planted deep down there. So it helps.
10. Take your time... I had played for 3 hours and 4 minutes on my last run through, but total, I probrably topped off on 7 hours.
in another words; MINECEPTION
We need to dig deeper...
in another words; MINECEPTION we need to dig deeper....
There isn't such a thing as "yet", this is a finished game for a contest, it won't be modified anymore. Cloth is just useless.
Could not find gold or gems.
Gave up after first death XD
it's possible.
There's a few mods out there already and Notch might work on it more himself.