Bedrock: BETA 1.18.10.26

Remember that only those on Xbox One / Windows 10 / and Android may participate in the Beta builds.  You will not be able to join Realms or non-beta players worlds and you will not be able to open worlds opened in the Beta in earlier/current stable builds of Bedrock.  These builds are not to be considered a final build and are a work in progress.

 

Are your frogs hungry?  Yes?  Why not feed your hoppy friend a nice magma cube!  This build brings new lights called Froglights.  The opening line wasn't a joke, you really feed a Magma Cube to a Frog and depending on the Frog varient you have will give you one of the three new light blocks.  Read below for more information!

Known Issue

  • Chests may not show all inventory slots when using the Pocket UI. As a workaround, you might want to enable the Classic UI setting.

Experimental Features

Frogs
  • Frogs and Tadpoles now have sounds (MCPE-150742)
  • Frog panic speed is now appropriate
  • Tadpoles now have the panic goal
Frog Egg
  • Glow Lichen can no longer be placed on top of Frog Egg
Froglight
  • Three new Froglight blocks have been added (Pearlescent, Verdant, Ochre)
  • The Froglight blocks emit light
  • The blocks are obtained by luring a Frog close to a small Magma Cube. The Frog will eat the Magma Cube and a Froglight block will drop. Each Frog variant will cause a different Froglight block to drop

Features and Bug Fixes

Stability and Performance
  • Fixed an issue that could cause the entities in a chunk to not save when exiting a world (MCPE-144208)
  • The game now loads certain seeds and worlds around Mesa biomes without crashing (MCPE-149659)
Vanilla Parity
  • Iron Golems now show different degrees of cracking depending on their health. Iron Ingots can be used on damaged Iron Golems to repair them (MCPE-74081)
  • Glow Lichen now has similar brightness as on Java Edition
  • Foxes now aim downwards when they pounce (MCPE-143664)
  • Removed the emerald icon above a Villager's head when trading
  • Updated trade tables for Butchers, Cartographers, Librarians, and Wandering Traders
  • Iron Golems now only attack players with a very bad standing in a village after attacking a villager
Accessibility
  • Text-to-speech (TTS) now correctly reads the names of experimental toggles
Commands
  • Added a new '/damage' command to allow players to deal damage to entities
  • Placing Cocoa Beans with '/setblock' or '/fill' commands no longer results in an error
Feature placement
  • Large Dripstone feature does not generate floating on top of lava anymore (MCPE-141131)
  • Pointed Dripstone clusters no longer have a chance of spawning only stalagmites of height one (MCPE-148588)
Furnaces
  • Blast Furnaces and Smokers once again give XP (MCPE-150427)
Gameplay
  • Pointed Dripstone now sometimes generate on large stalactites and stalagmites (MCPE-128128)
  • Lava pools now only generate in positive Y coordinates (MCPE-146459)
    • Lava pools that generate close to Y=0 will have Deepslate and Stone blocks casing
  • Coral now generates in the deeper depths of Warm Oceans (MCPE-147399)
  • The Grove biome now has more variety of trees (MCPE-148361)
  • Fixed Light Block's brightness not being adjustable when playing in VR
  • Fixed Light Block not being continuously placed while holding right-click and moving (MCPE-135669)
  • Light Blocks can now be waterlogged (MCPE-148391)
  • Fixed issue where breaking blocks, opening chests and entering portals would be delayed/not work when there are lots of mobs nearby (MCPE-149214)
  • Grass and double flowers now have proper animations when breaking (MCPE-150786)
  • Flower blocks are now properly destroyed by explosions when inside snow layers (MCPE-146492)
  • Skeleton Horsemen now pathfind correctly (MCPE-147521)
World Generation
  • Iceberg features no longer replace Snow Blocks of Igloo structures (MCPE-147690)
  • Water in open-air mountain caves no longer generates unevenly (MCPE-149417)
  • Aquifers no longer generate with missing water blocks (MCPE-146452)

Technical Updates

GameTest Framework (Experimental)
  • Entity
    • Added function teleport(location: Location, dimension: Dimension, xRotation (optional): float, yRotation (optional): float)
    • Added function teleportFacing(location: Location, dimension: Dimension, facingLocation: Location)
  • Added registerAsyncmethod to register and properly track the state of GameTests using async functions
General
  • Reapplied changes to use "allowlist" instead of "whitelist" (BDS-14119)
JumpToBlockGoal
  • JumpToBlockGoal now correctly searches the same distance upwards and downwards when looking for jumpblockcandidates, allowing mobs that use the goal to jump equally high as low
Blocks
  • Added support for blocks having the same name as long as they belong to different namespaces
Animations
  • Fixed animation controller recursion checks from falsely disallowing normal repeat usage of a controller
User-Interface
  • Fixed issue where up and down arrow buttons in the Resource Pack Settings screen became bigger when highlighted (MCPE-147708)
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