Bedrock: BETA

Remember that only those on Xbox One / Windows 10 / and Android may participate in the Beta builds.  You will not be able to join Realms or non-beta players worlds and you will not be able to open worlds opened in the Beta in earlier/current stable builds of Bedrock.


Today's update focuses on the world generation.  If you are playing on older devices expect some slowdown.  Mojang is wanting to hear your feedback on this, so be sure to fill out the survey if you are experiencing these issues:

Caves & Cliffs Experimental Features

Multi-Noise World Generation

  • New and improved terrain and biome generation algorithm that creates more natural terrain and biome transitions
  • Improved surface decoration that detects the difference between when blocks are generated underwater and underground
  • Introduces large ore veins to world generation adding more strategy to mining
  • Introduces noodle caves to world generation, creating small pathways between bigger caves
  • Introduces the possibility of dry cave entrances that make it easier to access the new noise caves
  • Introduces a new algorithm that finds suitable spawn positions closer to the origin
  • Added logic to save and load SubChunks by absolute Y index to support data-driven dimension height ranges

Non-Experimental Features and Bug Fixes


  • Campfires and Soul Campfires now stack in the inventory (MCPE-67890)
  • Candle now drops when Candle Cake is pushed by a Piston (MCPE-130594)
  • Collecting Fish or Axolotl no longer immediately releases them (MCPE-44320)
  • Renamed Structure Blocks will no longer have the incorrect data mode on creation (MCPE-41625)
  • Fall damage is no longer applied when falling into Scaffolding (MCPE-108459)
  • Fixed missing rightmost outline pixels on Signs when using §l for wide letters and Glow Ink Sac (MCPE-137802)
  • The Thorns enchantment now does Knockback to mobs (MCPE-56212)
  • Tweaked Iron Golem spawning logic to better match the Java Edition
  • Crimson Roots now have a small chance of growing on Warped Nylium blocks when using Bone Meal (MCPE-83616)


  • The '/spawnpoint' command can now be used while the player is sleeping and outputs success when setting to the player's existing spawnpoint (MCPE-106720)
  • The camera shake command no longer shakes every player's screen when "@s" is used as the selector (MCPE-120383)


  • Fixed "CR" characters incorrectly appearing at the end of lines for some display languages

User Interface

  • Fixed a bug that could cause the Sign In button to appear behind the Marketplace button
  • Fixed the Noto Sans Smooth font on Windows and Xbox platforms with the Japanese locale to address legibility and usage of correct characters

Technical Updates


  • Fixed movement prediction interpolating with invalid data in even more scenarios (MCPE-108568)


  • Fixed crash after firing a transform item event


  • Added experimental queries for item cooldowns: 'query.is_cooldown_type', 'query.cooldown_time', and 'query.cooldown_time_remaining'
  • Updated many Molang content errors to specify which operator or query was involved


  • The "run_command" event response now will properly use versioned commands

Data-Driven Items

  • Updated documentation for 'IconItemComponent' and it now provides a list of all IDs for the 'legacy_id' field

Data-Driven Sounds

  • Removed the "replace" element from 'sound_definitions.json' for being ambiguous in its usage (and was never used)


  • Data-driven blocks can now be added to the Creative menu
  • Knockback Roar is no longer stronger than it used to be


  • Fixed particles not emitting when using animation controllers


  • Attachables that are visible in first person will no longer render backward


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