
“I’m a big roguelike fan,” explains Notch. “It’s really fun. The idea is that you level up really, really fast. You can grind away and level up fast if you want to, or you can just play as normal and level up that way. The longer you play, the bigger the risk of dying becomes. It’s the part that really works. If it feels like it’s too harsh, we might make it half or something like that. But the fact that you lose everything – you lose all your inventory anyways.”
This is looking like it's more and more to do with the much anticipated "Adventure Update" moniker that Patch 1.8 has been dubbed with.
IMO...
Creative = Build cool looking structures.
Survival = Build/mine to keep from being killed by hordes of monsters. Peaceful mode for those who want to build, but still have to mine the resources.
Adventure = No building, traditional RPG features. Levels, etc.
It makes minecraft seem more rpg-like. Then there'll be the assholes who brag about how more experience they are than you because they grind more than you do. GODDAMNIT, I play Minecraft to ESCAPE **** like this!
Notch must have lost a bet or something in order to put this in the game. It doesn't seem like anything he'd usually add..
I don't care if you lose all your levels when you die or not. But making something other than "getting better items" be the way to become stronger doesn't fit with Minecraft in any way. (TBH the only reason Terraria isn't completely worthless is because bone serpents are awesome.)
but good job anyway!!!!
As long as it can be made to go away with the push of a button.
I have zip zero zilch desire to have perma-death, levels, or hunger 99% of the time I'm playing.
I want to play minecraft, at its core, as it is now.
A sandbox, free, open world.
Adding new and different things to do (EG villages of NPCs, new kinds of dungeons, new mechanics like pistons) thats fine by me.
Fundamentally re-arranging the entire way the game is played? Well thats ok too as long as its an entirely separate mode.
This. I originally expected the update to only add more of an incentive to explore the world around you (with things like ruined forts and whatnot) and to improve existing elements (like combat). Hunger is a good addition, but I believe it should be toggleable with a difficulty setting (which it likely will be).
I dislike the idea of leveling. It feels like an unnecessary addition and a deviation from the theme of survival. I won't say too much though as very little has been revealed.
If something like permanent death is to be added I am almost certain it will be an option, and people who think otherwise need to get their heads out of their asses.