Remember that only those on Xbox One / Windows 10 / and Android may participate in the Beta builds. You will not be able to join Realms or non-beta players worlds and you will not be able to open worlds opened in the Beta in earlier/current stable builds of Bedrock. These builds are not to be considered a final build and are a work in progress.
This latest Beta has a few changes to Frogs, a cooldown period on the Goat Horn, changes to Drowned spawns, and many, many fixes. Read below and find out.
Experimental Features
Frog
- Frogs now only use jump animation when using Jump Goal
- Frogs are now tempted and bred using Slime Balls
- Tadpole health is now 6
- Adjusted Frog spawning in Swamps, weight 10, herd size 2-5
- JumpToBlockGoal now correctly has the mob jump to small blocks like Lily Pads
Frog Spawn
- Frog Spawn now breaks when pushed by a Piston
- Frog Spawn is now destroyed when the water source beneath it is removed
- Frog Spawn no longer prevented from hatching when a block is underneath it
- Frog Spawn can now be placed on waterlogged blocks
- Frog Spawn can no longer be placed above solid ground or underwater with the '/fill' command
- Frog Spawn Block is now destroyed by falling blocks (MCPE-150781)
Goat Horn
- After using Goat Horn, there is now a cooldown period before it can be used again
Features and Bug Fixes
Custom Skins
- Fixed custom skins not saving when leaving the Dressing Room
Gameplay
- Fixed an issue where the Mending enchantment would not always correctly consume XP Orbs to repair (MCPE-120119)
Mobs
- Drowned can no longer spawn where the block light level is above 0 (MCPE-150148)
User Interface
- Fixed truncated label (in some languages) above 2x2 crafting grid in Pocket UI inventory screen
- Fixed the Create New World opt-in beta setting not persisting between play sessions
Vanilla Parity
- Cauldrons are now not fillable by Dripstones that are below flowing water
Items
- Custom armor can now be equipped with the "Use" button when different armor is already equipped (MCPE-125323)
Technical Updates
Blocks
- Fixed an issue where projectiles would 'bounce' off of Bells in strange ways (MCPE-47847)
Commands
- The '/tickingarea' command no longer modifies areas from entities with tick_world component
Molang
- Fixed Logical AND to evaluate before Logical OR, and for comparison operators to evaluate before equality operators
- This is a Molang Versioned Change that only takes effect for Molang expressions in packs that use a min_engine_version of 1.18.20 or higher
- For example A && B || Cnow evaluates as (A &&
|| C and A < B == C > D now evalutes as (A <
== (C > D)
Structure Generation and Actor Spawning
- Fixed duplicate End Crystals spawning on top of End Spikes (MCPE-147817)
Experimental
- Fixed an issue in which actor properties would not always sync from the server to the client
EatMobGoal
- EatMobGoal is now unable to start when the player is the target
GameTest Framework
- Vector
- Added function length(): number- Returns the length of this vector
- Added function normalized(): Vector- Returns this as a normalized vector
- Added static function distance(a:Vector, b:Vector): number- Returns distance between two vectors
- Added static function lerp(a:Vector, b:Vector, t: number): Vector- Returns the linear interpolation between a and b using t as the control
- Added static function slerp(a:Vector, b:Vector, s: number): Vector- Returns the spherical linear interpolation between a and b using s as the control
- Added static function cross(a:Vector, b:Vector): Vector- Returns the cross product of these two vectors
- Added static function add(a:Vector, b:Vector): Vector- Returns the addition of these vectors
- Added static function subtract(a:Vector, b:Vector): Vector- Returns the subtraction of these vectors
- Added static function multiply(a:Vector, b:Vector): Vector- Returns the component-wise product of these vectors
- Added static function divide(a:Vector, b:Vector): Vector- Returns the component-wise division of these vectors
- Added static function multiply(a:Vector, b:number): Vector- Returns the product of this vector and a scalar
- Added static function divide(a:Vector, b:number): Vector- Returns the division of this vector and a scalar
- Added static function min(a:Vector, b:Vector): Vector- Returns a vector that is made from the smallest components of two vectors.
- Added static function max(a:Vector, b:Vector): Vector- Returns a vector that is made from the largest components of two vectors
- World
- Added function playSound(soundName: String, soundOptions: SoundOptions): void- plays a sound specified by the sound name, at a location, pitch, or volume as optionally specified in the SoundOptions argument
- EntityItemComponent
- Added component EntityItemComponentthat can be used to obtain an ItemStack from an item entity – e.g., getComponent(“item”).itemStack
I didnt see it anywhere on the list. But I would like the ability to place slabs while moving forward.
Used to be able to hold RT and walk forward to place.
With newest update I have to individually place every slab.
Will we see it officially released on Meta Quest 2 Store any soon?
Me too lol, after all this years minecraft is still goat game.. Look at this yt video literally most effective base in game Link Removed
click this to know how it’s done Link Removed
Link Removed
Nice video that I just found, I suggest to watch it.
thanks!
i'm playing minecraft java edition
Username : @[email protected]$$##$%13
have you tried downloading minesters mod yet
...
HMMMM?
Java VS Bedrock Things!Check it out!
Link Removed[/header]
Check out this video Link Removed
Why is the warden not added to pocket/bedrock edition yet
why is not in bedrock version
Link Removed
Me too lol, after all this years minecraft is still goat game.. Look at this yt video literally most effective base in game Link Removed
Link Removed very nice
For more information on the Bedrock: Beta 1.18.20.23 watch this video Link Removed
Hey this is a really good minecraft video you guys should watch click the link below to enjoy!!!
Link Removed
[/header]This one is very good
This one is also very good guys !!! Check it out pls
Link Removed