Today we're releasing 1.14.4, a release that addresses left over issues from 1.14. We plan on this being the final release for 1.14 and we'll continue our efforts on 1.15. Aside from new features, 1.15 will also focus on quality and performance improvements.
The full changelog can be found on https://minecraft.net
CHANGES IN 1.14.4
- Fixed bugs
- Performance improvements
- Suspicious stew made from poppies now gives you night vision instead of speed
- Added /debug report for getting more detailed information. Please include this while making bug reports about performance!
- Fixed a memory leak
- Removed camera pivot offset in first-person
- Improved chunk loading when travelling at high speed
- Fixed incorrect Pillager texture
- /reload and /forceload is now available to gamemasters
- function-permission-level is a new setting in server.properties that controls which commands functions have access to
- Villagers now stock more items
- Villagers will now remember their gossip after becoming a Zombie Villager
- Improved performance of Villager pathfinding
- Villagers can now work without also restocking at the same time
- Gossip about players who converted a zombie villager will now last longer
- The Player Activity button on the Realm screen has been removed
- Villagers now wait with restocking until they have trades that need restocking
- Village sieges no longer occur on mushroom islands
- Mobs will no longer try to pathfind their way through bamboo
- Pinged the human
FIXED BUGS IN 1.14.4
- MC-150623 - The game crashed whilst rendering overlay: Unable to fit texture
- MC-156389 - Game Crashes when Shift + Command + Delete 18 characters at once on Anvil
- MC-156407 - Unobtainable (speed) suspicious stew can be obtained from villagers
- MC-156574 - Villager demand values increase/decrease indefinitely
- MC-149018 - High Idle CPU usage on Server Edition (Minecraft 1.14 Release)
- MC-154271 - Rolling shutter issue on MacOS since 1.14.3 Pre-Release 2
- MC-149880 - Villager trades wrong book
- MC-151282 - Villager trade GUI doesn’t show the correct price on servers if trade demand is high
- MC-156042 - Villager demand never goes down over time unless traded with
- MC-156349 - Cannot press Enter on Direct Connect
- Fixed debug reports in worlds with a dot in their name
- Fixed server freeze when Villagers fell into the void
- MC-145769 - Villagers aren’t shutting doors behind them
- MC-148613 - Aquatic mobs are not spawning / Fish spawned from buckets count towards the aquatic mob cap again
- MC-152908 - When a player joins a server, everything that happened during the time offline queued on connecting to the server
- MC-153406 - Score JSON Component Crash in items
- MC-153749 - Trusting Foxes attack player when self-injured
- MC-153852 - Concrete powder deleting waterlogged blocks when falling
- MC-155711 - Functions capable of running commands they shouldn’t be able to (publish, debug …)
- MC-156013 - Breaking Blocks “re-appear” to nudge player
- MC-136318 - Floatable mobs are unable to walk when in waterlogged blocks
- MC-151150 - Entities (Villagers) cause massive lag when attempting to pathfind
- MC-151376 - Villagers are not pathfinding towards their POI; POI detection range is too small
- MC-151810 - Mobs don’t try to avoid fall damage anymore
- MC-154214 - Chunks refusing to unload due to incorrect player ticket additions
- MC-155147 - Mouse acceleration with the new 1.14.3 update
- MC-155906 - Failed to save debug dump if the destination location contains a space
- MC-100946 - Bow with mending undraws when receiving XP while drawed
- MC-113968 - Zombies of village siege spawn despite gamerule doMobSpawning being false
- MC-113970 - Zombies of village siege do not spawn centered on a block
- MC-134964 - Unexpected error: java.util.NoSuchElementException
