We recently had an opportunity to interview Jens Bergensten, Game Developer at Mojang, about a variety of topics - including (but not limited to) the highly-anticipated 1.8 Adventure Update! Take a look:
MCF: When did you first become interested in game development?
Jeb: Not sure actually, but I was very young. I always preferred games that had map editors. I remember a neighbor who had a shoot'em'up game maker for the C64, and I was very envious. I made hundreds of maps for Lode Runner on the old Apple, though.
MCF: What would you say has been your greatest challenge with developing Minecraft?
Jeb: So far most things have been fairly simple, but I'm really struggling with the NPC and dungeons. It's hard to add new "goals" to Minecraft.
MCF: With or without specifics, have you ever taken inspiration from the community, in regards to development direction?
Jeb: Sure, but I don't remember anything specific at the moment.
Touching on the 1.8 Adventure Update:
MCF: If you could summarize the overall feel or direction of the Adventure Update in one sentence, what would it be?
Jeb: Exploration, I think.
MCF: Are there any specific features from the update that you can tell us about?
Jeb: You can get beef now.
MCF: Some users have expressed a desire to make things like NPC villages optional - any plans for that?
Jeb: Yes it's already optional.
MCF: There have been many questions regarding the future of Survival as it exists currently - will it exist in any form after 1.8?
Jeb: I don't think so.
MCF: If you could pick one thing from the upcoming update as your favorite feature, what would it be?
Jeb: I like the new structures and biomes, because I really enjoy exploring the world. Once we get NPCs working I will probably enjoy trading as well.
MCF: There was a mention about a "roguelike" leveling system recently - any specifics on that?
Jeb: We've only spoken loosely about it... It's on Notch's table at the moment.
MCF: Are there any details about the new NPCs you can tell us? Will there be factions, alliances, etc?
MCF: Recent screenshots appear to show a hunger bar and what may either be a stamina or XP bar - can you tell us a little bit about that?
Jeb: The food / hunger bar is refilled by eating (which takes 1.6 seconds). If you have 90 % food you will regain health slowly, but if you have 0 % you will lose health instead. The "stamina bar" is the XP bar and shows your progress to the next player level.
MCF: It looks like dungeons will be very different after 1.8, can you tell us a bit about them?
Jeb: The old dungeons still remain, these are just bigger with corridors, doors and stairs.
MCF: Sprinting has been a hot topic with players lately - what can you tell us about that?
Jeb: You sprint by double-tapping forward. It's quite nice but needs to be better synchronized in multiplayer.
MCF: There have been a few teasers suggesting new mobs (including the elusive Endermen) - what can you tell us about that?
Jeb: Nah I rather not =)
Stay tuned as we continue to provide up-to-the-minute updates on the upcoming Adventure Update!
Just finished my last farm as well. XD
I don't think so.
**** that! i like minecraft the way it is now. if i can't play like it is now then I'm gonna quit!
Look at the bright side! There will be new biomes, mobs, and other aesthetically pleasing changes! (Like arrows that stick to mobs!)
Worst case scenario, the new update will change a lot stuff we loved in the game, like direct food healing.
The issue that bothers me is the loss of survival mode. Regardless of what Notch originally intended Minecraft to become, or what he wishes it to become in the future, the player base sees it as a game of Survival and a way of expressing themselves artistically. The eventual return of Creative Mode (through the use of the difficulty system) will facilitate the latter, but if 1.8 will get rid of Survival...
You like my idea?
The reason is they don't want you to be able to move a mobspawner if you find it to make a really good mob trap, so they stopped that by preventing pistons from moving anything with item data, such as tnt, a furace, a chest, or a mob trap
Exactly. I don't know why everyone's pissed that there's no more "Survival", when really the adventure update is just something that will add to the survival mode. Plus, isn't there supposed to be a creative mode?
Reason: So you don't post nonsenses like "OMG no more survival? that's so bad" when we all already know that what he meant was that it won't be the same thing it was. And anyway, adventure is way better than survival, which actually has no reason to exist because the only uses it has is to try stuff and unlock achievements but it has no real reason to be played since there are no goals on it except for surviving which is way too easy.
And I prefer not to comment on Endermen... *shiver*
the pistons can't push anything the extra data. a chest has extra to open it and contain items, and this also works with a furnace, workbench, note block, monster spawner, and dispenser. It also can't push obsidion and bedrck to avoid abuse.