The last pre-release introduced a pesky bug. Mojang was on it and released a new pre-release! A few more bugs were fixed as well, but there may be more. Continue to help out so we can have a near bug-free release of 1.17 part 1 on June 8th!
Changes in 1.17 Pre-Release 3
- Tweaked the textures of lit candles
- Mobs rammed by goats will no longer retaliate
- Axolotls and Glow Squids now only spawn in total darkness and where there's a natural stone block less than 5 blocks below the spawning space
The Caves & Cliffs Preview
Download the latest datapack.
Fixed Bugs in 1.17 Pre-Release 3
- MC-203773 - Lightning rod is floating when held in third-person
- MC-215946 - Game fatally crashed while exploring chunks (IllegalStateException: Accessing PalettedContainer from multiple threads)
- MC-222223 - Baby axolotls despawn
- MC-223147 - Vines aren’t rendered with /setblock
- MC-223227 - Floating water caves in caves under the ocean
- MC-224893 - Replacing Chunk Futures causes several issues
- MC-225077 - Vines can spread upward to non-full blocks
- MC-225344 - Cave generation seems to be broken at seemingly random chunk borders
- MC-226441 - Lit candle texture doesn’t change when on cake
- MC-226514 - Crash trying to start a world: Error: java.lang.NullPointerException: Cannot read field “u” because “☃” is null
- MC-226660 - “Double closing program” warnings upon closing the game
- MC-226874 - Player’s owned player_head on mobs are flashing
- MC-226956 - Gravity blocks do not break when doEntityDrops is set to false
- MC-226970 - Stars are occluded by render fog
- MC-227018 - Changing or reloading resource packs does not reload core shaders until reloading a second time