“I’m a big roguelike fan,” explains Notch. “It’s really fun. The idea is that you level up really, really fast. You can grind away and level up fast if you want to, or you can just play as normal and level up that way. The longer you play, the bigger the risk of dying becomes. It’s the part that really works. If it feels like it’s too harsh, we might make it half or something like that. But the fact that you lose everything – you lose all your inventory anyways.”
This is looking like it's more and more to do with the much anticipated "Adventure Update" moniker that Patch 1.8 has been dubbed with.
There is no adventure mode, not in 1.8 anyway.
And if there is, I would still like hunger added into survival. How do you survive if you don't need to eat?
no.
500k illiterate wimps.
Sooooo true... if Notch keeps this or doesnt put it in adventure mode.
READ THE POSTS
that won't matter if notch listens to the retarded fans of the world.
That are all renamed adf.ly copies of the first one made.
mc aws already rpg but whta fun is rpg without the elements of an rpg?
THANK YOU
That is the big question... what's worth grinding over? I am afraid that with the leveling system we will either have extremely powerful characters or really really weak characters. Unless the hostile mobs also display level.
Don't get me wrong, I love rougelikes, but I just hope Notch implements this well. I feel like this could either make or break the game. Minecraft is not quite an rpg just because there is a leveling system either, there are many more steps to making an rpg; it's not just the leveling system. It's best we make judgements when 1.8 is released.
And I know most of you are jumping the gun here so I'm going to quote this snippet:
The Minecraft developer is still figuring out how players will level. “I’m not entirely sure on how the levelling is going to work, because that part isn’t as fun. We’re trying to figure out something that is fun, and kinda lightweight. We’re thinking of getting an automated XP system. It’s not implemented in any way that makes any kind of sense at the moment.”
Adding progression and permadeath could be a risky move for Minecraft’s vast playerbase. I asked Notch whether he’s concerned about ruining the purity of the game he’s created.
“It’s the biggest risk,” he acknowledges. “We have to make sure that it’s fun, and as streamlined as possible. I kind of figured out that a really good test of what works or not is when I go back to 1.7.3 – the previous version. If it feels like it’s lacking that feature, if it feels like it should be in there.
“But it’s what I like about roguelikes, like Nethack – everything is dangerous.”
but what if it ruins a feature? whta if notch removes it? that ruins it for everyone NORMAL