Scrolls is launching tonight, and by Scrolls, we mean Skyrim
As all Minecrafter's are pretty into the whole adventure game, we figured we'd let you in on some awesome news, and the possibility to get some awesome swag!
With the launch of Skryim we wanted to let everyone know that Curse now supports Skyrim Mods which are available for download on Curse.com! In addition we are running the "Curse $15,000 Skyrim Mod Challenge" and rewarding authors of popular mods who upload their Skyrim Mods on CurseForge.com!
I figured that is what it was; just gamers posting about a game they are dying to play. I think it looks cool, but I'm not getting it. Sticking to MC, and feeding my building and cave exploring addictions.
Damn i can't preogramm :biggrin.gif:
Someone here didn't understand the joke.
Actually... no. Essentially Curse is trying to get into Skyrim mods, despite the fact that there are numerous other well established mod sites which host mod content for free and which don't have troublesome restrictions.
Needless to say, as thrilled as they might be over it, nothing they seem to be doing the matter is particularly good. In addition to the poor placement here given the uproar over the recent legal issues...
http://forums.bethsoft.com/index.php?/topic/1256501-skyrim-mods-contest-15000-in-prizes/
http://forums.bethsoft.com/index.php?/topic/1256539-skyrimforge-mod-hosting-development-tools-and-much-more/
I know they're trying to get something established, but frankly they don't have the slightest understanding of what they're doing (given the relative lack of mod hosting and indexing here for Minecraft... A game which has a thriving and virtually untapped and needy modding community). Just so that they can try and work into other games covered by competing sites (they've recently opened sections for other Bethsoft games (largely ignored)). I know this post probably won't go over well with the admin and staff here, but it has to be said, and really... You have a great capability to get something established with Minecraft and Mojang... You might want to... you know... develop that a bit better instead of jumping head first into an area where you have no friends, and where you have no real touch with anything about those communities (short of maybe using some mods yourselves).
If I was Mojang, personally I would be upset that you were trying to use a site related to their game to advertise an unrelated project for another game. Alienating good partners for the sake of something you're literally dumping handfulls of money into (some of it questionable) is just bad business. For a mod site, trust is important, and Curse seems to have forgotten this. Contests don't build community, they just build people making stuff for contests until they get bored of dealing with it.
Also... Skyrim modding ≠ Programming. Just saying. Modding Skyrim at the moment is kinda not happening since the SDK isn't released either. Hope you guys weren't expecting any reasonably large or meaningful mods for atleast a month or two.
*Edit*
Just noticed that the deadline for completed mods is the 15th... I LOL'ed. Can tell you what the top mods will be...
UI/Map
Some minor tweak to the UI to move something out of an annoying position. In game map is a live render, so needs both the SDK AND some idea of what to do with it to do anything... So at most probably something that reveals hidden map markers.
Character/NPC
Some variety here... Not much though since people would have at most, a week to figure things out and put together a mod... At most, new eye/creation textures or a new shop NPC if someone really gets ambitious.
Weapons
No SDK means no weapon mods. No working mesh exporter means no new meshes. Expect some recycled Oblivion/FO3 stuff, or slightly retextured Skyrim weapons if anything.
Quest
I LOL'ed hard. Not going to happen. Not by those standards. Not in that timeframe. Not even if people KNEW what they were doing. This is what happens when people who have ABSOLUTELY NO understanding of what goes into a mod or what modding is like in early months make a contest. A well made, working quest mod takes Months... plural, for there to be any depth beyond "note leading to some cave, recycled vanilla treasure".
Will laugh harder if Bethsoft is as slow at releasing the kit as they were with FO3.
B. Who CARES about te Mojang/Bethsoft lawsuit? I don't. The only thing I'd care about is if Mojang's easily avoidable mistake would cost them millions and cost US in the end. Yeah, Bethsoft is an A hole for going crazy over the name scrolls, BUT, you KNOW how the world works.
C. Their modding support is not as bad as you, and a few "recognized" modders have gone around talking down about. There are many "recognized" modders who are perfectly fine with how Curse index's the mods and supports them. First off if you go to the modding section, what do you mostly see? You usually see mods from "recognized" modders that make great ones, right on the front page. It's not impossible.
D. Of COURSE Curse will compete with rival sites. That shows that they WANT to stick around and keep on top of the game. For US that means Minecraft forum is going to be doing well too.
In summation. Site staff on here seem to be down to Earth which is good. Trolling them because of your own personal gripes is rude. Just remember, no website is obligated to provide you their services. They COULD, if they wanted, ban anyone and everyone who talks trash on them. They don't.