- MC-142037 - java.lang.NullPointerException: Initializing game
- MC-143755 - Arbitrary score/selector/NBT resolution using lectern without operator rights
- MC-143886 - Acacia leaves render improprly from a distance
- MC-146289 - Farmer villagers don’t stop to pick up their crops
- MC-147844 - Pillagers don’t pathfind around obstacles & out of water
- MC-152094 - End city/end ship generation gets cut at chunk borders sometimes
- MC-152636 - Killing a zombie right as it converts into a Drowned will drop the loot from zombie while still converting into a Drowned
- MC-153498 - Cyrillic letter Є is not included in the Minecraft font
- MC-153665 - Full villager inventory creates invisible items
- MC-153712 - Java using 100-200% CPU (MacOS)
- MC-153766 - Rabbits no longer need sand/grass in order to spawn in deserts/tundras
- MC-153892 - Mending slows down breaking blocks
- MC-154019 - Beacon deactivate sound not sounds when you break the base
- MC-154031 - villagers give away all food if they want to share it
- MC-154068 - parrots occasionally disappearing when you take them from a boat
- MC-154201 - Trying to trade with villager immediately closes trading menu for some villagers
- MC-154362 - Crossbow has to re-load when mending takes place
- MC-154509 - Bashkir letters Ҙ, ҙ, Ҡ, ҡ, Ҫ, and ҫ are not included in the Minecraft font
- MC-154668 - Invalid characters crash the game in jigsaw block input upon pressing enter
- MC-154830 - All wall signs use oak color on maps
- MC-155092 - Zombie sieges can happen on mushroom islands
- MC-155104 - when closing a menu while moving the mouse, the screen will move in that direction
- MC-155172 - Hostile Wolf AI has been broken. Wolves can no longer attack enemies efficiently.
- MC-155238 - Villagers picking up workstation through wall
- MC-155345 - ConcurrentModificationException when a player leaves an active raid
- MC-155571 - Silverfish & Endermite spawners no longer functioning
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Posted Jul 19, 2019Let's hope this will be enough to get by until the release of 1.15. Thanks for the efforts Mojang. Looking forward to testing it out...
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Posted Jul 23, 2019Ok
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Posted Jul 19, 2019Good show! I'm quite glad, always liking the bug fixes! And gosh, thanks for working on memory leaks! They're the worst! I am every much appreciative!
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Posted Jul 19, 2019I hope they removed herobrine from this one smh
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Posted Aug 12, 2019Hes actually in the game? Lmao
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Posted Jul 19, 2019very nice minor update.
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Posted Aug 17, 2019All right bro
...
...minecraft indir
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Posted Jul 20, 2019very cool I had had some problems with bugs,
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Posted Jul 20, 2019I was really looking forward for new bug fixes and when i saw that the new chunk loading was implemented i thought maybe u guys are making the game great again, but i was wrong. I never had such problem to get the game running properly and now i got it(deinstalled minecraft and java but does not fix lag( and on my brothers PC its just running fine on Win 10 im on 8.1) put i literaly can play because the game crashes all the time because of lag issues. PLS just recode the game. I hope Minecraft will someday be a smooth playable game again like in 1.8. Days.
Now after some testing i cant even Create a world. i could join a server with lowest video settings and no vsync but it will only last me like a min or if i stop moving i think i could push an hour of running time.
