Beta: Bedrock

Remember that only those on Xbox One / Windows 10 / and Android may participate in the Beta builds.  You will not be able to join Realms or non-beta players worlds and you will not be able to open worlds opened in the Beta in earlier/current stable builds of Bedrock.


It's been a while since I've been able to update information regarding the Minecraft Beta for those playing on the above-listed platforms.  I'm going to be covering the past three Betas, so sit down, relax, you're in for a lot of nifty new features to test!


New Features: 

Glow Squid 

  • Glow squid do not spawn naturally in the world yet but can be spawned using a spawn egg  

  • When killed, glow squid will drop glow ink sacs 

Glow Item Frame 

  • Craft a glow item frame by combining a glow ink sac with an item frame in a crafting table. Any item in a glow item frame is perfectly illuminated, even at night!  

Other Changes 

  • Players can now use dye to color sign text  

  • Use a glow ink sac on signs to make the text glow! 

  • Use a regular ink sac to remove the glow effect  

Ray Tracing 

  • As of version 1.16.200, ray tracing is now available on Windows 10 devices with compatible hardware. If you were enrolled in the RTX beta, you are now enrolled in the standard Minecraft beta and will continue to receive the latest beta version, including ray tracing features.  

Bug Fixes 


  • The screen reader now announces the names of the A/B Button Swap and X/Y Button Swap options correctly  

  • Fixed an issue where the screen reader would intermittently fail to announce some button names  

Performance and Stability 

  • Fixed several crashes that could occur during gameplay 

  • Fixed a crash that could occur when leaving a world  

  • Fixed a crash that occasionally occurred on dedicated servers around villages (BDS-10666)  

  • Fixed a crashing issue related to corrupted biomes during world load for various Marketplace worlds     


  • Command blocks no longer censor numbers (MCPE-106296)  

  • Fixed inability to resume mining with touch controls after being interrupted (MCPE-115507)  

  • Fixed an issue where crafting a bed with the recipe book unlocked the "Change of Sheets" trophy  

  • Minecarts now properly update their effects (looping sound, player coordinates) when the minecart is not being rendered for the rider (MCPE-104044)  

  • Fixed Skin Preview navigation when using a controller  

  • Fixed arrows getting stuck in the air after hitting a player with high latency  

  • Fixed template tabs overlapping in Create New menu  

  • Fixed missing Incompatible button on the Marketplace Inventory screen  

  • Fixed an issue that allowed in-game patch notes to show more than once  

  • Fixed some interface issues with scrolling and clearing store filters  


  • Fog once again correctly displays in the Nether (MCPE-111680)   

Cloud Storage (Xbox) 

  • Resolved an issue where, in certain cases, a world could not be properly synced to the cloud (Xbox only). If you are having trouble syncing worlds, please try opening the world on the original Xbox, save/quit, then wait a few moments while the world is re-synced into the cloud.  

Technical Fixes and Changes 

  • Fixed an issue with animating structures when chunks were unloaded and the animation not continuing  

  • Attachable items created in 1.16.2 and before will not render for their player in first person. Attachable items created after 1.16.2 will render for their player in first person unless they are armor 

  • Custom blocks now can only drop default state when broken, even with Silk Touch  

  • Fixed validation of 'render_offset' as string in the component item JSON schema  

  • The '/schedule' command will once again execute from the entity it originated from if the area was already loaded

Bedrock Dedicated Server

  • On the server-side, added protection from semicolon usage in the server-name parameter in '' config file. If the user in the server-name parameter uses semicolon symbol(s), then any semicolon(s) will be removed to provide correct client-server interactions. Additional comments are added to '', which are not allowed to use semicolon symbol(s) in the server-name parameter 

  • On the server-side, added protection from semicolons and symbols illegal for file name used in the level-name parameter in '' config file. If semicolons or symbols illegal for a file name are used by a user in the level-name parameter, then those symbols will be removed to provide correct client-server interactions and correct level-name parameter usage on the server-side. Additional comments are added to '', which do not allow semicolon or symbols illegal for file name usage in level-name parameter 

  • On the client-side, added additional verification and correction for Unconnected Pong packet data to prevent incorrect server parameters parsing and the inability of the client to connect to the server as a result of that. Unit-tests are added for parsing, additional verification and correction of Unconnected Pong packet data (BDS-6825)

Update on Glow Squid: 

In this week's beta, the glow squid, and the associated items such as the glow frame and dyable signs have been removed, but we will have them back soon! 


Changes for your worlds that used these features? 

  • Chests containing items pertaining to Glow Squid - new items disappear from the chest, regular items do not 

  • Dyed signs - color on text disappears and the text turns back to black 

  • Signs with applied Glowing effect as well as color - text on signs stops glowing and color is removed 

  • Glow Squid - no longer present in the game 

  • Glowing Item Frames - turn into placeholder blocks, and a content error referring to 'minecraft:glow_frame' is displayed 

Bug Fixes 

Performance and Stability 

  • Fixed crash that could occur when loading a structure block that contained a Sculk Sensor (MCPE-115443)

  • Fixed a crash that could occur when interacting with a sign (MCPE-117513)


  • Raised the time limit for selecting whether to download a resource pack on connect from 5 seconds to 5 minutes  

New UI 

  • The new achievements screens are now enabled by default (except in VR, on PS4, or on touch devices with narration enabled)  


  • The in-game invite screen will now refresh when you return to it from the add members screen  

 Character Creator 

  • Fixed a bug where changes to the character creator are lost when the application is out of context  

  • Fixed a bug where tabbing out after changing to the "Character Creator" tab from "Classic Skins" tab will cause Classic Skin to be equipped instead of Character Creator persona  

  • A new character is now created if no valid character exists when the dressing room is opened  

Technical Fixes and Changes 

GameTest Framework 

  • Added GameTest framework NOTE: GameTest is not functional on console platforms 

    • GameTest is server-side test automation tool that is based on pairing test code with test structures. You can trigger the tests via the /gametest command once you have enabled the `Enable GameTest Framework” experiment toggle for a world  

Android Devices 

  • Our ability to support Android devices on KitKat OS or below is coming to an end. For more information, please see our help articles which will be updated as the changes are rolled out more widely.

Bug Fixes: 

  • Fixed several crashes that could occur during gameplay
  • Fixed a crash that could occur when using Code Connection
  • Fixed the map in offhand blocking the view when opening inventory in several Marketplace worlds


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