Initially, 1.7 was supposed to be dubbed the “Adventure Update”; however, as the communities’ thirst for pistons overwhelmed Mojang, they’ve decided to release pistons in their very own update, with a few additonal goodies thrown in.
As a quick sidenote, we're giving away 100 copies of Minecraft to those who "like" us on Facebook! Head on over to our newly created Facebook page, and hit the "like" button, and you'll automatically be entered into to win! The contest will run from now until August 1st, 2011, and everyone is able to participate.
Take a look at the exciting new additions in 1.7 Minecraft:
Pistons
The largest update to Minecraft in 1.7 is the addition of pistons. Pistons - the brainchild of Minecraft community member Hippoplatimus - rapidly surged in popularity over the past few months, and were then announced by Mojang that they would be added to the official game. Pistons are poised to change the way people build in Minecraft - we’ve already seen some amazing mechanisms come from the community, their creativity seemingly knowing no bounds.
Pistons allow the user to move blocks using redstone circuitry to control their action. There are two types of pistons: regular and sticky. Regular pistons will push a block when powered, and then retract when not powered.
Sticky pistons work in much the same way, but with one caveat: they’re sticky! These pistons will push a block away when powered, but pull the block back when retracted.
TNT Changes
TNT can no longer be triggered by clicking on it, which for most, should be a good thing! Instead, you must now use either redstone circuitry, or a good old fashioned flame to ignite the destructive block.
Shears
Shears allow you to cut the leaves off of trees in one quick swipe, as well as trim wool of sheep without killing them. Killing sheep will no longer give you wool however, just the death of a cute, blocky sheep on your conscious.
Stackable Fences
Fences have a welcome improvement for architects - they can now be stacked on top of one-another when placed in the world. This removes the need for complex block-place-remove routines, which until now, were the only way to stack fence posts vertically. Additionally, players may now place torches on top of fences.
1.7 is out now so it may be time to start building all the amazing contraptions you’ll build with pistons. If you come up with a really good one, don’t forget to add it to our video's section, and it could be used in a Digital Diamond!
Cmon! I want to update!! Man....
Im wondering if anyone else has experienced this glitch or is it just me?
Before you even say it, yes, I know the sticky piston is only attached to one block. I mean that a sticky piston attached to a sticky piston attached to a stick piston (Etc), only one will pull back.
In an attempt to build an elevator I discovered this strange flaw. Essentially, I have four vertical sticky pistons. Using a reverse sequence circuit () you can trigger the pistons to go up in order and come down in order (Ie, the bottom one pushes up, then the second one pushes up, then third, then forth. On its way down, the top/forth one closes, the third one closes, the second one closes, then the first).
Problem is although they will close in order, they only will pull ONE block with them. This makes sense, but there really should be a logic check to see if the block its pulling is a sticky piston and pull the block stuck to it as well, and continue, up to 12 blocks in the check (Since it can push 12 blocks).
Does anyone agree?
then leaves won't be see-through.
The textures for the sides of beds and cakes were moved down for the update and if it isn't moved down in the pack, broken beds and cakes.
Sheers? What if I want some saplings (to burn in my furnace) instead? Oh.. right.. Does this mean leaves can be used as fuel as well? I think they should. Burn leaves burn! Screw you, nature.
As for the log in issues - minecraft.net seems to have been down a lot again - my guess - all those multi-attempting to log in, give it time.
I've been in Single player mode for a while messin with pistons- trying to replicate crashes (no success in crashing yet) However I haven't been using the DL client, but the web client, could be part of the issue.
IMO, as cool as the new features are, I think you should go back to the old version until this is fixed. I have a feeling that a lot of people are going to end up messing up their map saves that they've worked days/weeks on. Luckily for me, this was a relatively new map I made.Others might not be so lucky though.