/ontopic Great post OP will definitely keep an eye on the Skyrim modding section. The Elder Scrolls games have a dedicated following of modders/modusers and the content they create is amazing.
I got Skyrim two hours before it came out.
Ok, stop. Yes, you. Let's discuss this in depth for a moment. We're talking about This:
http://www.curse.com/server-mods/minecraft
AND this:
http://www.minecraftforum.net/forum/56-mapping-and-modding/
First the site. Offhand... the categories are poorly defined for first time users who might be looking for a specific mod, and 1/3 of the page is taken up by something which probably isn't immediately relevant to what they might even be browsing for. When you look further, even the main separation "Client" and "Server" isn't really even well defined since many of the mods listed under "Server" are mods which work on Single player and are merely compatible with servers. This wouldn't be such a problem, if the categories were consistent between the two sections or if the definitions were established as to what is and is not a "Server" mod. Coupled with the fact that "Server" mods are the default page when even finding the site (also not particularly obvious), it makes it difficult for anyone who isn't running a SMP server to really find anything, let alone something they might want without just looking in all the categories. The site itself is clunky and non-intuitive. Even if someone wanted to find, for instance, that Obsidian weapons mod that their friend is using, they would have to be able to see the text "Client mods", know what "Client" mods were, and distinguish the word "Client" from Curse Client (Next to the Downloads button, but for other Curse games so doesn't help in the slightest and just serves to annoy). Then scroll through the list past some broad reaching mods to find one that might possibly be the right one (It has to be because there's only one on the whole site), only to find that the author of the mod they really wanted uploaded somewhere else.
If the site isn't easy to use, mod authors won't use it or upload their stuff there. If people can't find what they want there, they won't use the site. Even finding the site means actually looking for the link since there is no direct link to the Minecraft mods site from the forums. Anywhere.
Now let's look at the forums. This is actually where most people get their mods and is most familiar to users of Minecraft mods. But, there's a problem. There is only one sub-forum for ALL mods. Multiple sub-forums could easily be created, and in time even be populated. It would take all of maybe 10 minutes to add a few general categories to make things more orderly and easier to find relevant mods. But it isn't done. Several suggestions have been made, even going as far as mentioning categories that would work, but these were ignored.
Even if someone is willing to accept these issues as just the nitpicking of some nobody. The fact is there, it could still stand for a fair amount of improvement to make it more workable for all users. There could be a stronger connection between the two. But it isn't there. Minecraft by and large seems to be more of an afterthought for Curse. Sure, it takes some of the burden of administration off Mojang... But Mojang, the company whom most everyone around here has rallied behind seems to be getting the short end of the stick. This news post, just another slap in the face.
Erm, no. Not really. These sites were not rival sites before Curse up and decided to move out from their mainstay, WoW mods. It's not simply a matter of expansion, expansion was them moving to take care of Minecraft, Terreria, and some of their recent MMOs. It's expansion for the sake of creating a rivalry. It's expansion because they saw other sites doing something remotely related with their own, and decided that they wanted a piece of it. And you know what, if that's what they want to do, more power to them. But here's the problem, and it's a big one. As much as they, and users of their site might dislike or distrust another site popping up to cover WoW addons, the people of these communities distrust and dislike another site walking into their territory and trying to split the community. On one hand, over time, this could be eased out. On the other, it will only work if the people behind this movement have a keen and clear understanding of what makes that community tick. In this case, Curse doesn't seem inclined toward either. They want a community to spring up suddenly, and quite simply didn't do their homework short of seeing who they could pay off to suddenly get a community.
What that means for US is this... Curse is really only concerned about expanding, rather than making current ventures that much better. They're spending all this money on an uphill battle instead of enhancing and maintaining what they have. As they monetize more, and offer more contests, expect users like yourself to foot the bill. As you seem interested in the longevity of Curse, you should be even more concerned about their recent ventures toward those areas which aren't as viable at bringing in users and revenue for the amount spent trying to build usage. It's all about business, and a very critical part of any business is doing research into prospective markets before jumping into them.
ES is game by Bethesda.
but bethesda caused Trial by word "Scrolls".
And that, my good man, is the older game. You see, when newer games come out, they tend to make improvements on many aspects. Unless we're talking about the Modern Warfare franchise, which is consistently a pile of deteriorating fecal matter. Skyrim is a large improvement from Oblivion, and I believe you should give it a chance.