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Posted Jul 20, 2019cyc
Client thread
fatal
Reported exception thrown! m: Rendering entity in world at dsa.a(SourceFile:417) at dsa.a(SourceFile:372) at dng.a(SourceFile:617) at dnc.b(SourceFile:859) at dnc.a(SourceFile:766) at dnc.a(SourceFile:630) at cyc.e(SourceFile:954) at cyc.b(SourceFile:410) at net.minecraft.client.main.Main.main(SourceFile:155) Caused by: java.lang.OutOfMemoryError: Java heap space at java.util.jar.Manifest.parseName(Manifest.java:269) at java.util.jar.Manifest.read(Manifest.java:223) at java.util.jar.Manifest.<init>(Manifest.java:69) at java.util.jar.JarFile.getManifestFromReference(JarFile.java:194) at java.util.jar.JarFile.getManifest(JarFile.java:180) at sun.misc.URLClassPath$JarLoader$2.getManifest(URLClassPath.java:944) at java.net.URLClassLoader.defineClass(URLClassLoader.java:450) at java.net.URLClassLoader.access$100(URLClassLoader.java:73) at java.net.URLClassLoader$1.run(URLClassLoader.java:368) at java.net.URLClassLoader$1.run(URLClassLoader.java:362) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:361) at java.lang.ClassLoader.loadClass(ClassLoader.java:424) at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:331) at java.lang.ClassLoader.loadClass(ClassLoader.java:357) at dwn.a(SourceFile:66) at dwn.a(SourceFile:34) at dsa.a(SourceFile:385) ... 8 more
15:00:38
launcher
main
info
---- Minecraft Crash Report ---- // Don't be sad, have a hug! <3 Time: 20.07.19 15:00 Description: Rendering entity in world java.lang.OutOfMemoryError: Java heap space
at java.util.jar.Manifest.parseName(Manifest.java:269)
at java.util.jar.Manifest.read(Manifest.java:223)
at java.util.jar.Manifest.<init>(Manifest.java:69)
at java.util.jar.JarFile.getManifestFromReference(JarFile.java:194)
at java.util.jar.JarFile.getManifest(JarFile.java:180)
at sun.misc.URLClassPath$JarLoader$2.getManifest(URLClassPath.java:944)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:450)
at java.net.URLClassLoader.access$100(URLClassLoader.java:73)
at java.net.URLClassLoader$1.run(URLClassLoader.java:368)
at java.net.URLClassLoader$1.run(URLClassLoader.java:362)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:361)
at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:331)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
at dwn.a(SourceFile:66)
at dwn.a(SourceFile:34)
at dsa.a(SourceFile:385)
at dsa.a(SourceFile:372)
at dng.a(SourceFile:617)
at dnc.b(SourceFile:859)
at dnc.a(SourceFile:766)
at dnc.a(SourceFile:630)
at cyc.e(SourceFile:954)
at cyc.b(SourceFile:410)
at net.minecraft.client.main.Main.main(SourceFile:155)
A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Thread: Client thread Stacktrace: at java.util.jar.Manifest.parseName(Manifest.java:269) at java.util.jar.Manifest.read(Manifest.java:223) at java.util.jar.Manifest.<init>(Manifest.java:69) at java.util.jar.JarFile.getManifestFromReference(JarFile.java:194) at java.util.jar.JarFile.getManifest(JarFile.java:180) at sun.misc.URLClassPath$JarLoader$2.getManifest(URLClassPath.java:944) at java.net.URLClassLoader.defineClass(URLClassLoader.java:450) at java.net.URLClassLoader.access$100(URLClassLoader.java:73) at java.net.URLClassLoader$1.run(URLClassLoader.java:368) at java.net.URLClassLoader$1.run(URLClassLoader.java:362) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:361) at java.lang.ClassLoader.loadClass(ClassLoader.java:424) at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:331) at java.lang.ClassLoader.loadClass(ClassLoader.java:357) at dwn.a(SourceFile:66) at dwn.a(SourceFile:34) -- Entity being rendered -- Details: Entity Type: minecraft:player (dmq) Entity ID: 94752 Entity Name: Nangaham Entity's Exact location: 1043.06, 89.00, -777.59 Entity's Block location: World: (1043,89,-778), Chunk: (at 3,5,6 in 65,-49; contains blocks 1040,0,-784 to 1055,255,-769), Region: (2,-2; contains chunks 64,-64 to 95,-33, blocks 1024,0,-1024 to 1535,255,-513) Entity's Momentum: 0.00, 0.00, 0.00 Entity's Passengers: [] Entity's Vehicle: ~~ERROR~~ NullPointerException: null -- Renderer details -- Details: Assigned renderer: [email protected] Location: 0.30,-1.62,6.27 - World: (0,-2,6), Chunk: (at 0,-1,6 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511) Rotation: 249.59584 Delta: 0.8400008 Stacktrace: at dsa.a(SourceFile:385) at dsa.a(SourceFile:372) at dng.a(SourceFile:617) at dnc.b(SourceFile:859) at dnc.a(SourceFile:766) -- Affected level -- Details: All players: 2 total; [dmp['Jacantos'/103810, l='MpServer', x=1042.76, y=89.00, z=-783.86], dmq['Nangaham'/94752, l='MpServer', x=1043.06, y=89.00, z=-777.59]] Chunk stats: Client Chunk Cache: 441, 269 Level dimension: minecraft:overworld Level name: MpServer Level seed: 0 Level generator: ID 00 - default, ver 1. Features enabled: false Level generator options: {} Level spawn location: World: (1039,89,-779), Chunk: (at 15,5,5 in 64,-49; contains blocks 1024,0,-784 to 1039,255,-769), Region: (2,-2; contains chunks 64,-64 to 95,-33, blocks 1024,0,-1024 to 1535,255,-513) Level time: 1394 game time, 39499910 day time Level storage version: 0x00000 - Unknown? Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false) Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false Server brand: BungeeCord (git:BungeeCord-Bootstrap:1.14-SNAPSHOT:5c6bc18:1418) <- Paper Server type: Non-integrated multiplayer server Stacktrace: at dkf.a(SourceFile:421) at cyc.b(SourceFile:1923) at cyc.b(SourceFile:425) at net.minecraft.client.main.Main.main(SourceFile:155) -- System Details -- Details: Minecraft Version: 1.14.4 Minecraft Version ID: 1.14.4 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0_51, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 49420088 bytes (47 MB) / 268435456 bytes (256 MB) up to 268435456 bytes (256 MB) CPUs: 8 JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M -Xmx256M Launched Version: 1.14.4 LWJGL: 3.2.2 build 10 OpenGL: GeForce GTX 760 (192-bit)/PCIe/SSE2 GL version 4.6.0 NVIDIA 418.91, NVIDIA Corporation GL Caps: Using GL 1.3 multitexturing. Using GL 1.3 texture combiners. Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported. Shaders are available because OpenGL 2.1 is supported. VBOs are available because OpenGL 1.5 is supported. Using VBOs: Yes Is Modded: Probably not. Jar signature remains and client brand is untouched. Type: Client (map_client.txt) Resource Packs: Current Language: English (US) CPU: 8x Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz
#@[email protected]# Game crashed! Crash report saved to: #@[email protected]# C:\Users\Mathias\AppData\Roaming\.minecraft\crash-reports\crash-2019-07-20_15.00.37-client.txt
AL lib: (EE) alc_cleanup: 1 device not closed
Picked up _JAVA_OPTIONS: -Xmx256M
15:00:38
monitor
Process Monitor
fatal
Process crashed with exit code -1
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Posted Jul 24, 2019Does this look like the Minecraft bug tracker? No, because it's not. Use https://www.minecraft.net/en-us/bugs/
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Posted Jul 29, 2019If I remember correctly, you need -Xmx at least 2GB for 1.14 - you set 256 MB (last line).
Correct your custom settings.
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Posted Jul 20, 2019What does "pinged the human" mean???
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Posted Jul 22, 2019Cool update!
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Posted Jul 24, 2019There are some stuff you need to fix
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Posted Jul 30, 2019Like Minecraft tending to crash a lot for NO apparent reason!!!!!!!!
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Posted Jul 24, 2019Today, I was playing minecraft and got really annoyed, here’s why:
I was in the nether with my enchanted diamond pickaxe which took me 3 pickaxes to get, i was mining some quartz so i could level up to enchant my sword, and behind some of the nether quartz was a lava source block.. (i think you know where this is going tbh) and it was flowing SUPER fast, is this just a new feature? Well anyway, it was going so fast that it killed me.. and i was so annoyed.. As you probably know, ALL MY STUFF WAS BURNT!!
But aside from that, a suggestion for the next update release could be that you could choose your enchantments? Like you could search up the enchantment you wanted, because I literally spent 3 hours getting the enchantments i wanted. But it wouldn’t be that easy, to search up any enchantment requires 50 xp?
But is the lava flowing faster a new feature or just lag? I got really annoyed and just want to see! Ty!
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Posted Jul 28, 2019Lava has flowed faster in the nether since version 1.5, not new or lag.
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Posted Aug 15, 201950xp is a little much
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Posted Jul 25, 2019has anyone ever wanted the villagers to build structures, build a much better civilization, fight back, etc.?